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December 15, 2019
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Q&A: Alejandro González of the prolific Milkstone Studios
Spanish dev Milkstone Studios has released 30 games on different platforms in the last 8 years. chatted with CEO/programmer/designer Alejandro Gonzlez about what they're up to now.
11.05.17 | News | Thomas Faust | 3 Number of Comments 
Q&A: Depicting administrative evil in The Shrouded Isle

The Shrouded Isle places players in the role of a high priest, it's up to them to choose sacrifices, suss out sinners, and keep a vicious god contented, doing so through merciless, cold choices.
11.02.17 | News | Joel Couture |  

Connecting educators with the unique teaching ability of games
Santeri Koivisto, CEO of TeacherGaming, looks to connect teachers with the educational value in games like Kerbal Space Program, Epistory, and Democracy 3.
10.02.17 | News | Joel Couture |  
Did the unique indie business model of Honey Rose work?
"I can't countHoney'sbusiness model as a success, as to this day, the game has sold an incredibly low amount of copies relative to its number of players."
09.21.17 | News | Thomas Faust |  
Rise of the Nindies? Indie devs discuss porting to the Switch
"We've sold more copies ofWonder Boyon the Switch than the three other platforms we released it on combined."
09.10.17 | News | Thomas Faust |  
7 twin-stick shooters that game developers should study
It was an arcade mainstay in the early 1980s, and devs are still finding ways to work fresh twists on its simple, endlessly compelling formula. Here are seven instructive examples of the genre.
08.02.17 | News | Stefanie Fogel |  
Devs respond to the recently completed 1000 Game Makers Thread
Steve Cooke just wrapped up his 1000 Game Makers Thread project, linking to the work of a thousand indie devs that caught his fancy. We got reactions from over 40 creators whose work was singled out.
07.02.17 | News | Joel Couture |  
Q&A: The indie curator behind the '1000 Game Makers' Twitter feed
"A big goal with all of my work is to demonstrate just how many videogames slip through the cracks," says Steve Cook, creator of the1000 Game Makersthread on Twitter.
05.15.17 | News | Joel Couture |  
How Czech Republic's game dev history shaped one indie studio
Matej Jariabka of, the independent Czech studio behind The Great Wobo Escape, gives an overview of the indie scene in his home country.
03.13.17 | News | Lena LeRay |  
Q&A: Cursed Castilla dev talks ports, pricing, and history
Having previously released all of his games for free on PC on hissite, now, game dev Locomalito is releasing his excellent games on consoles, striking out into new markets.
01.30.17 | News | Joel Couture |  
How One Night Stand creates an emotional bond with a character
"The main thing I wanted players to feel was compassion for the woman, or guilt if they snuck out as soon as they could."
01.25.17 | News | Joel Couture | 12 Number of Comments 
A look at the indie game development scene in Saudi Arabia
"Local devs have found each other and organized gatherings, and have also connected with other dev communities in the MENA (Middle East/North Africa) region."
10.27.16 | News | Lena LeRay | 2 Number of Comments 
Eco is a Minecraft-like with an environmental, educational twist
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build,Ecois designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
10.11.16 | News | Lena LeRay |  
Lessons of VR level design learned from I Expect You To Die
In the GDC talk 'Lessons Learned from I Expect You To Die,' Shawn Patton of Schell Games talked about unique VR prototyping techniques his team has developed.
03.14.16 | News | Chris Baker | 1 Number of Comments 
Classic Postmortem: Guitar Hero
The genre defining rhythm game turns 10 today. Here's a classic postmortem of the game that first ran in Game Developer magazine.
11.07.15 | News | Daniel Sussman & Greg LoPiccolo | 1 Number of Comments 
Bringing a 2D puzzler to VR in Fantastic Contraption for Vive
The developers of Fantastic Contraption explain what they learned about best practices for VR development when they ported their simple 2D puzzle game into a 3D experience for Vive.
08.31.15 | News | Bryant Francis |  
Sega bleeds money, mostly from its gambling machines biz
Sega just had a disappointing quarter: It posted a 7.9 billion yen ($63.8 million) loss, on revenues that were down 41.2 percent as compared to the same period last year.
07.30.15 | News | Christian Nutt |  
The essence of Splatoon, and what it gets right
Gamasutra's Christian Nutt explains what makes Splatoon work -- a peek into the design of a shooter that confounds expectations by breaking genre norms and working all the better for it.
06.11.15 | News | Christian Nutt | 12 Number of Comments 
King profits are up from last year, but down from recent quarters
Candy Crush Saga creator King today released its first quarter results for the 2014 fiscal year, recording flat revenues and a drop in profits compared to the previous quarter.
05.06.14 | News | Mike Rose | 2 Number of Comments 
Slow start for Square Enix with Q1 losses
While Square Enix's latest financial results reveal a swing to losses for the company, it is relying on big video game hits for the rest of the fiscal year to swing the tide back in its favor.
08.06.12 | News | Mike Rose | 1 Number of Comments 
In-depth: Float precision - From zero to 100+ digits
In this reprinted #altdevblogaday in-depth piece, Valve Software programmer Bruce Dawson continues his series on the floating point format by looking at float precision.
03.13.12 | News | Bruce Dawson | 1 Number of Comments 
ESRB: Majority Of 2010 Releases Received E Rating, 5 Percent Rated M
An analysis of 1,638 game ratings issued by the Entertainment Software Rating Board in 2010 shows over half of the evaluated games received an E (Everyone) rating, with only 5 percent of titles rated M (Mature).
03.15.11 | News | Kyle Orland | 3 Number of Comments 
In-Depth: PlayStation Network Sales Analysis, July 2010
GamerBytes editor Ryan Langley examines July 2010's PlayStation Network charts and leaderboard data, to find out which digital PSN titles for PlayStation 3 and PSP are faring well as 2010 progresses.
08.26.10 | News | Ryan Langley |  
In-Depth: Xbox Live Arcade Sales Analysis, March 2010
Sister site GamerBytes' editor Ryan Langley examines March 2010's Xbox Live Arcade charts and leaderboard data, for a look at how games like Toy Soldiers, Perfect Dark and many others are performing.
04.13.10 | News | Ryan Langley | 1 Number of Comments 
Gamasutra Member Blogs: From Celebrities To Realism
Showcasing highlights from Gamasutra's Member Blogs, our weblog writers examine the wrinkles around the need for industry celebrities, unfortunate business realities, and controversy of realism.
12.07.09 | News | Staff | 2 Number of Comments 

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