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Q&A: Alejandro González of the prolific Milkstone Studios
Spanish dev Milkstone Studios has released 30 games on different platforms in the last 8 years. IndieGames.com chatted with CEO/programmer/designer Alejandro Gonzlez about what they're up to now.
| Thomas Faust
Q&A: Depicting administrative evil in The Shrouded Isle
The Shrouded Isle places players in the role of a high priest, it's up to them to choose sacrifices, suss out sinners, and keep a vicious god contented, doing so through merciless, cold choices.
11.02.17 | News | Joel Couture |
7 twin-stick shooters that game developers should study
It was an arcade mainstay in the early 1980s, and devs are still finding ways to work fresh twists on its simple, endlessly compelling formula. Here are seven instructive examples of the genre.
| Stefanie Fogel
Classic Postmortem: Guitar Hero
The genre defining rhythm game turns 10 today. Here's a classic postmortem of the game that first ran in Game Developer magazine.
| Daniel Sussman & Greg LoPiccolo
The essence of Splatoon, and what it gets right
Gamasutra's Christian Nutt explains what makes Splatoon
work -- a peek into the design of a shooter that confounds expectations by breaking genre norms and working all the better for it.
| Christian Nutt
Slow start for Square Enix with Q1 losses
While Square Enix's latest financial results reveal a swing to losses for the company, it is relying on big video game hits for the rest of the fiscal year to swing the tide back in its favor.
| Mike Rose
In-depth: Float precision - From zero to 100+ digits
In this reprinted #altdevblogaday in-depth piece, Valve Software programmer Bruce Dawson continues his series on the floating point format by looking at float precision.
| Bruce Dawson