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December 5, 2019
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Book Review: Creating Emotion in Games
The topic of injecting "emotion" into games has been bandied about for years. David Freeman addresses the subject in his recent book, Creating Emotion in Games, which explores techniques that designers can employ to evoke more emotion from players.
08.17.04 | Feature | Brad Kane |  
Postmortem: Sierra's SWAT3 Close Quarters Battle
The goal was to recreate the SWAT experience: instead of shooting everything that moves, the designers of SWAT3 wanted to create a simulation where winning a mission meant following proper SWAT tactics: using proper room clearing techniques, ordering suspects to drop their weapons, and, yes, using deadly force when necessary. But it also had to be fun. Jim Napier details how SWAT3 found the balance between fun and realism.
03.05.00 | Feature | Jim Napier |  

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