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Gibson Challenges Activision Over Guitar Hero Patent
According to a new report, guitar manufacturer Gibson and Activision have entered into a legal discussion over the giant
Guitar Hero franchise, with Gibson alleging that the game violates a 1999 "simulated music performance" patent.
03.11.08 |
News |
Christian Nutt |
1
 
Microsoft Unsuccessful At Immersion Lawyer Block
In its ongoing legal battle with 'rumble' patent holder Immersion, Microsoft has lost a bid to block law firm Irell & Manella, who negotiated a March 2007 settlement with Sony, from representing Immersion as Microsoft seeks damages.
03.10.08 |
News |
Leigh Alexander |
1
 
The Designer's Notebook: Damn All Gameplay Patents!
In his latest column, veteran designer/educator Adams advocates against patenting any aspect of gameplay, suggesting: "Our creativity is already under threat from enough directions without us terrorizing each other into mediocrity with the threat of lawsuits."
03.05.08 |
Feature |
Ernest Adams |
24
 
Sony Reveals MGS4 PS3, God Of War PSP Bundles, Dual Shock 3 Debut
During its "Destination Playstation" meeting with retailers and third-party teams, Sony announced a
Metal Gear Solid 4 PlayStation 3 and
God Of War PSP system bundles, plus an official release date for its DualShock 3 controller - full detai
02.25.08 |
News |
Leigh Alexander |
Hey, That’s MY Game! Intellectual Property Protection for Video Games
So you've made a great game - how do you stop people from using major elements of it without your permission? Dannenberg and Chang explain how video game industry copyrights, trademarks, patents and trade secrets work.
02.25.08 |
Feature |
Steve Chang,Ross Dannenberg |
9
 
GDC: Baer, Alcorn Talk 'Brown Box' Beginnings, Industry Birth
In their joint GDC session, Odyssey creator Ralph Baer and Atari VCS designer Al Alcorn split an hour to sit and reminisce about their roots ? how their lives and social contexts conspired for them to design and build the two seminal video game consoles.
02.20.08 |
News |
Eric-Jon Rössel Waugh |
1
 
Road To IGF Mobile: Nom 3's Completely Aloof Fantasy
As part of its ongoing "Road to the IGF Mobile" feature, sister mobile site Games On Deck talks to Gamevil producer BonGu Shin about As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Gamevil' BonGu Shin, producer of
GestureTek Preparing 'Wii-like' Control Wand
Gaming technology company GestureTek has announced it will unveil a prototype of a "Wii-like" game stick that interfaces with entertainment systems for gesture-controlled gaming that can be tracked by camera-enabled devices without the need for additional
02.14.08 | News | Leigh Alexander |
Road To The IGF Mobile: Gamevil's Nom 3
As part of Games On Deck's "Road to the IGF Mobile" feature, we talk to Gamevil' BonGu Shin, producer of
Nom 3, an IGF Mobile 2008 Best Game and Innovation in Mobile Game Design finalist.
Nom 3 is a one-button game that asks the player to rotate their phone as Nom reaches vertical boundaries at the edge of the screen.
02.14.08 |
Feature |
Mathew Kumar |
ELSPA: Up To 90% Pirate DS Software In U.S.
John Hillier, manager of the UK's Entertainment and Leisure Software Publishers Association's intellectual property crime unit, believes that up to 90 percent of Nintendo DS owners in the U.S. play pirated games thanks to the Chinese-made R4 chip. [
UPD
01.30.08 | News | Leigh Alexander | 11
 
Epic, Silicon Knights Clash Over Access To Engine Code
Epic and licensee Silicon Knights (
Too Human) have continued their engine-related court battle, with controversy over Epic being permitted to examine Silicon Knights' codebase, and Silicon Knights revealing it originally paid $750,000 to license Un
01.24.08 |
News |
Simon Carless, Brandon Boyer |
Nintendo and Sony Sued For Controller Patent Violation
A Pennsylvania company called Copper Innovations Group has filed a suit in United States District Court for the Western District of Pennsylvania against both Nintendo and Sony, alleging that Nintendo's Wii Remote and Nunchuk and Sony's Sixaxis controller
01.10.08 |
News |
Leigh Alexander |
Indie Dev Mousechief Patents Narrative Mechanic
Independent developer Mousechief (
Dangerous High School Girls in Trouble) has announced it has received a patent from the U.S. Patent and Trade Office for a specific game mechanic it employed in its title
The Witch's Yarn to control interact
01.03.08 |
News |
Leigh Alexander |
21
 
GDC 2008 Gets Keynote From Futurist Ray Kurzweil
GDC organizers CMP have announced that renowned futurist Ray Kurzweil will keynote the 2008 Game Developers Conference on "The Next 20 Years of Gaming" -- a look at the next two decades of video games and what the landscape may well look like come GDC 202
01.02.08 |
News |
Staff |
1
 
Xivio, Alchemic Dream Partner For In-Game Support
3D virtual world and social community Xivio.com has announced it has partnered with online game company Alchemic Dream, which will provide Xivio with email support, chat moderation, in-game events, community management, localization and marketing of Xivio
01.01.08 |
News |
Leigh Alexander |
2008 Game Developers Choice Awards To Honor Baer, Della Rocca
The GDC 2008 organizers have announced that at this year's Game Developers Choice Awards, "father of video games" Ralph Baer will receive a Pioneer Award for his work on what would become the first video game console, as IGDA director Jason Della Rocca re
12.19.07 |
News |
Staff |
IGC: Epic's Lawyer Counsels On IP Protection
Industry attorney Zach Bishop of Hunton & Williams LLP specializes in IP law and works closely with game companies, among them Epic Games and Gearbox - at the recent Independent Game Conference in Austin, Bishop discussed the key issues surrounding IP rig
12.11.07 |
News |
N. Evan Van Zelfden, Leigh Alexander |
Weekend Thoughts: 'Numerals, Game Reviews, And The Game Media'
Every weekend, Gamasutra is featuring sharp editorials and feature stories from our correspondents - today, Game Set Watch columnist and veteran game journalist Kevin Gifford discusses the state of game reviews, in context of the recent GameSpot review co
11.30.07 |
News |
Kevin Gifford |
5
 
Q&A: Allegorithmic's Sebastien Deguy Talks ProFX
In May 2003, Dr. Sebastien Deguy decided to use the work he'd done in his PhD studies to found Allegorithmic, and Gamasutra spoke to Deguy about the nuts-and-bolts of ProFX, the company's procedural texture rendering middleware (
RoboBlitz), and how
11.20.07 |
News |
Patrick Murphy |
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