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Immersion Settles with Microsoft
Immersion resolved its patent dispute with Microsoft which agreed to pay a total of $35 million for licensing rights to Immersion's sense-of-touch (haptic) technology.
An Interview With Chris Crawford
Chris Crawford's resume in the industry is impressive, including time at (the original) Atari, co-founding the Computer Game Developers Conference, developing the old classic, Balance Of Power
. Yet his outspoken views on the industry have made him a somewhat controversial figure. In this interview, he speaks up about the direction the industry's going, what's wrong with it, and what it might take to fix it.
| Simon Carless
Audio for Mobile Devices
Over the past few years, many advances have been made in audio for console and PC games, for good reason: the hardware is evolving quickly and now supports impressive audio capabilities. In contrast, the audio capabilities of cell phones and other mobile platforms are limited. Fortunately the functionality of these devices is growing by leaps and bounds, and that's beginning to offer some interesting possibilities for game developers. This article outlines the current and emerging audio technologies available for games in the mobile marketplace, via a survey of mobile audio development, authoring and player technologies from a high-level perspective.
| Martin Wilde
GDC 2002: Game Scripting in Python
Scripting languages allow rapid development of game behavior without the pitfalls that await the unwary C++ programmer. Using an existing scripting language saves the time and cost of developing a custom language, and typically gives you a far more powerful language than you could create on your own. Python is an excellent choice for a game scripting language because it is powerful, easily embedded, can seamlessly be extended with C/C++ code
| Bruce Dawson
Cyberspace in the 21st Century: Part Seven, Security is Relative
Security in cyberspace is a different kettle of fish compared to many computer systems. Cyberspace entertainment only has to be useful to the majority of its users --entertaining. That means it can tolerate a small amount of vandalism still remain useful. This is quite unlike a system required for commerce.
We still have a headache of course, but at least we only need to keep the system around 90 percent clean, rather than 99.99 percent. Of course we?ll still strive to stamp out corruption, but our system failure threshold is more achievable than one might at first assume.
| Crosbie Fitch
Intellectual Property: The Game of Swords and Shields
Patents, trademarks, copyrights and trade secrets present variations on the theme of securing ownership rights to a wide assortment of intangible creations. This article presents a summary of general principles of patent, copyright, trademark and trade secret law.
| Stephen Rubin
Canadian Firm Files Four Patents Related To 3D Graphics
IPROS Corporation, designs and develops leading edge mathematical co- processors, announced that it filed series of patents by the World Intellectual Property Organization in Geneva (www.wipo.org), which could have consequences for game developers.
Alias Wavefront Granted Five New Patents
Several of Alias Wavefront’s employees have recently been granted patents from the U.S. Patent Office for innovations in 3D animation and surface modeling software development.
12.05.01 | News |
Exploring the Business Side of Making Games
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The game industry is driven by highly intelligent, creative people and, usually, undisciplined managers elevated to their roles through the demonstration of exceptional abilities relating to software development -- not project management. Di Davies looks at project management from a non-game industry perspective.
| Dianna Davies