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July 18, 2019
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Creative's New 32MB 3D Blaster Goes Savage4
03.04.99 | News | Quang Hong |  
Designer's Notebook: How to Get Started in the Game Industry: Part II
In part 2, Adams addresses "great ideas" and the two main paths in to game development.
12.17.98 | Feature | Ernest Adams |  
Cop A Feel...With Haptic Peripherals
As Force-feedback input devices are now hitting store shelves. Learn how the internals of these joysticks and steering wheels work, and see how you can implement force effects using DirectInput.
12.18.97 | Feature | Chuck Walters |  
An OpenGL Update for Game Developers
Greg Passmore has over 20 years experience writing and optimizing graphics pipelines, has received a patent in optical computing and is an avid OpenGL user. Greg may be reached at [email protected]
11.20.97 | Feature | Greg Passmore |  
Power To The Kids!
To successfully design games for children, you have to get inside the mind of the child. Tzvi Freeman looks at what separates good kids' games from poor ones, and gives some lessons in child psychology.
09.28.97 | Feature | Tzvi Freeman |  
Patent Law For Game Developers
Part two in a series of three provided by noted multimedia lawyers, J. Dianne Brinson and Mark F. Radcliffe. Excerpted from the book "Intellectural Property Law Primer for Multimedia and Web Game Developers".
08.18.97 | Feature | Mark Radcliffe,Dianne Brinson |  
On the Edge: How Current Legal Issues Affect Game Development and Marketing
What does your ordinary game developer need to know about law? More than you think.
07.09.97 | Feature | Charles B. Kramer |  
Government Report 97: Impact on Game Developers
Whether you're VP of Marketing at one of the top four or just a code jockey, the government's increasing role in the business could have a significant effect on your livelihood. In a paper originally delivered at the 1997 CGDC, Mr. Greenberg's explains this topic.
06.18.97 | Feature | Daniel Greenberg |  

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