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February 28, 2020
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Don't Miss: The Resident Evil 4 postmortem
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 developer Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
02.24.20 | News | Staff |  
Video: Valve's Portal postmortem
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
02.18.20 | News | Staff |  
Don't Miss: What went right (and wrong) during the development of Persona 4
In this classic postmortem, the Atlus team behind Persona 4 discuss what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
02.17.20 | News | Staff |  
Kine dev Gwen Frey hopes flexible scopes help devs avoid bad funding deals
'Being able to walk away from any funding deal and still make a game you are proud of is important,' Frey says. 'I honestly think that is the key to crafting a game with a unique and personal vision.'
02.12.20 | News | Staff |  
An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug
The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts.
02.11.20 | News | Alissa McAloon | 1 Number of Comments 
From Amazon to Unity, take advantage of great sponsored content at GDC!
Amazon, Google, Unity, and other industry leaders are presenting interesting sponsored talks during GDC 2020, touching on everything from AI Dungeon to porting Destiny 2 to Stadia!
02.05.20 | News | Staff |  
Don't Miss: A Classic Postmortem on how Maxis avoided sequel-itis on The Sims 2
The Sims franchise has launched several sequels and spin-offs since getting its start 20 years ago today, so here's a look at how the team conquered challenges when making the first The Sims sequel.
02.03.20 | News | Lucy Bradshaw |  
Don't Miss: What went right (and wrong) during the development of BioShock
In this classic 2008 postmortem, the developers behind the original BioShock share the process of bringing the now game to life.
01.28.20 | News | Staff |  
Today's your last day to get your early registration discount for GDC 2020!
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
01.28.20 | News | Staff |  
Sega will be at GDC 2020 to deliver a unique postmortem of the Genesis Mini!
At GDC 2020 in March Sega Games' Yosuke Okunari and M2 CEO Naoki Horii will share insights into the inception and realization of the project that (in a sense) brought Sega back to the console market! 
01.27.20 | News | Staff |  
PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
01.27.20 | News | Staff |  
Video: A performance and memory postmortem of Middle-earth: Shadow of War
In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.
01.20.20 | News | Staff |  
Blog: A conversational Touring Karts postmortem
In this article, Ivanovich Games chief exec Ivan Cascales explains the key facts and circumstances that led to the creation of Touring Karts, and the challenges faced during production.
01.14.20 | News | Gamasutra Community |  
Blog: A TILTit postmortem (or how to not publish a game in today's market)
A postmortem of my physics based, falling blocks, puzzle game TILTit, including some marketing lessons learned the hard way.
01.12.20 | News | Gamasutra Community |  
Learn how the Just Cause 4 physics systems were built at GDC 2020!
From boat physics to weather systems, enjoy a rare postmortem look at the design of Just Cause 4's physics systems during GDC 2020 in San Francisco this March!
12.22.19 | News | Staff |  
Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
12.09.19 | News | Staff |  
See Death Stranding's AI deconstructed at GDC 2020!
Kojima's Death Stranding is defined by hard-to-traverse landscapes, and few devs know that better than those responsible for the game's AI and pathfinding systems. Learn how they did it at GDC 2020!
12.08.19 | News | Staff |  
Staying Alive: How some indies are setting their studios up for survival
Gamasutra speaks with studio members of Red Thread Games, Crows Crows Crows, Flamebait Games, and Valiant Game Studio about their approaches to surviving -- and hopefully thriving -- amid tumultuous times.
12.05.19 | News | Bryant Francis | 1 Number of Comments 
Video: Rare's classic postmortem of GoldenEye 007 for the N64
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
12.05.19 | News | Staff |  
Video: How Eve Online addressed exploit abuse with customer care
In this 2018 GDC talk, CCP Games' David Einarsson discusses the handling of an impactful exploit in EVE Online and the many challenges entailed therein.
12.04.19 | News | Staff |  
Come to GDC for a postmortem look at the making of Apex Legends!
Respawn's Apex Legends is one of the big games of 2019, and at GDC 2020 the team will share a rare look at how it went from a Titanfall 2 battle royale mode to a hugely popular standalone game.
11.26.19 | News | Staff |  
Come to GDC for a postmortem look at the making of Apex Legends!
Respawn's Apex Legends is one of the big games of 2019, and at GDC 2020 the team will share a rare look at how it went from a Titanfall 2 battle royale mode to a hugely popular standalone game.
11.26.19 | News | Staff |  
Don't Miss: A game dev postmortem of the original BioShock
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock.
11.24.19 | News | Alyssa Finley |  
Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
11.20.19 | News | Staff |  
Blog: DreamHack Atlanta 2019 - A Neko Ghost, Jump! showcase postmortem
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.
11.19.19 | News | Gamasutra Community |  

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