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July 31, 2021
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It’s the final day of GDC 2021. Let’s finish strong!
It?s time to finish up GDC 2021 with a bang. Join us for the final day of this year?s all-digital conference!
07.22.21 | News | Staff |  
Report: Blizzard's misfiring Warcraft III remake was the result of cost-cutting and mismanagement
"We have developers who have dealt with exhaustion, anxiety, depression and more for a year now. Many have lost trust in the team and this company."
07.22.21 | News | Chris Kerr | 1 Number of Comments 
That time World of Warcraft's servers buckled under thousands of players in a single zone
Take a walk down memory lane with Blizzard's Joseph Cochran and Kurtis McCathern to the time a global World of Warcraft event invited players to gather by the thousands--and positively wrecked the game's servers.
07.20.21 | News | Bryant Francis |  
GDC 2021 begins today with over 550 can't-miss virtual talks
GDC 2022 returns to San Francisco as an in-person event March 21 - 25, 2022 with the call for papers opening August 3rd.
07.18.21 | News | Staff |  
Welcome to the first day of GDC 2021!
It?s the first day of GDC 2021! Let?s make it a great one with these incredible sessions.
07.18.21 | News | Staff |  
Blog: A Steam NextFest postmortem
So, we made it through our first Steam festival in one piece. Here's what we learned after running the gauntlet.
07.01.21 | News | Gamasutra Community |  
Don't Miss: Rare's postmortem of the N64 hit GoldenEye 007
It's the Nintendo 64's 25th anniversary. Celebrate with a look back at the making of one of its most popular games.
06.22.21 | News | Staff |  
At GDC 2021, you can celebrate 25 years of Quake with John Romero
Happy Birthday Quake! Get in on the celebration when you attend GDC 2021.
06.21.21 | News | Staff |  
Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
06.07.21 | News | Staff |  
Take a look back at the making of Star Wars Galaxies at GDC 2021
Raph Koster and Richard Vogel are presenting a postmortem of Star Wars Galaxies at the all-digital GDC 2021.
06.03.21 | News | Staff |  
Get a job: Join Treyarch as a Senior Gameplay Engineer
A successful Senior Gameplay Engineer will have an ?eye? for gameplay and a knack for understanding how to deliver exciting features that millions of fans are going to love.
06.02.21 | News | Staff |  
Video: A classic postmortem of the original Sonic the Hedgehog
In this 2018 GDC session, Naoto Ohshima & Hirokazu Yasuhara, two of the minds behind the original Sonic the Hedgehog, discuss their perspectives on the creation of the seminal game franchise.
05.26.21 | News | Staff |  
Get a job: Join Infinity Ward as an Expert Gameplay Engineer
As an Expert Gameplay Engineer you'll be working with Infinity Ward's design and content teams to push gameplay systems to new heights of AAA fun and visual fidelity.
05.26.21 | News | Staff |  
Jam out with some great sessions about video game music at GDC 2021
There's a bunch of great talks about game music in the Audio Track at the all-digital GDC 2021.
05.20.21 | News | Staff |  
Get a job: Join Treyarch as a Senior Gameplay Engineer
As a Senior Gameplay Engineer, you will be working closely with our Design team to bring innovative game features to life.
05.19.21 | News | Staff |  
John Romero is giving a Quake postmortem at GDC 2021
id Software co-founder John Romero will take you through the rollercoaster of Quake?s creation at the all-digital GDC 2021.
05.10.21 | News | Staff |  
Don't Miss: The making of Resident Evil 4
Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
05.06.21 | News | Staff |  
Don't Miss: The postmortem of Resident Evil 2 for the N64
In this classic 2000 postmortem, then-Angel Studios engineer Todd Meynink recounts the trials and tribulations Angel faced in porting Capcom's Resident Evil 2 to the Nintendo 64.
05.04.21 | News | Staff |  
Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic.
05.03.21 | News | Staff |  
Don't Miss: Insomniac Games' Ratchet & Clank (2016) postmortem
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
04.28.21 | News | Staff |  
Don't Miss: Double Fine's 2005 Psychonauts postmortem
Take a look behind the scenes of Double Fine Production's Psychonauts in this 2005 postmortem covering what went right (and what went wrong!) during the iconic platformer's development.
04.27.21 | News | Alissa McAloon |  
See how Ghost of Tsushima’s Guiding Wind came to life at GDC 2021
Find out how Sucker Punch created Ghost of Tsushima's Guiding Wind mechanic at GDC 2021.
04.26.21 | News | Staff |  
Blog: Recounting a successful failure - The Spaceslingers postmortem
So what does a successful failure look like? Well, first, let's talk about success...
04.13.21 | News | Gamasutra Community |  
Outriders devs offer an inside look at launch server issues, and the eventual fix
Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
04.08.21 | News | Alissa McAloon |  
Blog: Making serious indie games - A first-year business postmortem
An honest report about our first year as an independent studio looking at how we resurrected an old title, diversified our portfolio, tackled long-tail, and more!
04.07.21 | News | Gamasutra Community |  

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