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May 21, 2019
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Grand Theft Auto V drives tidy year-end profits for Take-Two
Take-Two closed the book on its 2015 fiscal year this week with a strong fourth-quarter showing thanks to big revenue generators like the PC version of Rockstar's Grand Theft Auto V and 2K's multi-platform shooter Evolve.
05.17.15 | News | Alex Wawro |  
Work / Life / Work Balance: Making two games at once, and surviving
Gamasutra speaks to developers who are working on multiple projects simultaneously to learn how and why they spend ten hours a day making a game -- and then come home and work on another game.
05.10.15 | News | Alex Wawro | 15 Number of Comments 
Getting a job creating sound and music for video games
Former senior audio designer and dialogue supervisor for Rockstar North (Grand Theft Auto V) Will Morton shares his expertise -- with this must-read for game audio professionals.
04.08.15 | News | Gamasutra Community |  
This Week in Video Game Criticism: Moving Beyond Sanity Meters
This week, our partnership with Critical Distance brings us picks from Kris Ligman on topics ranging from the gulf between players and representation to modeling mental health in a more sophisticated way.
02.22.15 | News | Kris Ligman |  
Don't Miss: Game art tips from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
01.12.15 | News | Kris Graft |  
This Week in Video Game Criticism: From Maps to Pigeon Murder Mysteries
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the ubiquity of maps in modern games to the secret storyline of Hatoful Boyfriend.
12.21.14 | News | Kris Ligman |  
General Patton's estate suing over use of likeness in video game
CMG Worldwide, the agent managing the use of George S. Patton's likeness for the Patton family, is suing Maximum Games over the use of his likeness in History Legends of War: Patton.
12.07.14 | News | Phill Cameron | 7 Number of Comments 
GTA V is now the best-selling game of all time in the UK
Following its next-gen launch on PlayStation 4 and Xbox One, Grand Theft Auto is now the best-selling video game of all time in the United Kingdom.
11.23.14 | News | Mike Rose |  
Video: Crafting the sound of Grand Theft Auto V
Rockstar's Alastair MacGregor offers fascinating insight into the audio design of Grand Theft Auto V, one of the most high-profile and heavily-produced games of 2013, in this GDC talk.
11.11.14 | News | Staff | 1 Number of Comments 
Sony, Microsoft and Nintendo rally behind new game awards show
Geoff Keighley is planning to produce The Game Awards, a new industry event that will see its debut broadcast live from Las Vegas this December with support from Sony, Microsoft, Nintendo and more.
11.09.14 | News | Alex Wawro | 12 Number of Comments 
The Witness artist reminds us to keep it simple, stupid
"To evoke emotions through art, in games or anything else, you have to break down your medium," says The Witness artist and Twelve Minutes developer Luis Antonio.
10.30.14 | News | Alex Wawro | 8 Number of Comments 
Take-Two remains optimistic in the face of expected revenue slump
Take-Two Interactive reports lukewarm revenue and a small net loss this quarter, but bets on strong sales of catalog titles this holiday as it raises earnings expectations for the fiscal year.
10.28.14 | News | Alex Wawro |  
Race and racism in games: Dissecting tech's struggle with racial diversity
On a bright Saturday at IndieCade in Culver City, Shawn Alexander Allen's panel on race and video games began with a shift that would highlight his own points about discussing race and the games industry.
10.12.14 | News | Bryant Francis | 40 Number of Comments 
Don't Miss: Game artist tips from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
09.30.14 | News | Kris Graft |  
Grand Theft Auto music vets found new audio production company
Craig Conner and Will Morton, previously senior audio designers at Grand Theft Auto studio Rockstar North, have left the company to found their own audio production company.
09.29.14 | News | Mike Rose |  
Don't Miss: Tips for game artists, from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
09.25.14 | News | Kris Graft |  
Judge invalidates patents, freeing pubs and devs from lawsuits
A production company called Planet Blue has sued a huge number of game companies over the years -- but under new patent law, its patents have been invalidated and its claims dismissed.
09.24.14 | News | Christian Nutt | 11 Number of Comments 
Tips for game artists, from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
09.18.14 | News | Kris Graft | 4 Number of Comments 
Why Super Evil Megacorp built a proprietary mobile MOBA engine
The E.V.I.L. engine was built from scratch to power a mobile MOBA, making it of interest to devs sorting out how to deliver multiplayer team-based real-time combat experiences on mobile devices.
09.10.14 | News | Alex Wawro | 2 Number of Comments 
Don't Miss: Super Evil Megacorp sees demand for a 'core' mobile MOBA
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
09.09.14 | News | Alex Wawro |  
Rockstar art director Ian J. Bowden moves to mobile games
Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto veteran, has left the company to join casual and social game studio GameDuell.
08.18.14 | News | Mike Rose |  
Take-Two reduces losses as it delays Evolve to 2015
Take-Two Interactive today reported reduced losses for its most recent financial quarter, predicting a positive outlook for the year and delaying Turtle Rock's shooter Evolve to next February.
08.04.14 | News | Alex Wawro |  
This Week in Video Game Criticism: Do You Really Need Game Jams?
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from Destiny's one critical design flaw to a rejection of game jams.
08.03.14 | News | Lana Polansky | 2 Number of Comments 
Game developers speak their minds as part of our 2014 Salary Survey
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
07.24.14 | News | Kris Graft | 24 Number of Comments 
This Week in Video Game Criticism: Tell It from the Mountain-top
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.
07.16.14 | News | Zach Alexander |  

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