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July 17, 2019
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Making exposition optional in Red Dead Redemption II
Co-head of the Rockstar Games studio in Scotland Rob Nelson speaks with VentureBeat about the development of Red Dead Redemption II.
12.05.18 | News | Emma Kidwell | 1 Number of Comments 
Announcing the juries for the IGF 2019 Design, Narrative, and Best Student Game awards!
Organizers shout out the industry professionals who have agreed to give their time to judge the Excellence in Design Award, the Excellence in Narrative Award, and the Best Student Game Award!
12.02.18 | News | Staff |  
Two years on, Overwatch's producers talk toxicity, crunch, and live game dev
Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success.
11.14.18 | News | Bryant Francis | 1 Number of Comments 
God of War, Red Dead Redemption 2 lead nominees for The Game Awards
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
11.12.18 | News | Alissa McAloon |  
Red Dead Redemption 2 has shipped 17M copies in under two weeks
Red Dead Redemption 2 has shipped over 17 million units worldwide in under two weeks, according to publisher Take-Two.
11.07.18 | News | Chris Kerr |  
How bad crediting hurts the game industry and muddles history
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
11.05.18 | News | Richard Moss | 8 Number of Comments 
TI Media donates $1.3 million as apology for leaking internal Take-Two documents
As part of the settlement over the publication of details from a "confidential corporate document," TI Media??s $1.3 million donation was split between three charities selected by Take-Two.
10.31.18 | News | Alissa McAloon |  
Red Dead Redemption 2 made $725 million over the weekend
According to Rockstar, it's a figure that means the game has achieved the "single biggest opening weekend in the history of entertainment." 
10.29.18 | News | Chris Kerr | 2 Number of Comments 
Income from player recurring investment rises to $297 million for Ubisoft
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
10.29.18 | News | Alissa McAloon |  
SAG-AFTRA's new agreement opens doors for small-budget and indie games
Katherine Cross takes a closer look at a groundbreaking new SAG-AFTRA agreement for low-budget and indie game productions.
10.28.18 | News | Katherine Cross |  
Rockstar devs detail the studio's history with 'mandatory' crunch
A recent story from Eurogamer adds to the ongoing conversation about overtime, mandatory or otherwise, at Rockstar Games.
10.25.18 | News | Alissa McAloon | 1 Number of Comments 
The Red Dead Redemption 2 companion app can completely replace its HUD
Rockstar Games has revealed a companion app for its upcoming game Red Dead Redemption 2 that, in addition to a slew of typical companion app features, can turn off the game's HUD.
10.23.18 | News | Alissa McAloon | 2 Number of Comments 
Rockstar devs detail the company's long and troubled relationship with crunch
A long and in-depth story from Kotaku collects the experiences of over 70 Rockstar developers, 43 former and 34 current, to dig into the developer??s public and private relationship with crunch culture. 
10.22.18 | News | Alissa McAloon | 6 Number of Comments 
Rockstar states overtime is 'optional' for studio that sometimes pulled 50-hour weeks
According to Rockstar head of publishing Jenn Kolbe, the company's QA studios will not be required to work mandatory overtime shifts in the future.
10.18.18 | News | Bryant Francis | 3 Number of Comments 
Rockstar devs comment on work culture after 100-hours backlash
Rockstar has given its employees permission to speak frankly about working conditions at the studio on social media, and it's resulted in some interesting tales from behind the scenes. 
10.17.18 | News | Chris Kerr | 2 Number of Comments 
Rockstar Games clocks the average employee's workweek at 42-45 hours
Rockstar Games shared employees?? self-reported hours spanning from January to September of this year in the wake of outcry over crunch.
10.17.18 | News | Alissa McAloon |  
Rockstar debacle prompts devs to spotlight their crunch-free games
One particularly interesting response to the Rockstar debacle came from Vlambeer co-founder Jan Willem Nijman, who implored his fellow devs to spotlight their crunch-free projects.
10.16.18 | News | Chris Kerr |  
GTA V cheaters' assets frozen following Australian court ruling
Rockstar Games and Take-Two Interactive crack down on GTA V cheaters after an Australian federal court granted search and seizure orders against players associated with cheating software.
10.15.18 | News | Emma Kidwell |  
Crunch isn't required, claims Rockstar co-founder after 100-hour weeks comment
UPDATE Rockstar's Dan Houser says crunch is optional, and the 100-hour weeks previously mentioned were only senior writers during the last three weeks of the project.
10.14.18 | News | Chris Kerr | 12 Number of Comments 
Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
09.23.18 | News | Gamasutra Staff |  
Rockstar is bringing an open-world online mode to Red Dead Redemption 2
Red Dead Redemption 2 is following in the footsteps of developer Rockstar??s cash cow Grand Theft Auto Online by including an open-world online mode with the single-player game.
09.18.18 | News | Alissa McAloon | 2 Number of Comments 
Blog: Could Red Dead Redemption 2 and Fortnite be Trojan Horses?
Red Dead Redemption 2 will be the biggest release of the year, and there's no reason to believe it won't launch on Steam. But what happens if it doesn't?
09.06.18 | News | Gamasutra Community |  
Blog: Could Red Dead Redemption 2 and Fortnite be Trojan Horses?
Red Dead Redemption 2 will be the biggest release of the year, and there's no reason to believe it won't launch on Steam. But what happens if it doesn't?
09.06.18 | News | Morgan Jaffit | 6 Number of Comments 
Get a job: Roblox is looking for a Game Networking Engineer
Roblox is looking for a dev to develop network communication code that creates a smooth and real-time experience for Roblox players and more as a member of its team in San Mateo.
08.13.18 | News | Staff |  
Microsoft nabs triple-A talent to bolster its new studio The Initiative
Microsoft's new studio, The Initiative, has brought on a handful of fresh hires from various well-established studios including Rockstar, Santa Monica Studio, and Crystal Dynamics.
08.13.18 | News | Emma Kidwell |  

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