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June 27, 2019
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Rockstar's Houser: 'Hot Coffee' wouldn't have mattered if it were a book
"It was draining and upsetting - a tough time in the company." - Dan Houser, one of the co-founders of Rockstar Games, discusses the ordeal his company went through during the "Hot Coffee" Grand Theft Auto: San Andreas fiasco.
11.20.12 | News | Mike Rose | 46 Number of Comments 
How Can Gameplay Allow Players to Get Creative?
How can creativity be brought into games -- is it even possible? Designer Eddy Lja-Six examines the nature of both creativity and games to get to the bottom of the question: which games allow for creativity, and how do they encourage it?
11.19.12 | Feature | Eddy Léja-Six | 22 Number of Comments 
Game Developer Magazine's Power 50
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
11.09.12 | Feature | Gamasutra staff | 2 Number of Comments 
Game Developer magazine's Power 50: Art
Gamasutra and Game Developer spotlight ten talented artists in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
11.04.12 | News | GD mag, Gamasutra staff | 4 Number of Comments 
GTA lawsuit fails to defeat First Amendment defense
Purported Cypress Hill singer Michael Washington's lawsuit against Rockstar Games over the alleged use of his likeness in Grand Theft Auto: San Andreas was dismissed due to First Amendment protections.
11.01.12 | News | Eric Caoili | 11 Number of Comments 
Take-Two reduces losses as Borderlands 2 ships 5M
Take-Two Interactive today reported reduced losses for the last quarter, while reducing its financial outlook for the full fiscal year to reflect its revised release schedule.
10.30.12 | News | Mike Rose | 3 Number of Comments 
This Week In Video Game Criticism: From vulnerability fantasy to journalist drama
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the "vulnerability fantasy" offered by games like X-Com, last week's game journalist drama, and more.
10.29.12 | News | Kris Ligman | 4 Number of Comments 
Grand Theft Auto V releasing next spring
Grand Theft Auto V, the next entry in Rockstar North's extremely popular open world game series, will release worldwide for Xbox 360 and PlayStation 3 next spring.
10.29.12 | News | Eric Caoili | 8 Number of Comments 
Release This: Assassin's Creed III premieres at retail
Gamasutra's latest custom compiled worldwide release list explores a week that brings Assassin's Creed III, WWE '13, Need for Speed: Most Wanted, and Zone of the Enders HD Collection to retailers in North America.
10.28.12 | News | Danny Cowan |  
Video: Creating unforgettable characters the Deadly Premonition way
"If you can't remember any of the names of the characters, then you have a crappy game." - Deadly Premonition director Hidetaka "SWERY" Sueherio lays down the law at his design talk at last year's GDC (free video inside).
10.23.12 | News | Frank Cifaldi | 1 Number of Comments 
This Week In Video Game Criticism: From Dishonored to outsider criticism
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including Dishonored's portrayal of women, accepting criticism from non-gamers, and more.
10.22.12 | News | Kris Ligman | 1 Number of Comments 
Rockstar sets up new art unit with Technicolor India
Grand Theft Auto developer and publisher Rockstar Games has partnered with outsourcing firm Technicolor Digital Productions to set up a new artwork and animation unit in Bangalore, India.
10.09.12 | News | Eric Caoili |  
What's Really Going Down in Vancouver?
With studio closures and layoffs, what was once the central city for game development in Canada is currently on the ropes... Or is it? Gamasutra investigates the fate of the city's scene, talking to developers about what's going on and what can be done to save the local industry.
08.17.12 | Feature | Leigh Alexander | 19 Number of Comments 
Will politics kill Vancouver's video game industry?
"Politics could mismanage [Vancouver's game industry] into the Stone Age... We have to stop these guys, and really try to turn things around." - Vancouver game industry veteran and advocate Matt Toner.
08.16.12 | News | Staff | 24 Number of Comments 
NaturalMotion's latest earns $12M in its debut month
Game developer, publisher, and middleware provider NaturalMotion has seen some real success with its latest iOS game, CSR Racing, as the title pulled in more than $12 million in its first month.
08.14.12 | News | Tom Curtis | 1 Number of Comments 
Your game industry in your words, week of August 10
Gamasutra highlights choice quotes from industry figures from the past week, including GameStop's Paul Raines, Epic Games' Cliff Bleszinski, industry veteran Mark Cerny, and many others in this weekly roundup.
08.09.12 | News | Eric Caoili |  
Activision nabs Rockstar's portable guru to lead its mobile games
Former Rockstar Leeds president Gordon Hall brings his portable game design experience to Activision's still-in-its-infancy mobile division. Hall tells us about his failed sabbatical, and why touchscreen games excite him.
08.08.12 | News | Frank Cifaldi | 2 Number of Comments 
Lego Batman 2 makes it five weeks at top of UK charts
Travellers Tales' Lego Batman 2 has refused to let up since its launch last month, now claiming its fifth consecutive number one in the UK sales charts since its initial release.
07.22.12 | News | Mike Rose |  
Vancouver's struggling game industry gets relief with new Gree studio
After a tough year for the game industry in Vancouver, Japanese mobile social game developer and network operator Gree has announced plans to open a new development office in the city.
07.19.12 | News | Eric Caoili | 1 Number of Comments 
5 tips for making more believable open world cities
Creating a living, breathing, believable city is one of the biggest challenges to developers of open world gaming, so we asked the creative director of the upcoming Assassin's Creed III to share his secrets with you.
07.17.12 | News | Frank Cifaldi | 25 Number of Comments 
Dead Rising 2 developer suffers layoffs
Dead Rising 2 developer Capcom Vancouver let go of 7 percent of its employees today, making it the latest in a growing list of studios in the region who have cut staff in recent months.
07.17.12 | News | Tom Curtis | 1 Number of Comments 
Max Payne 3 developer Rockstar Vancouver closing its doors
Grand Theft Auto developer Rockstar Games has announced that it has shut down Rockstar Vancouver, the lead studio behind Max Payne 3, and has instead refocused its efforts on another Canadian division, Rockstar Toronto.
07.08.12 | News | Tom Curtis | 16 Number of Comments 
Kaos Descends: How Homefront's Developer Met its End
What contributed to the closure of Homefront developer Kaos Studios, once the shining hope for the resurrection of embattled publisher THQ? In this investigative piece, Leigh Alexander speaks to former staffers to get the inside story.
07.06.12 | Feature | Leigh Alexander | 35 Number of Comments 
Lego Batman 2 tops UK charts despite multiple new releases
Despite a barrage of new releases last week, Traveller's Tales' Lego Batman 2: DC Super Heroes managed to keep hold of the top spot in the UK sales charts for the second consecutive week.
07.01.12 | News | Mike Rose |  
How to control the pacing of an open world game
In a new interview about upcoming free-roaming crime game Sleeping Dogs, United Front Games tells Gamasutra that while "it's not easy" delivering a story, there are tricks that can be used to keep things working.
06.28.12 | News | Staff | 7 Number of Comments 

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