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June 20, 2019
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NYC core mobile startup Turbo is Nexon's latest publishing deal
The Asian MMO company has been splashing out by signing games and funding developers for some time, and now grabs the New York City-based startup's first game.
06.03.14 | News | Christian Nutt |  
Nexon continues to chase the mobile market with Studiospiel deal
Free-to-play game company Nexon announced a partnership with Austrian studio Socialspiel today, signaling the company's intent to continue bolstering its portfolio of Western games.
05.26.14 | News | Alex Wawro |  
Two industry veterans reveal new indie studio Variable State
Two industry veterans, who have worked for companies like Relentless Software, Rare, Headstrong Games, Electronic Arts, Frontier Developers and Rockstar Games, have founded a new game studio.
05.18.14 | News | Mike Rose |  
Treachery in Beatdown City: New York through the eyes of Shawn Allen
We talk to Shawn Alexander Allen about Treachery In Beatdown City, his just-funded tactical brawler -- and the spirit of art, hope, diversity and class war he's tried to reflect within it.
05.12.14 | News | Leigh Alexander |  
Take Two reports record revenue on back of Grand Theft Auto V
Today, Take Two Interactive -- the parent company of Rockstar and 2K -- announced record revenue and 94 percent revenue growth year-on-year in its full-year results for fiscal 2014.
05.12.14 | News | Christian Nutt | 3 Number of Comments 
Is Take-Two still too reliant on GTA?
Take-Two Interactive, parent company of Rockstar and 2K, has long been accused of relying too heavily on the Grand Theft Auto franchise, and it was a major theme of its latest results call.
05.12.14 | News | Christian Nutt |  
This Week in Video Game Criticism: Everybody Loves Garrus
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the political agenda of Halo and why Garrus Vakarian is Mass Effect's most enduring character.
04.20.14 | News | Kris Ligman | 4 Number of Comments 
What's next for Puzzle & Dragons and GungHo?
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
03.27.14 | Feature | Christian Nutt | 16 Number of Comments 
Brenda Romero dreams of games and greatness
Brenda Romero received a standing ovation for a heartfelt, passionate talk on how game designers can be inspired by the world's greatest restaurant chefs and pursue, unflinchingly, greatness in games.
03.18.14 | News | Leigh Alexander | 1 Number of Comments 
The Last Of Us wins top honors at Game Developers Choice Awards
Naughty Dog's post-apocalyptic adventure game netted Game Of The Year during the 14th annual GDCAs, which also recognized games like Papers, Please and industry luminaries like Anita Sarkeesian and Ken Kutaragi.
03.18.14 | News | Staff | 1 Number of Comments 
The Last of Us takes five BAFTA awards, including Best Game
The British Academy of Film and Television honors Naughty Dog's massively award-winning game with further plaudits, alongside wins for Tearaway and Gone Home, among others.
03.11.14 | News | Christian Nutt | 1 Number of Comments 
SoftBank funds new core-focused mobile startup, Turbo
A new studio in New York City filled with veterans from companies like Square Enix, Riot, Rockstar, and Q Entertainment has just got investment from Puzzle & Dragons' parent.
03.09.14 | News | Christian Nutt |  
Rockstar Games to receive BAFTA Fellowship
Weeks after Rockstar Games veterans were inducted into the Academy of Interactive Arts & Sciences Hall of Fame, the company has now been honored by the British Academy of Film and Television Arts.
03.02.14 | News | Mike Rose |  
Ubisoft lead writer asks: Where are all the gay video game protagonists?
"So when are we going to see that gay protagonist in a AAA game? Not for a while, I suspect, because of fears that it?ll impact sales." - Ubisoft's Lucien Soulban.
02.27.14 | News | Mike Rose | 77 Number of Comments 
New GDC 2014 talks feature Grand Theft Auto V, rain, and more
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
02.23.14 | News | GDC Staff |  
The Last Of Us lauded once again, with 10 BAFTA nominations
The British Academy of Film and Television Arts today announced the nominees for its 2014 video games awards, with The Last of Us leading the nominations by a long shot.
02.11.14 | News | Mike Rose |  
The Last of Us wins big at the DICE Awards
Days after Naughty Dog's The Last of Us picked up a writing award from the Writers Guild of America, the game has now sweeped the DICE Awards, grabbing 10 awards in total.
02.06.14 | News | Mike Rose | 11 Number of Comments 
GDC 2014 adds Narrative Summit talks from devs of GTA, Papa & Yo
GDC organizers highlight fresh Game Narrative Summit talks, including sessions explaining how to tell meaningful stories through games, best practices for prototyping your game?s narrative, and more.
02.05.14 | News | GDC Staff |  
Rockstar Games veterans inducted into AIAS Hall Of Fame
Leslie Benzies, Dan Houser and Sam Houser of Grand Theft Auto behemoth Rockstar Games are the next game industry veterans to be inducted into the Academy of Interactive Arts & Sciences Hall of Fame.
02.03.14 | News | Mike Rose |  
Activision may close mobile-focused UK studio Blast Furnace
UPDATE The publisher initiated collective consultation with staff of The Blast Furnace, Activision's UK-based studio that most recently developed Call of Duty: Strike Team, to determine the studio's future.
01.30.14 | News | Alex Wawro |  
The Last Of Us, Tearaway, Gone Home lead Choice Awards nominations
The 14th annual Game Developers Choice Awards nominees also include The Stanley Parable, Papers, Please and Brothers: A Tale of Two Sons, with the winners to be revealed at GDC this March.
01.08.14 | News | GDC Staff | 1 Number of Comments 
Rockstar selects, distributes first user-generated GTA Online missions
In a step forward for user generated content in console games, Rockstar has given its "seal of approval" to, curated and distributed its first batch of GTA Online missions.
12.26.13 | News | Christian Nutt |  
The Top 10 Game Developers of 2013
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
12.10.13 | News | Gamasutra Staff | 17 Number of Comments 
Spector: Go emergent - game design is not all about you
At NYU's PRACTICE game design conference, Warren Spector talked about how player-driven, emergent game design is preferable to other modes of approach, and explained why it's worth the tech challenges and risk.
11.15.13 | News | Leigh Alexander | 37 Number of Comments 
How the fall of Rockstar Vienna led to an indie uprising
Jogi Neufeld is one of the pioneers of the video games industry in Vienna, working alongside the city's creative industries to help keep the region's indie community spirit alive.
11.14.13 | News | Mike Rose | 4 Number of Comments 

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