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October 20, 2019
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Best of 2018: Gamasutra's top games, devs, events and trends
Here we present a roundup of our roundups to make your end of year game industry round-upping that much simpler.
12.30.18 | News | Staff |  
Gamasutra's Best of 2018: The top 10 games of the year
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
12.27.18 | News | Staff | 3 Number of Comments 
Learn to do game environment design the Rockstar way at GDC 2019
Come out to GDC in March and catch this cool talk from Rockstar North's Miriam Bellard that's all about how to think of 3D environment design as "spatial cinematography" to improve your game.
12.26.18 | News | Staff |  
Gamasutra's Best of 2018: Chris Kerr's top 5 games
There were five titles that blew me away in 2018, and because it's the done thing this time of year, I've decided to tell you all about them by putting together a rather delicious looking list.
12.18.18 | News | Chris Kerr |  
5 events that rocked the game industry in 2018
From the launch of the Epic Games Store to Britain's first-ever game workers union, each of these events seem likely to shake up the way people make, sell, and buy games for years to come.
12.17.18 | News | Alex Wawro | 6 Number of Comments 
Gamasutra's Best of 2018: Alissa McAloon's top 10 games
Here is the final roundup of my top 10 games for 2018, revised and finalized several times, legitimately right up until the absolute second before my deadline.
12.17.18 | News | Alissa McAloon | 1 Number of Comments 
Play these 20 unique games at GDC 2019's alt.ctrl.GDC showcase!
One of these alternative controller games will win the alt.ctrl.GDC Award -- which includes a $3k prize plus a special trophy handmade by game maker Robin Baumgarten -- at the IGF ceremony during GDC!
12.11.18 | News | Staff |  
God of War and Red Dead Redemption 2 win big at The Game Awards
The overall winner on the night was God of War, which took home the coveted Game of the Year and Best Game Direction awards, along with the prize for Best Action-Adventure Game. 
12.06.18 | News | Chris Kerr |  
Making exposition optional in Red Dead Redemption II
Co-head of the Rockstar Games studio in Scotland Rob Nelson speaks with VentureBeat about the development of Red Dead Redemption II.
12.05.18 | News | Emma Kidwell | 1 Number of Comments 
Announcing the juries for the IGF 2019 Design, Narrative, and Best Student Game awards!
Organizers shout out the industry professionals who have agreed to give their time to judge the Excellence in Design Award, the Excellence in Narrative Award, and the Best Student Game Award!
12.02.18 | News | Staff |  
Two years on, Overwatch's producers talk toxicity, crunch, and live game dev
Overwatch executive producer Chacko Sonny and producer Nicole Gillet discuss the Blizzard philosophy when developing a live game that remains a runaway success.
11.14.18 | News | Bryant Francis | 1 Number of Comments 
God of War, Red Dead Redemption 2 lead nominees for The Game Awards
The Game Awards has listed the games nominated for honors in the event's coming 2018 award show, with both God of War and Red Dead Redemption leading the pack with a total of 8 nominations each.
11.12.18 | News | Alissa McAloon |  
Red Dead Redemption 2 has shipped 17M copies in under two weeks
Red Dead Redemption 2 has shipped over 17 million units worldwide in under two weeks, according to publisher Take-Two.
11.07.18 | News | Chris Kerr |  
How bad crediting hurts the game industry and muddles history
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
11.05.18 | News | Richard Moss | 8 Number of Comments 
TI Media donates $1.3 million as apology for leaking internal Take-Two documents
As part of the settlement over the publication of details from a "confidential corporate document," TI Media??s $1.3 million donation was split between three charities selected by Take-Two.
10.31.18 | News | Alissa McAloon |  
Red Dead Redemption 2 made $725 million over the weekend
According to Rockstar, it's a figure that means the game has achieved the "single biggest opening weekend in the history of entertainment." 
10.29.18 | News | Chris Kerr | 2 Number of Comments 
Income from player recurring investment rises to $297 million for Ubisoft
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
10.29.18 | News | Alissa McAloon |  
SAG-AFTRA's new agreement opens doors for small-budget and indie games
Katherine Cross takes a closer look at a groundbreaking new SAG-AFTRA agreement for low-budget and indie game productions.
10.28.18 | News | Katherine Cross |  
Rockstar devs detail the studio's history with 'mandatory' crunch
A recent story from Eurogamer adds to the ongoing conversation about overtime, mandatory or otherwise, at Rockstar Games.
10.25.18 | News | Alissa McAloon | 1 Number of Comments 
The Red Dead Redemption 2 companion app can completely replace its HUD
Rockstar Games has revealed a companion app for its upcoming game Red Dead Redemption 2 that, in addition to a slew of typical companion app features, can turn off the game's HUD.
10.23.18 | News | Alissa McAloon | 2 Number of Comments 
Rockstar devs detail the company's long and troubled relationship with crunch
A long and in-depth story from Kotaku collects the experiences of over 70 Rockstar developers, 43 former and 34 current, to dig into the developer??s public and private relationship with crunch culture. 
10.22.18 | News | Alissa McAloon | 6 Number of Comments 
Rockstar states overtime is 'optional' for studio that sometimes pulled 50-hour weeks
According to Rockstar head of publishing Jenn Kolbe, the company's QA studios will not be required to work mandatory overtime shifts in the future.
10.18.18 | News | Bryant Francis | 3 Number of Comments 
Rockstar devs comment on work culture after 100-hours backlash
Rockstar has given its employees permission to speak frankly about working conditions at the studio on social media, and it's resulted in some interesting tales from behind the scenes. 
10.17.18 | News | Chris Kerr | 2 Number of Comments 
Rockstar Games clocks the average employee's workweek at 42-45 hours
Rockstar Games shared employees?? self-reported hours spanning from January to September of this year in the wake of outcry over crunch.
10.17.18 | News | Alissa McAloon |  
Rockstar debacle prompts devs to spotlight their crunch-free games
One particularly interesting response to the Rockstar debacle came from Vlambeer co-founder Jan Willem Nijman, who implored his fellow devs to spotlight their crunch-free projects.
10.16.18 | News | Chris Kerr |  

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