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November 20, 2019
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Video: Smashing stereotypes to write better, richer games
At GDC 2017 game dev Shawn Alexander Allen lays out concrete examples of how games are often filled with homogeneous characters -- and howdevs can craft better games by breaking out of that mold.
06.19.17 | News | Staff | 6 Number of Comments 
Take-Two shuts down a trio of Grand Theft Auto Online cheat providers
Following a conversation with the Grand Theft Auto V publisher, three GTA Online cheat providers have ceased operations and laid plans to donate past proceeds to charity.
06.18.17 | News | Alissa McAloon | 1 Number of Comments 
Take-Two shuts down popular GTA mod toolkit Open IV
UPDATE Open IV, a hugely popular set of modding tools for Grand Theft Auto V, will no longer be distributed after the creator received a cease and desist notice from publisher Take-Two.
06.14.17 | News | Chris Kerr | 1 Number of Comments 
Take-Two appoints David Ismailer as president of 2K Games
U.S. publishing giant Take-Two Interactive has named David Ismailer as the new president of its 2K label.
05.30.17 | News | Chris Kerr |  
Revenue up at Take-Two as key franchises deliver
Take-Two has released its financials for the year ended March 31, 2017, and it's been a good year for the U.S. publisher.
05.22.17 | News | Chris Kerr |  
Rockstar delays Red Dead 2 to 2018, giving devs more breathing room this holiday
Citing a need for "some extra time", Rockstar's delay means one less highly-anticipated game launching this holiday season, a period that's typically packed to the brim with high-profile releases.
05.21.17 | News | Alex Wawro | 2 Number of Comments 
Take-Two prods mod team to stop trying to recreate Red Dead Redemption in GTA V
After reportedly being contacted by representatives of Rockstar parent company Take-Two Interactive, a team of modders are canningtheir ambitious efforts to recreate one Rockstar game inside of another.
04.23.17 | News | Alex Wawro | 1 Number of Comments 
How emergent AI encounters can be beautiful in The Signal from Tolva
If you're wondering how to achieve interesting emergent encounters in an indie game, you should see how The Signal From Tolva utilizes its AI.
04.13.17 | News | Bryant Francis |  
Shatter stereotypes to write better, richer game characters
"The first thing you need to do is end 'white cisgender able-bodied men' as the default," said dev Shawn Alexander Allen today in his GDC talk on breaking stereotypes to write better game characters.
02.27.17 | News | Alex Wawro | 1 Number of Comments 
How the director of Final Fantasy XV aims to keep players coming back for more
The man who helped Final Fantasy XV flourish following years of development hell details his plans and inspirations for the game?s future growth.
02.23.17 | News | Alissa McAloon |  
IO Interactive studio head leaves Hitman dev after seven years
"I am going to miss Denmark, the games we worked on, the studio itself, and most of all the people."
02.22.17 | News | Chris Kerr |  
Take-Two's earnings are on an upswing as GTA V continues to make money
This is an especially notable earnings report because it encompasses October through December of 2016, aka the holiday season, when Take-Two oversaw the launch of games like Mafia IIIand Civilization VI.
02.06.17 | News | Alex Wawro |  
Road to IGF: Ink Stories' 1979 Revolution: Black Friday
"I have always been interested with those moments in time where we have seen the greatest kindness in humanity combined with the most atrocious acts of hatred. How can I capture that in a game?"
02.05.17 | News | Joel Couture |  
Take-Two Interactive acquires Spanish mobile studio for $250M
Take-Two Interactive, the parent company of Grand Theft Auto creator Rockstar Games,has acquired Spanish mobile developer Social Point in a deal worth $250 million.
01.31.17 | News | Chris Kerr | 1 Number of Comments 
Former Rockstar North chief Leslie Benzies establishes new studio
Former Rockstar North president and Grand Theft Auto V producerLeslie Benzies is trying to engineer a move back into the games industry after allegedly being forced out of Rockstar.
01.22.17 | News | Chris Kerr | 1 Number of Comments 
Get a job: Skydance Interactive is hiring a VFX Artist
Skydance Interactive is looking for an experienced VFX artist with a strong understanding of materials and rendering, a sharp artistic eye, and technical mind in Marina Del Rey, CA.
01.12.17 | News | Staff |  
Steam hosts record-breaking 14M concurrent users
Steam has set a new record for concurrent players, with the platform playing host to over 14 million users around 20 hours ago.
01.08.17 | News | Chris Kerr |  
Game Design Deep Dive: Rethinking adventure games to create empathy
We set out to create an adventure game that had the soul of a '90s LucasArts title but felt a more contemporary. So, we ended up making a point and click, just without the pointing and clicking.
12.21.16 | News | Chris Kerr | 6 Number of Comments 
Here are your juries for the IGF 2017 Design, Audio, and Narrative awards!
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2017 Independent Games Festival, who will decide the finalists for next year's awards.
12.11.16 | News | Staff |  
Take-Two CEO: Annual release schedules 'burn off' game franchises
"Our competitors burn off their franchises," Take-Two chief Strauss Zelnick said recently as he explained why the company tries to avoid "annualizing" releases in its non-sports game franchises.
11.16.16 | News | Alex Wawro | 1 Number of Comments 
Rockstar beefs up suspension policy, takes in-game cash from cheaters
Stealing cars is fine and dandy, but players caught illegitimately bolstering their in-game bank accounts are having their money removed and potentially face account suspension if the cheating continues.
10.24.16 | News | Alissa McAloon | 1 Number of Comments 
Red Dead Redemption 2 confirmed, analyst suggests strong upside
Rockstar has confirmed that a sequel to its 2010 western sandboxRead Dead Redemption will arrive next fall, and has immediately talked up a "brand new online experience."
10.17.16 | News | Chris Kerr |  
AAA game dev lifestyle is 'unwinnable,' says veteran game designer Amy Hennig
"There are people who never go home and see their families. They have children who are growing up without seeing them."
10.06.16 | News | Chris Kerr | 15 Number of Comments 
Staying happy, creative, and productive in the tumultuous world of game dev
The game development can be joyful and fulfilling, but it can also be a grind. We spoke to several AAA and indie developers about how they deal with the struggle to stay focused, driven and creative.
09.08.16 | News | Bryant Francis | 1 Number of Comments 
A new breed of arcade: Putting devs' skill-based games on casino floors
Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
07.25.16 | News | Alex Wawro | 7 Number of Comments 

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