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5 tips for making more believable open world cities
Creating a living, breathing, believable city is one of the biggest challenges to developers of open world gaming, so we asked the creative director of the upcoming Assassin's Creed III
to share his secrets with you.
| Frank Cifaldi
Dead Rising 2 developer suffers layoffs
Dead Rising 2
developer Capcom Vancouver let go of 7 percent of its employees today, making it the latest in a growing list of studios in the region who have cut staff in recent months.
| Tom Curtis
Max Payne 3 developer Rockstar Vancouver closing its doors
Grand Theft Auto
developer Rockstar Games has announced that it has shut down Rockstar Vancouver, the lead studio behind Max Payne 3
, and has instead refocused its efforts on another Canadian division, Rockstar Toronto.
| Tom Curtis
Kaos Descends: How Homefront's Developer Met its End
What contributed to the closure of Homefront
developer Kaos Studios, once the shining hope for the resurrection of embattled publisher THQ? In this investigative piece, Leigh Alexander speaks to former staffers to get the inside story.
| Leigh Alexander
When Violence Meets Honor in History and Games
Consultant Christoph Kaindel takes a look at the real reasons and methods behind fights in history, offering up a few ideas for how everyday life in a late medieval city might be taken as inspiration for building believable game worlds for RPGs or sandbox-style action adventures.
| Christoph Kaindel
Notes from the Mix: Prototype 2
The audio director on open world game Prototype 2
shares a crucial revelation about how to create a consistent soundscape for his game across all different sections -- and explains in depth how he achieved that great mix.
| Rob Bridgett
Max Payne 3 cheaters forced to play against each other
Rockstar is trialing a new method for dealing with cheaters in the multiplayer modes of Max Payne 3
-- rather than banning those players outright, they are made to play against each other.
| Mike Rose
From the Editor: E3 2012 - The E3 of Disillusion
At this week's E3, publishers in the so-called "triple-A" video game industry made perfectly clear -- more than ever before -- who their target audience is, says Gamasutra editor-in-chief Kris Graft.
| Kris Graft
This Week In Video Game Criticism: From DayZ to rape culture
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the charm of Arma II
's popular zombie mod DayZ
, and discussions about rape culture in games.
| Kris Ligman
Ubisoft focuses on hardcore at its E3 showing
Ubisoft's recent press conference at E3 2012 pushed aside the casual in favor of what the stereotypical E3 audience member craves most: sex, cussing, and violence.
| Tom Curtis
Ask Gamasutra: The Pre-E3 Edition - optimism and dread
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Gamasutra editors have been to a lot
of iterations of E3. So with the industry's big show coming up, our writers explain what they most look forward to -- and what they most dread.
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