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4mm Talks Def Jam Rapstar As Konami Reveals Backing
As Konami announces it'll distribute 4mm Games'
Def Jam Rapstar, a hiphop music game for consoles, Gamasutra talks to 4mm's Jamie King about the game's audience and the current environment for the music genre.
04.07.10 |
News |
Leigh Alexander |
Rockstar Makes Major Read Dead Redemption Ad Push
Rockstar Games says it's spending more money than ever from its pre-launch TV budget to push its upcoming
Red Dead Redemption, which it calls "our most ambitious game to date and our biggest UK release this year."
04.04.10 |
News |
Leigh Alexander |
5
 
Analysis: The Complexity Of Violence In Grand Theft Auto
In this column, writer Andrew Vanden Bossche examines
GTA: Vice City, discussing how abstraction, not realism, makes its gleeful violence simultaneously less disturbing and more effective.
03.28.10 |
News |
Andrew Vanden Bossche |
4
 
Inside the Sausage Factory: The Art of IP Development
Ex-EA DICE man Marcus Andrews gives a peek into the IP development process, offering cultural observations and process-oriented suggestions about how to drive at finding the next big thing -- when finding the next big thing is your job.
03.24.10 |
Feature |
Marcus Andrews |
31
 
Batman, Uncharted 2 Win Big At BAFTA Games Awards
Batman: Arkham Asylum and
Uncharted 2: Among Thieves won big at this year's British Academy Video Games Awards, with
Batman taking highest honors and
Uncharted 2 racking up the most wins.
03.21.10 |
News |
Chris Remo |
1
 
Analysis: Infinity Ward's Double-Edged Sword?
This week's standoff between Activision and Infinity Ward reveals that the contracts studios sometimes earn as "rewards" for developing hit franchises can be double-edged swords. Gamasutra sources discuss the situation.
03.01.10 |
News |
Leigh Alexander |
36
 
In-Depth: We Make Characters That Look Like Us?
In a panel on racial identity in games at the recent DICE Summit, panelists claimed that developers make characters that look like them -- and are often unwilling to move outside of their own racial box.
02.25.10 |
News |
Brandon Sheffield |
25
 
Rockstar Leeds Developers Form iPhone Studio
Senior devs Lee Hutchinson and Matt Shepcar have left Rockstar Leeds to start their own independent studio, Double 11, to focus on smaller projects, like iPhone games.
02.15.10 |
News |
Leigh Alexander |
Formerly-Exclusive L.A. Noire, The Grinder Go Multiplatform
Two platform exclusives are exclusive no longer, with Team Bondi's
L.A. Noire coming to Xbox 360 as well as PS3, and High Voltage's
The Grinder adding Xbox 360, PS3, and PC to its original Wii target.
02.04.10 |
News |
Chris Remo |
3
 
Best of FingerGaming: From GodFinger to iPad
Every week, Gamasutra sums up sister iPhone site
FingerGaming's top news and reviews for Apple's portable games platform -- this time covering ngmoco's upcoming life sim
GodFinger and the debut of the Apple
02.01.10 |
News |
Danny Cowan |
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