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December 9, 2019
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New GDC 2014 talks feature Grand Theft Auto V, rain, and more
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
02.23.14 | News | GDC Staff |  
The Last Of Us lauded once again, with 10 BAFTA nominations
The British Academy of Film and Television Arts today announced the nominees for its 2014 video games awards, with The Last of Us leading the nominations by a long shot.
02.11.14 | News | Mike Rose |  
The Last of Us wins big at the DICE Awards
Days after Naughty Dog's The Last of Us picked up a writing award from the Writers Guild of America, the game has now sweeped the DICE Awards, grabbing 10 awards in total.
02.06.14 | News | Mike Rose | 11 Number of Comments 
GDC 2014 adds Narrative Summit talks from devs of GTA, Papa & Yo
GDC organizers highlight fresh Game Narrative Summit talks, including sessions explaining how to tell meaningful stories through games, best practices for prototyping your game?s narrative, and more.
02.05.14 | News | GDC Staff |  
Rockstar Games veterans inducted into AIAS Hall Of Fame
Leslie Benzies, Dan Houser and Sam Houser of Grand Theft Auto behemoth Rockstar Games are the next game industry veterans to be inducted into the Academy of Interactive Arts & Sciences Hall of Fame.
02.03.14 | News | Mike Rose |  
Activision may close mobile-focused UK studio Blast Furnace
UPDATE The publisher initiated collective consultation with staff of The Blast Furnace, Activision's UK-based studio that most recently developed Call of Duty: Strike Team, to determine the studio's future.
01.30.14 | News | Alex Wawro |  
The Last Of Us, Tearaway, Gone Home lead Choice Awards nominations
The 14th annual Game Developers Choice Awards nominees also include The Stanley Parable, Papers, Please and Brothers: A Tale of Two Sons, with the winners to be revealed at GDC this March.
01.08.14 | News | GDC Staff | 1 Number of Comments 
Rockstar selects, distributes first user-generated GTA Online missions
In a step forward for user generated content in console games, Rockstar has given its "seal of approval" to, curated and distributed its first batch of GTA Online missions.
12.26.13 | News | Christian Nutt |  
The Top 10 Game Developers of 2013
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
12.10.13 | News | Gamasutra Staff | 17 Number of Comments 
Spector: Go emergent - game design is not all about you
At NYU's PRACTICE game design conference, Warren Spector talked about how player-driven, emergent game design is preferable to other modes of approach, and explained why it's worth the tech challenges and risk.
11.15.13 | News | Leigh Alexander | 37 Number of Comments 
How the fall of Rockstar Vienna led to an indie uprising
Jogi Neufeld is one of the pioneers of the video games industry in Vienna, working alongside the city's creative industries to help keep the region's indie community spirit alive.
11.14.13 | News | Mike Rose | 4 Number of Comments 
Grand Theft Auto V a sales milestone for Take-Two
Publisher Take-Two had a huge financial quarter, thanks to sales of blockbuster title Grand Theft Auto V that drove over a billion dollars in revenue.
10.28.13 | News | Kris Graft | 6 Number of Comments 
Original GTA getting a 3D revisit, with GameMaker
The original Grand Theft Auto's Liberty City setting is undergoing a full 3D makeover through YoYo Games' GameMaker Studio engine, by the hand of one of its original developers.
10.15.13 | News | Kris Ligman | 7 Number of Comments 
This Week in Video Game Criticism: From GTA to Salty Bet
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including status of GTA V as failed satire and the strange world of Salty Bet.
10.14.13 | News | Kris Ligman | 3 Number of Comments 
Rockstar, GTA Online, and the case of the staggered release
Grand Theft Auto Online, the online portion of GTA V, was released last week. It doesn't work very well. Should original GTA V critiques be updated?
10.07.13 | News | Mike Rose |  
GTA Online microtransactions disabled as servers buckle
Rockstar Games has been forced to disable microtransactions in Grand Theft Auto Online, as the online component to GTA V continues to cause issues for players days after release.
10.02.13 | News | Mike Rose | 3 Number of Comments 
Do you want your game to do everything or do one thing very well?
In this reprint from the October 2012 issue of Game Developer magazine, Damion Schubert encourages devs to evaluate the comparative merits of designing a game with breadth or depth in mind.
09.29.13 | News | Damion Schubert | 2 Number of Comments 
Opinion: The tragedy of Grand Theft Auto V
With all the talk about "open world," "mayhem," and "power fantasy," it's easy to forget how confining the Grand Theft Auto series now feels, writes Gamasutra's Leigh Alexander.
09.19.13 | News | Leigh Alexander | 178 Number of Comments 
GTA V smashes sales projections, surpasses $1B in three days
Sustaining its day-one momentum of record-breaking sales, Rockstar and Take-Two's Grand Theft Auto V has now flown right past analysts' sales projections, grossing $1B within three days.
09.19.13 | News | Kris Ligman | 45 Number of Comments 
GTA V hits $800M in day-one sales
Grand Theft Auto V, the latest in Rockstar's hit franchise of open-world crime games, hit shelves worldwide yesterday and ended out its first 24 hours on the market to the tune of $800 million in day-one sales.
09.17.13 | News | Kris Ligman | 45 Number of Comments 
Analysts weigh in on Grand Theft Auto V's market impact
With a large console install base, strong preorders and favorable early reviews, analysts are predicting that Grand Theft Auto V's hype will match its performance at retail.
09.15.13 | News | Kris Ligman | 9 Number of Comments 
How Grand Theft Auto 5 found its heart of darkness
"It was eye-openingly depressing." Rockstar co-founders Dan and Sam Houser speak to the influences, themes and aspirations of the upcoming successor to their most franchise, Grand Theft Auto 5.
09.08.13 | News | Kris Ligman |  
GTA Online is a persistent online game with user-gen content
Rockstar today announced Grand Theft Auto Online, a dynamic, persistent online game that will launch alongside Grand Theft Auto V later this year.
08.14.13 | News | Mike Rose | 7 Number of Comments 
As online reg ends, Ubisoft, mobile talks added to GDC Europe 2013
With discounted online registration for GDC Europe 2013 ending tomorrow, organizers have announced several more notable sessions from online and mobile game developers.
08.12.13 | News | Staff |  
Sponsored: Respecting and Developing Your Game's Characters
We need to respect game characters as much as we respect collision detection, says game designer and academic Lee Sheldon.
08.05.13 | Feature | Lee Sheldon | 1 Number of Comments 

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