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October 27, 2020
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Rockstar art director Ian J. Bowden moves to mobile games
Ian Bowden, formerly art director at Rockstar and a Grand Theft Auto veteran, has left the company to join casual and social game studio GameDuell.
08.18.14 | News | Mike Rose |  
Take-Two reduces losses as it delays Evolve to 2015
Take-Two Interactive today reported reduced losses for its most recent financial quarter, predicting a positive outlook for the year and delaying Turtle Rock's shooter Evolve to next February.
08.04.14 | News | Alex Wawro |  
This Week in Video Game Criticism: Do You Really Need Game Jams?
This week, our partnership with game criticism site Critical Distance brings us picks from Lana Polansky on topics ranging from Destiny's one critical design flaw to a rejection of game jams.
08.03.14 | News | Lana Polansky | 2 Number of Comments 
Game developers speak their minds as part of our 2014 Salary Survey
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
07.24.14 | News | Kris Graft | 24 Number of Comments 
This Week in Video Game Criticism: Tell It from the Mountain-top
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain.
07.16.14 | News | Zach Alexander |  
Sweden, Germany and the UK rated top European dev hubs in GDC Europe survey
European developers responding to the GDC Europe 2014 State of the Industry survey feel Sweden is making the best games in Europe right now, with the UK and Germany poised to usurp that honor.
07.13.14 | News | GDC Staff |  
This Week in Video Game Criticism: Ubisoft's women problem
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the representation of women in Assassin's Creed to feeling imposter syndrome through play.
06.16.14 | News | Lindsey Joyce | 8 Number of Comments 
Super Evil Megacorp is betting there's demand for a 'core' mobile MOBA
The San Mateo-based startup includes developers from Riot, Blizzard and Rockstar who are hoping to corner an underserved market with their debut title, the free-to-play iOS MOBA Vainglory.
06.04.14 | News | Alex Wawro | 12 Number of Comments 
NYC core mobile startup Turbo is Nexon's latest publishing deal
The Asian MMO company has been splashing out by signing games and funding developers for some time, and now grabs the New York City-based startup's first game.
06.03.14 | News | Christian Nutt |  
Nexon continues to chase the mobile market with Studiospiel deal
Free-to-play game company Nexon announced a partnership with Austrian studio Socialspiel today, signaling the company's intent to continue bolstering its portfolio of Western games.
05.26.14 | News | Alex Wawro |  
Two industry veterans reveal new indie studio Variable State
Two industry veterans, who have worked for companies like Relentless Software, Rare, Headstrong Games, Electronic Arts, Frontier Developers and Rockstar Games, have founded a new game studio.
05.18.14 | News | Mike Rose |  
Treachery in Beatdown City: New York through the eyes of Shawn Allen
We talk to Shawn Alexander Allen about Treachery In Beatdown City, his just-funded tactical brawler -- and the spirit of art, hope, diversity and class war he's tried to reflect within it.
05.12.14 | News | Leigh Alexander |  
Take Two reports record revenue on back of Grand Theft Auto V
Today, Take Two Interactive -- the parent company of Rockstar and 2K -- announced record revenue and 94 percent revenue growth year-on-year in its full-year results for fiscal 2014.
05.12.14 | News | Christian Nutt | 3 Number of Comments 
Is Take-Two still too reliant on GTA?
Take-Two Interactive, parent company of Rockstar and 2K, has long been accused of relying too heavily on the Grand Theft Auto franchise, and it was a major theme of its latest results call.
05.12.14 | News | Christian Nutt |  
This Week in Video Game Criticism: Everybody Loves Garrus
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the political agenda of Halo and why Garrus Vakarian is Mass Effect's most enduring character.
04.20.14 | News | Kris Ligman | 4 Number of Comments 
What's next for Puzzle & Dragons and GungHo?
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
03.27.14 | Feature | Christian Nutt | 16 Number of Comments 
Brenda Romero dreams of games and greatness
Brenda Romero received a standing ovation for a heartfelt, passionate talk on how game designers can be inspired by the world's greatest restaurant chefs and pursue, unflinchingly, greatness in games.
03.18.14 | News | Leigh Alexander | 1 Number of Comments 
The Last Of Us wins top honors at Game Developers Choice Awards
Naughty Dog's post-apocalyptic adventure game netted Game Of The Year during the 14th annual GDCAs, which also recognized games like Papers, Please and industry luminaries like Anita Sarkeesian and Ken Kutaragi.
03.18.14 | News | Staff | 1 Number of Comments 
The Last of Us takes five BAFTA awards, including Best Game
The British Academy of Film and Television honors Naughty Dog's massively award-winning game with further plaudits, alongside wins for Tearaway and Gone Home, among others.
03.11.14 | News | Christian Nutt | 1 Number of Comments 
SoftBank funds new core-focused mobile startup, Turbo
A new studio in New York City filled with veterans from companies like Square Enix, Riot, Rockstar, and Q Entertainment has just got investment from Puzzle & Dragons' parent.
03.09.14 | News | Christian Nutt |  
Rockstar Games to receive BAFTA Fellowship
Weeks after Rockstar Games veterans were inducted into the Academy of Interactive Arts & Sciences Hall of Fame, the company has now been honored by the British Academy of Film and Television Arts.
03.02.14 | News | Mike Rose |  
Ubisoft lead writer asks: Where are all the gay video game protagonists?
"So when are we going to see that gay protagonist in a AAA game? Not for a while, I suspect, because of fears that it?ll impact sales." - Ubisoft's Lucien Soulban.
02.27.14 | News | Mike Rose | 77 Number of Comments 
New GDC 2014 talks feature Grand Theft Auto V, rain, and more
GDC organizers highlight a fresh batch of hot talks, including a session about the audio design of Grand Theft Auto V, a guide to helping designers and engineers work better together, and more.
02.23.14 | News | GDC Staff |  
The Last Of Us lauded once again, with 10 BAFTA nominations
The British Academy of Film and Television Arts today announced the nominees for its 2014 video games awards, with The Last of Us leading the nominations by a long shot.
02.11.14 | News | Mike Rose |  
The Last of Us wins big at the DICE Awards
Days after Naughty Dog's The Last of Us picked up a writing award from the Writers Guild of America, the game has now sweeped the DICE Awards, grabbing 10 awards in total.
02.06.14 | News | Mike Rose | 11 Number of Comments 

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