Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 27, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Your search returned 1719 results.
Order by: date|relevance
The Top 10 Game Developers of 2013
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
12.10.13 | News | Gamasutra Staff | 17 Number of Comments 
Spector: Go emergent - game design is not all about you
At NYU's PRACTICE game design conference, Warren Spector talked about how player-driven, emergent game design is preferable to other modes of approach, and explained why it's worth the tech challenges and risk.
11.15.13 | News | Leigh Alexander | 37 Number of Comments 
How the fall of Rockstar Vienna led to an indie uprising
Jogi Neufeld is one of the pioneers of the video games industry in Vienna, working alongside the city's creative industries to help keep the region's indie community spirit alive.
11.14.13 | News | Mike Rose | 4 Number of Comments 
Grand Theft Auto V a sales milestone for Take-Two
Publisher Take-Two had a huge financial quarter, thanks to sales of blockbuster title Grand Theft Auto V that drove over a billion dollars in revenue.
10.28.13 | News | Kris Graft | 6 Number of Comments 
Original GTA getting a 3D revisit, with GameMaker
The original Grand Theft Auto's Liberty City setting is undergoing a full 3D makeover through YoYo Games' GameMaker Studio engine, by the hand of one of its original developers.
10.15.13 | News | Kris Ligman | 7 Number of Comments 
This Week in Video Game Criticism: From GTA to Salty Bet
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including status of GTA V as failed satire and the strange world of Salty Bet.
10.14.13 | News | Kris Ligman | 3 Number of Comments 
Rockstar, GTA Online, and the case of the staggered release
Grand Theft Auto Online, the online portion of GTA V, was released last week. It doesn't work very well. Should original GTA V critiques be updated?
10.07.13 | News | Mike Rose |  
GTA Online microtransactions disabled as servers buckle
Rockstar Games has been forced to disable microtransactions in Grand Theft Auto Online, as the online component to GTA V continues to cause issues for players days after release.
10.02.13 | News | Mike Rose | 3 Number of Comments 
Do you want your game to do everything or do one thing very well?
In this reprint from the October 2012 issue of Game Developer magazine, Damion Schubert encourages devs to evaluate the comparative merits of designing a game with breadth or depth in mind.
09.29.13 | News | Damion Schubert | 2 Number of Comments 
Opinion: The tragedy of Grand Theft Auto V
With all the talk about "open world," "mayhem," and "power fantasy," it's easy to forget how confining the Grand Theft Auto series now feels, writes Gamasutra's Leigh Alexander.
09.19.13 | News | Leigh Alexander | 178 Number of Comments 
GTA V smashes sales projections, surpasses $1B in three days
Sustaining its day-one momentum of record-breaking sales, Rockstar and Take-Two's Grand Theft Auto V has now flown right past analysts' sales projections, grossing $1B within three days.
09.19.13 | News | Kris Ligman | 45 Number of Comments 
GTA V hits $800M in day-one sales
Grand Theft Auto V, the latest in Rockstar's hit franchise of open-world crime games, hit shelves worldwide yesterday and ended out its first 24 hours on the market to the tune of $800 million in day-one sales.
09.17.13 | News | Kris Ligman | 45 Number of Comments 
Analysts weigh in on Grand Theft Auto V's market impact
With a large console install base, strong preorders and favorable early reviews, analysts are predicting that Grand Theft Auto V's hype will match its performance at retail.
09.15.13 | News | Kris Ligman | 9 Number of Comments 
How Grand Theft Auto 5 found its heart of darkness
"It was eye-openingly depressing." Rockstar co-founders Dan and Sam Houser speak to the influences, themes and aspirations of the upcoming successor to their most franchise, Grand Theft Auto 5.
09.08.13 | News | Kris Ligman |  
GTA Online is a persistent online game with user-gen content
Rockstar today announced Grand Theft Auto Online, a dynamic, persistent online game that will launch alongside Grand Theft Auto V later this year.
08.14.13 | News | Mike Rose | 7 Number of Comments 
As online reg ends, Ubisoft, mobile talks added to GDC Europe 2013
With discounted online registration for GDC Europe 2013 ending tomorrow, organizers have announced several more notable sessions from online and mobile game developers.
08.12.13 | News | Staff |  
Sponsored: Respecting and Developing Your Game's Characters
We need to respect game characters as much as we respect collision detection, says game designer and academic Lee Sheldon.
08.05.13 | Feature | Lee Sheldon | 1 Number of Comments 
Analyzing publishers' shift to digitally-distributed games
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
08.04.13 | News | Matt Matthews | 3 Number of Comments 
Five PR tips indies really need
If you're an indie considering taking your PR efforts into your own hands, here are five things you need to know -- including big mistakes many indies are making in our inboxes these days.
07.14.13 | News | Leigh Alexander | 22 Number of Comments 
Get a job: Skyjoy is hiring a Programmer
Miami-based Skyjoy is "currently seeking motivated individuals who are interested in a position as a video game developer for our up and coming blockbuster iOS/Android game."
06.27.13 | News | Kris Ligman |  
Top 30 Developers of All Time
When it comes to the last issue of Game Developer, we chose to assemble a list of the greatest game developers of all time. What follows is a list of 30 studios that have left (and in some cases, continue to leave) an indelible mark on the medium of video games.
06.24.13 | Feature | Gamasutra staff,Game Developer Magazine Staff | 43 Number of Comments 
Practical examples for marrying theme and meaning
In Part Two in a set of articles on creating meaning through mechanics, this reprint from the March 2010 issue of GD Mag has Soren Johnson exploring practical solutions for ludonarrative dissonance.
06.18.13 | News | Soren Johnson | 2 Number of Comments 
The making of cult classic Space Station Silicon Valley
Developed by Rockstar North predecessor DMA Design, this N64 cult hit was one of the seeds that grew into Grand Theft Auto III -- and this interview-heavy new look back sheds light on its creation.
06.06.13 | News | Gamasutra Community |  
Take-Two's big franchise focus paying off
Irrational Games' BioShock Infinite drove Take-Two revenues to $300 million for the fourth fiscal quarter ended March 31. That's up from $148.1 million for the same quarter a year ago.
05.12.13 | News | Kris Graft | 5 Number of Comments 
Time to speak more openly about game development
Perhaps it's time to knock down some of the walls of secrecy, and share knowledge on a more regular basis for the betterment of the art and craft of video game development. BioWare designer Manveer Heir offers his take.
04.07.13 | News | Kris Graft | 3 Number of Comments 

  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23  24  25  26  27  28  29  30 [ Next 30 > > ]