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Activision may close mobile-focused UK studio Blast Furnace
UPDATE The publisher initiated collective consultation with staff of The Blast Furnace, Activision's UK-based studio that most recently developed
Call of Duty: Strike Team, to determine the studio's future.
01.30.14 |
News |
Alex Wawro |
The Top 10 Game Developers of 2013
For 2013, we're kicking off our year-end video game roundups with perhaps our most important annual list: The Top 10 Game Developers.
12.10.13 |
News |
Gamasutra Staff |
17
 
Spector: Go emergent - game design is not all about you
At NYU's PRACTICE game design conference, Warren Spector talked about how player-driven, emergent game design is preferable to other modes of approach, and explained why it's worth the tech challenges and risk.
11.15.13 |
News |
Leigh Alexander |
37
 
Original GTA getting a 3D revisit, with GameMaker
The original
Grand Theft Auto's Liberty City setting is undergoing a full 3D makeover through YoYo Games' GameMaker Studio engine, by the hand of one of its original developers.
10.15.13 |
News |
Kris Ligman |
7
 
Opinion: The tragedy of Grand Theft Auto V
With all the talk about "open world," "mayhem," and "power fantasy," it's easy to forget how confining the
Grand Theft Auto series now feels, writes Gamasutra's Leigh Alexander.
09.19.13 |
News |
Leigh Alexander |
178
 
GTA V hits $800M in day-one sales
Grand Theft Auto V, the latest in Rockstar's hit franchise of open-world crime games, hit shelves worldwide yesterday and ended out its first 24 hours on the market to the tune of $800 million in day-one sales.
09.17.13 |
News |
Kris Ligman |
45
 
How Grand Theft Auto 5 found its heart of darkness
"It was eye-openingly depressing." Rockstar co-founders Dan and Sam Houser speak to the influences, themes and aspirations of the upcoming successor to their most franchise,
Grand Theft Auto 5.
09.08.13 |
News |
Kris Ligman |
Analyzing publishers' shift to digitally-distributed games
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
08.04.13 |
News |
Matt Matthews |
3
 
Five PR tips indies really need
If you're an indie considering taking your PR efforts into your own hands, here are five things you need to know -- including big mistakes many indies are making in our inboxes these days.
07.14.13 |
News |
Leigh Alexander |
22
 
Get a job: Skyjoy is hiring a Programmer
Miami-based Skyjoy is "currently seeking motivated individuals who are interested in a position as a video game developer for our up and coming blockbuster iOS/Android game."
06.27.13 |
News |
Kris Ligman |
Top 30 Developers of All Time
When it comes to the last issue of Game Developer, we chose to assemble a list of the greatest game developers of all time. What follows is a list of 30 studios that have left (and in some cases, continue to leave) an indelible mark on the medium of video games.
06.24.13 |
Feature |
Gamasutra staff,Game Developer Magazine Staff |
43
 
Practical examples for marrying theme and meaning
In Part Two in a set of articles on creating meaning through mechanics, this reprint from the March 2010 issue of GD Mag has Soren Johnson exploring practical solutions for ludonarrative dissonance.
06.18.13 |
News |
Soren Johnson |
2
 
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