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Take-Two's big franchise focus paying off
Irrational Games'
BioShock Infinite drove Take-Two revenues to $300 million for the fourth fiscal quarter ended March 31. That's up from $148.1 million for the same quarter a year ago.
05.12.13 |
News |
Kris Graft |
5
 
Time to speak more openly about game development
Perhaps it's time to knock down some of the walls of secrecy, and share knowledge on a more regular basis for the betterment of the art and craft of video game development. BioWare designer Manveer Heir offers his take.
04.07.13 |
News |
Kris Graft |
3
 
The quotable John Riccitiello
Riccitiello has always been an infinitely quotable executive, which is great fodder for journalists like us. He's always been direct, off-the-cuff and, when needed, can even hit below his competition's belt a little bit.
03.19.13 |
News |
Frank Cifaldi |
9
 
Get a job: CrowdStar needs smartphone engineers in Burlingame
CrowdStar is growing, and we are looking for some rockstar game engineers to join our team. As an IOS/Android game engineer you will partake in the process of creating some of the most innovative games for our demographic.
03.19.13 |
News |
Frank Cifaldi |
Take-Two's share price falls as GTA V is delayed
Take-Two Interactive's share price fell as low as 12 percent today, as it came to light that the upcoming
Grand Theft Auto V has been delayed until September.
01.30.13 |
News |
Mike Rose |
8
 
Are Game Developers Standing Up for Their Rights?
A comprehensive look at the quality of life issue from EA_spouse onward, this article surveys the efforts of professional organizations, whistleblowers, studios, and governments to protect the rights of game developers.
01.08.13 |
Feature |
Marie-Josée Legault,Johanna Weststar |
30
 
Game Developer Magazine's 2012 In Review
2012 has been a big year for the game industry, and here, Game Developer polled accomplished industry veterans and indies alike for their respective takes on what we're glad to be done with, looking forward to working with, year-end shout-outs, and more.
12.31.12 |
Feature |
Gamasutra staff |
4
 
The 50 Games That Defined 2012
This isn't a list of awesome games from 2012, but instead, it's a list -- containing not-so-great games, games that didn't release, or even will never appear -- of games that are representative of a trend or interesting story that captured the zeitgeist of 2012, and they all say something about what happened this year.
12.25.12 |
Feature |
Gamasutra staff |
4
 
The 50 games that defined 2012: Part 4
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff continue a thoughtful examination of the games that defined the year.
12.18.12 |
News |
Gamasutra, GD mag staff |
6
 
As Vancouver transitions, Slant Six looks to mobile
Amid a shift in Vancouver's development culture, Slant Six Games has begun focusing on the mobile space with just-released
Bowling Dead -- and is optimistic about the future of its community.
12.05.12 |
News |
Leigh Alexander |
4
 
Microsoft opens new AAA studio in embattled Vancouver
It's been a tough year for the video game industry in Vancouver, but a new Microsoft studio is looking to put the Canadian coastal city back on the map, as it looks to make the next big AAA game for Xbox 360.
11.28.12 |
News |
Mike Rose |
6
 
How Can Gameplay Allow Players to Get Creative?
How can creativity be brought into games -- is it even possible? Designer Eddy Lja-Six examines the nature of both creativity and games to get to the bottom of the question: which games allow for creativity, and how do they encourage it?
11.19.12 |
Feature |
Eddy Léja-Six |
22
 
Game Developer Magazine's Power 50
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
11.09.12 |
Feature |
Gamasutra staff |
2
 
Game Developer magazine's Power 50: Art
Gamasutra and
Game Developer spotlight ten talented artists in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
11.04.12 |
News |
GD mag, Gamasutra staff |
4
 
GTA lawsuit fails to defeat First Amendment defense
Purported Cypress Hill singer Michael Washington's lawsuit against Rockstar Games over the alleged use of his likeness in
Grand Theft Auto: San Andreas was dismissed due to First Amendment protections.
11.01.12 |
News |
Eric Caoili |
11
 
Take-Two reduces losses as Borderlands 2 ships 5M
Take-Two Interactive today reported reduced losses for the last quarter, while reducing its financial outlook for the full fiscal year to reflect its revised release schedule.
10.30.12 |
News |
Mike Rose |
3
 
Grand Theft Auto V releasing next spring
Grand Theft Auto V, the next entry in Rockstar North's extremely popular open world game series, will release worldwide for Xbox 360 and PlayStation 3 next spring.
10.29.12 |
News |
Eric Caoili |
8
 
Release This: Assassin's Creed III premieres at retail
Gamasutra's latest custom compiled worldwide release list explores a week that brings
Assassin's Creed III, WWE '13, Need for Speed: Most Wanted, and
Zone of the Enders HD Collection to retailers in North America.
10.28.12 |
News |
Danny Cowan |
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