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Product Review: 20-Inch LCD Display Roundup
Spencer Lindsay gathers up four popular 20" LCD monitors of different makes and reviews them for your viewing pleasure. Read on and see which one wins out and gives the most bang for your dollar.
06.14.03 |
Feature |
spencer lindsay |
Product Review: Alias|Wavefront's Maya 4.5
For an incremental update, Alias|Wavefront has presented in Maya 4.5 a fair number of advancements, including Fluid Effects, Smooth Proxy, a large number of API enhancements, new (and groovy) snapping tools, sub-d to NURBS conversion, interface changes that facilitate better workflow, and new polygon and beveling tools. But are these improvements significant enough to warrant an upgrade?
04.14.03 |
Feature |
spencer lindsay |
Game Audio: A GDC 2003 Wrap-Up
The 2003 Game Developers Conference increased its focus on game audio, thanks in large part to the active community of game audio professionals and their new member organization, G.A.N.G. Here's a wrap-up of audio events and news from the GDC, including the winners of the first ever G.A.N.G. awards.
03.12.03 |
Feature |
Aaron Marks |
Porting a PS2centric Game to the Xbox: A Case Study of State of Emergency
State of Emergency (SOE) was developed as a PS2 game; the underlying rendering and animation technology consists of over 5000 lines of hand written vector unit assembly code. The biggest hurdle to overcome was the fact the entire game was built around code that was hand-tuned to derive the maximum performance from the PS2 architecture. This article describes the challenges that were encountered when porting SOE from the PlayStation 2 to the Xbox. This article shows that the approach taken was to develop a very specialized Xbox rendering engine that was optimized to perform extremely well in areas of the engine that had relied on the high-performance of specific PS2 hardware. In particular, the code that previously had utilized the vector unit processors.
03.06.03 |
Feature |
Jonathan Dobson,Peter Brace |
IGDA Announces Game Developers Choice Awards Nominees
The International Game Developers Association (IGDA) announced the nominees for the Third Annual Game Developers Choice Awards, which will be handed out during at a ceremony at the Game Developers Conference on March 6.
02.09.03 |
News |
AIAS Award Finalists Announced
The Academy of Interactive Arts and Sciences announced finalists for the 2003 Interactive Achievement Awards, which will be held at the Hard Rock Hotel and Casino in Las Vegas, February 27, 2003. Academy members can vote for winners beginning February 6.
02.03.03 |
News |
Postmortem: Pixelogic's The Italian Job
Armed with a cult film licence and the knowledge that
The Italian Job already had a huge fan base in the UK, Pixelogic set out to make a game that would not only do the film justice but would also be a game worth playing.
08.13.02 |
Feature |
john li |
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