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May 16, 2021
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Take-Two turns in expected full-year results, as GTA continues to shine
The launch of XCOM 2 and continued success of GTA helped the company do better than anticipated for its most recent quarter, and full-year results were in line with expectations.
05.17.16 | News | Christian Nutt |  
Grand Theft Auto V tops 65 million shipped units
The cross-generation mega-hit keeps on selling, with 13 million sold in the last year despite shipping on only one platform during 2015.
05.17.16 | News | Christian Nutt |  
7 examples of great game physics that every developer should study
We reached out to several developers to discuss creative or skilled uses of physics intertwined with game mechanics, and then assembled a list of seven instructive examples that every dev should study.
04.20.16 | News | Richard Moss | 1 Number of Comments 
Departed Rockstar North chief sues Rockstar for $150M in unpaid royalties
Onetime Rockstar North chief Leslie Benzies is suing his former employers for unpaid royalties in excess of $150 million after he was allegedly forced out of the company on April 1st of last year.
04.11.16 | News | Alex Wawro | 3 Number of Comments 
5 things to know about GTA producer Leslie Benzies' legal fight with Rockstar
The longtime chief of Rockstar North is suing his former employers and business partners for over $150 million in unpaid royalties, in the process shedding light on the inner workings of Rockstar.
04.11.16 | News | Alex Wawro | 8 Number of Comments 
How 1979 Revolution: Black Friday drops players into a real crisis
Navid Khonsari was a child in Tehran during the Iranian revolution. Now, he's turned that tumultuous chapter in history into a game that puts players in the midst of the chaos, rivalries, and bloodshed.
04.10.16 | News | Bryan Lufkin | 4 Number of Comments 
Rise of the Tomb Raider, and the dubious benefit of a console exclusive
"Anything under $100 million for console exclusivity of Rise of the Tomb Raider is probably a bad deal for Square-Enix, and I doubt Microsoft paid anywhere near that amount."
01.18.16 | News | Bo Moore | 17 Number of Comments 
Call of Duty is the U.S.' best-selling (retail) game for 2015
Despite rumors of a slowdown, the franchise still manages to dominate the retail video game space in the U.S. Once you blop, you just can't stop.
01.13.16 | News | Christian Nutt | 2 Number of Comments 
Longtime Rockstar North chief Leslie Benzies has left the company
Scottish game developer Leslie Benzies is president of Rockstar North no longer, having reportedly left the company on sabbatical in late 2014 and chosen not to return.
01.11.16 | News | Alex Wawro |  
Metal Gear creator Hideo Kojima will be inducted into AIAS Hall of Fame
In the wake of his decision to leave longtime employer Konami, Metal Gear creator Hideo Kojima is slated to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.
01.04.16 | News | Alex Wawro |  
GTA 5 leads Steam Spy's list of best-selling 2015 Steam games
As the new year approaches, Steam Spy creator Sergey Galyonkin has published a preliminary report suggesting that Rockstar's Grand Theft Auto V is the best-selling Steam game released in 2015.
12.21.15 | News | Alex Wawro | 2 Number of Comments 
Can your game make people cry? If so, it could win an award next year
Next year a jury of game industry professionals from Ubisoft, Rockstar and other ventures will seek to honor games that provoke emotional experiences in the inaugural Emotional Game Awards.
12.08.15 | News | Alex Wawro | 3 Number of Comments 
7 great minigames that game developers should study
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
11.22.15 | News | Bryant Francis | 21 Number of Comments 
Valve in hot water with UK authority over Steam sale ads for GTA V
The UK's Advertising Standards Authority has taken Valve to task over Grand Theft Auto V ads in its recent Steam Summer Sale after receiving complaints that they were misleading to customers.
11.04.15 | News | Alex Wawro | 1 Number of Comments 
This Week in Video Game Criticism: From grief to Metal Gear Solid
This week, our partnership with game criticism site Critical Distance brings us picks from Joe Koeller on topics ranging from depictions of grief and loss in games to the legacy of Metal Gear Solid.
08.23.15 | News | Joe Koeller |  
Don't Miss: The postmortem of Resident Evil 2 for the N64
In this classic 2000 postmortem, Angel Studios (now Rockstar San Diego) engineer Todd Meynink recounts the trials and tribulations Angel faced in porting Capcom's Resident Evil 2 to the Nintendo 64.
08.11.15 | News | Todd Meynink |  
Alien: Isolation a big winner at Develop Awards, as Unity bags best engine
The European game industry was recognized tonight at the Brighton, England-based conference; Development Legend went to Rare founders Tim and Chris Stamper, while Unity and others won, too.
07.14.15 | News | Christian Nutt |  
Take-Two is taking the BBC to court over Rockstar biopic
The parent company of Rockstar Games says the BBC hasn't consulted Rockstar enough (or indeed, at all) in its production of a made-for-TV drama based on the studio's life story.
05.20.15 | News | Alex Wawro | 4 Number of Comments 
Don't Miss: How Rockstar almost canned the first Grand Theft Auto
In this classic 2011 feature, Replay author Tristan Donovan interviews Gary Penn about Penn's experiences at Rockstar (then DMA Designs) and the troubled launch of the first Grand Theft Auto.
05.20.15 | News | Tristan Donovan |  
Opinion: Breaking down the success of The Witcher 3's open world
An analysis of The Witcher 3: Wild Hunt's open world, and why it is so successful at creating a convincing and consistent setting.
05.18.15 | News | Phill Cameron | 6 Number of Comments 
Grand Theft Auto V drives tidy year-end profits for Take-Two
Take-Two closed the book on its 2015 fiscal year this week with a strong fourth-quarter showing thanks to big revenue generators like the PC version of Rockstar's Grand Theft Auto V and 2K's multi-platform shooter Evolve.
05.17.15 | News | Alex Wawro |  
Work / Life / Work Balance: Making two games at once, and surviving
Gamasutra speaks to developers who are working on multiple projects simultaneously to learn how and why they spend ten hours a day making a game -- and then come home and work on another game.
05.10.15 | News | Alex Wawro | 15 Number of Comments 
Getting a job creating sound and music for video games
Former senior audio designer and dialogue supervisor for Rockstar North (Grand Theft Auto V) Will Morton shares his expertise -- with this must-read for game audio professionals.
04.08.15 | News | Gamasutra Community |  
This Week in Video Game Criticism: Moving Beyond Sanity Meters
This week, our partnership with Critical Distance brings us picks from Kris Ligman on topics ranging from the gulf between players and representation to modeling mental health in a more sophisticated way.
02.22.15 | News | Kris Ligman |  
Don't Miss: Game art tips from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
01.12.15 | News | Kris Graft |  

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