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May 23, 2019
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Happy devs make better games: The quality-of-life survey results
Results from the Game Developer Quality of Life Survey are in: Happy developers make better games, working longer regular hours means working longer crunch hours, and unhappy devs will find new jobs.
03.03.13 | News | Patrick Miller | 11 Number of Comments 
GDC 2013 adds design talks on The Walking Dead, Short's Versu, The Witcher franchise
GDC 2013 organizers have revealed new design talks, including The Walking Dead's use of empathy and choice to engage the player and a postmortem on Emily Short/Linden Lab's new storytelling app, Versu.
02.25.13 | News | GDC Staff |  
Valve's Gabe Newell honored with BAFTA Fellowship
The British Academy of Film and Television Arts today announced that Valve co-founder Gabe Newell will be honored with a BAFTA Fellowship at this year's awards ceremony.
02.24.13 | News | Mike Rose |  
Opinion: Sony's mixed showing leaves the future up to devs
Some press and fans were sold on Sony's PlayStation 4 event. Some were not. But no matter what the machine promises, developers and publishers will be carefully watching the ebb and flow of sentiment.
02.20.13 | News | Leigh Alexander | 23 Number of Comments 
Proteus: A Trio of Artisanal Game Reviews
What is Proteus? How can it be appreciated? Setting aside the ongoing debate on whether or not it's a game, Noted academic and developer Ian Bogost here presents three reviews as three lenses through which to approach and appreciate it.
02.14.13 | Feature | Ian Bogost | 27 Number of Comments 
The Writer's Job: If Breaking Bad Became a Game...
In this article, experienced game writer Susan O'Connor explores what a writer brings to the creative process, by analyzing hit TV series Breaking Bad -- as though she were in the kick-off meeting for its game adaptation.
02.11.13 | Feature | Susan O'Connor | 24 Number of Comments 
Journey, The Walking Dead lead 2013 BAFTA Awards nominations
The British Academy of Film and Television Arts has announced the nominations for its 2013 British Academy Video Games Awards, with Thatgamecompany's Journey picking up a total of eight nominations.
02.11.13 | News | Mike Rose | 1 Number of Comments 
Beyond MUDs: Kate Flack on Designing Ultima Forever
Can moral choices actually teach us about who we are, and can online RPGs ever break the bounds of text-based MUDs? Lead designer Kate Flack hopes that the answers to both of these questions are "yes," as she discusses the latest Ultima game with Gamasutra.
02.07.13 | Feature | Brandon Sheffield | 7 Number of Comments 
Journey wins out at 16th annual DICE awards
Thatgamecompany's Journey picked up eight awards, including Game Of The Year at the DICE Awards, in a banner night for the evocative downloadable PlayStation Network title.
02.07.13 | News | Staff | 4 Number of Comments 
The Walking Dead, mirror neurons, and empathy
Psychologist Jamie Madigan examines the neuroscience of one reason why The Walking Dead is so effective at eliciting empathy from players -- starting with a study on tiny Italian monkeys.
02.06.13 | News | Jamie Madigan | 10 Number of Comments 
Warren Spector finds new purpose in his 'graying' years
In a moving talk at the DICE Summit, Deus Ex co-creator Warren Spector used his 30+ years of game industry experience to give some thoughts on the older gamer and the older game creator.
02.06.13 | News | Simon Carless | 7 Number of Comments 
Telltale: Accessibility, choices key to The Walking Dead's success
After years of stop and start success, Telltale finally scored a big hit with last year's episodic adventure The Walking Dead. CEO Dan Connors discusses how the game went viral thanks to its cliffhangers.
02.06.13 | News | Simon Carless |  
Reflections on XNA
Nathan Fouts quit his job at Insomniac Games in 2006 to strike out on his own as an indie developer, ultimately settling on Microsoft's XNA as his development platform of choice -- and here, he reflects on the tool, which Microsoft last week announced will be discontinued.
02.04.13 | Feature | Nathan Fouts | 25 Number of Comments 
Accessible Strategy is not an Oxymoron: Design Pillars for Skulls of the Shogun
How did the developers of the new indie strategy game strive to break the bounds of the strategy genre? In this article, 17-Bit's Jake Kazdal and Borut Pfeifer break down the decisions that lead to the design choices they made.
01.31.13 | Feature | Jake Kazdal,Borut Pfeifer | 15 Number of Comments 
Blog: The Walking Dead is Telltale's best...and worst
Telltale's award-winning The Walking Dead broke new grounds in the adventure game developer's portfolio, but in some ways it was a step backward from previous entries like Tales of Monkey Island.
01.31.13 | News | Gamasutra Community |  
Journey, Dishonored, The Walking Dead lead Choice Awards nominations
The 12th annual Game Developers Choice Awards nominees are led by Journey, Dishonored, and The Walking Dead, with the winners revealed at GDC this March.
01.23.13 | News | GDC Staff | 7 Number of Comments 
This week in video game criticism: From Torso Week to Gay Planet
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including Dead Island: Riptide's controversial "Zombie Bait" statuette, Star Wars: The Old Republic's "Gay Planet," and more.
01.20.13 | News | Kris Ligman | 1 Number of Comments 
Road to the IGF: Richard Hofmeier's Cart Life
As part of Gamasutra's Road to the IGF series, Richard Hofmeier discusses the long and arduous road of Cart Life, which has finally received a happy ending after many months of worry.
01.17.13 | News | Mike Rose | 1 Number of Comments 
Journey, The Walking Dead lead D.I.C.E. Awards nominations
Thatgamecompany's Journey, one of Gamasutra's games of the year, has received 11 nominations at this year's D.I.C.E. Awards, while The Walking Dead is up for eight awards.
01.13.13 | News | Mike Rose | 2 Number of Comments 
The Storytelling Secrets of Virtue's Last Reward
What makes Virtue's Last Reward one of the best storytelling games of all time? Gamasutra speaks to director Kotaro Uchikoshi and analyzes the gameplay to uncover the secrets that make this suspenseful graphic adventure tick.
01.10.13 | Feature | Christian Nutt | 7 Number of Comments 
The 5 things game developers should take away from CES 2013
3D is irrelevant, everyone wants to make their own console, and no one really knows what's going on in mobile games: Here's what the games industry should take away from CES 2013.
01.09.13 | News | Patrick Miller | 2 Number of Comments 
Understanding Challenge
What is challenge? Day 1 Studios (F.E.A.R. 3) technical designer and Iowa State University instructor Chad Kilgore examines the types of challenge that games present to players, putting them into a usable framework.
01.07.13 | Feature | Chad Kilgore | 12 Number of Comments 
GDC reveals talks on The Walking Dead, Outernauts, banned Halfbrick prototype
GDC 2013 organizers have added major talks for the March show on The Walking Dead's art, Insomniac's experiment in free-to-play and Flash, and Halfbrick Studios' banned, socially destructive prototype.
01.07.13 | News | GDC Staff |  
2013: The year of the microconsole?
At a time when it seemed like the console industry was heading toward terminal boredom, things have suddenly started to get a whole lot more interesting. Designer Tadhg Kelly examines the microconsole boom.
01.07.13 | News | Tadhg Kelly | 50 Number of Comments 
As media role evolves, 'best' lists matter less
The media's annual ritual of picking "bests" in top lists becomes increasingly difficult and complicated -- reflecting important elements of our changing climate, and raising questions.
01.06.13 | News | Leigh Alexander | 10 Number of Comments 

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