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Valve's Gabe Newell honored with BAFTA Fellowship
The British Academy of Film and Television Arts today announced that Valve co-founder Gabe Newell will be honored with a BAFTA Fellowship at this year's awards ceremony.
| Mike Rose
Opinion: Sony's mixed showing leaves the future up to devs
Some press and fans were sold on Sony's PlayStation 4 event. Some were not. But no matter what the machine promises, developers and publishers will be carefully watching the ebb and flow of sentiment.
| Leigh Alexander
Proteus: A Trio of Artisanal Game Reviews
What is Proteus
? How can it be appreciated? Setting aside the ongoing debate on whether or not it's a game, Noted academic and developer Ian Bogost here presents three reviews as three lenses through which to approach and appreciate it.
| Ian Bogost
The Writer's Job: If Breaking Bad Became a Game...
In this article, experienced game writer Susan O'Connor explores what a writer brings to the creative process, by analyzing hit TV series Breaking Bad -- as though she were in the kick-off meeting for its game adaptation.
| Susan O'Connor
Beyond MUDs: Kate Flack on Designing Ultima Forever
Can moral choices actually teach us about who we are, and can online RPGs ever break the bounds of text-based MUDs? Lead designer Kate Flack hopes that the answers to both of these questions are "yes," as she discusses the latest Ultima
game with Gamasutra.
| Brandon Sheffield
Journey wins out at 16th annual DICE awards
picked up eight awards, including Game Of The Year at the DICE Awards, in a banner night for the evocative downloadable PlayStation Network title.
The Walking Dead, mirror neurons, and empathy
Psychologist Jamie Madigan examines the neuroscience of one reason why The Walking Dead
is so effective at eliciting empathy from players -- starting with a study on tiny Italian monkeys.
| Jamie Madigan
Warren Spector finds new purpose in his 'graying' years
In a moving talk at the DICE Summit, Deus Ex
co-creator Warren Spector used his 30+ years of game industry experience to give some thoughts on the older gamer and the older game creator.
| Simon Carless
Reflections on XNA
Nathan Fouts quit his job at Insomniac Games in 2006 to strike out on his own as an indie developer, ultimately settling on Microsoft's XNA as his development platform of choice -- and here, he reflects on the tool, which Microsoft last week announced will be discontinued.
| Nathan Fouts
Blog: The Walking Dead is Telltale's best...and worst
Telltale's award-winning The Walking Dead
broke new grounds in the adventure game developer's portfolio, but in some ways it was a step backward from previous entries like Tales of Monkey Island
| Gamasutra Community
This week in video game criticism: From Torso Week to Gay Planet
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including Dead Island: Riptide
's controversial "Zombie Bait" statuette, Star Wars: The Old Republic
's "Gay Planet," and more.
| Kris Ligman
Road to the IGF: Richard Hofmeier's Cart Life
As part of Gamasutra's Road to the IGF series, Richard Hofmeier discusses the long and arduous road of Cart Life
, which has finally received a happy ending after many months of worry.
| Mike Rose
The Storytelling Secrets of Virtue's Last Reward
What makes Virtue's Last Reward
one of the best storytelling games of all time? Gamasutra speaks to director Kotaro Uchikoshi and analyzes the gameplay to uncover the secrets that make this suspenseful graphic adventure tick.
| Christian Nutt
What is challenge? Day 1 Studios (F.E.A.R. 3
) technical designer and Iowa State University instructor Chad Kilgore examines the types of challenge that games present to players, putting them into a usable framework.
| Chad Kilgore
2013: The year of the microconsole?
At a time when it seemed like the console industry was heading toward terminal boredom, things have suddenly started to get a whole lot more interesting. Designer Tadhg Kelly examines the microconsole boom.
| Tadhg Kelly
As media role evolves, 'best' lists matter less
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The media's annual ritual of picking "bests" in top lists becomes increasingly difficult and complicated -- reflecting important elements of our changing climate, and raising questions.
| Leigh Alexander