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May 22, 2019
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The 50 Games That Defined 2012
This isn't a list of awesome games from 2012, but instead, it's a list -- containing not-so-great games, games that didn't release, or even will never appear -- of games that are representative of a trend or interesting story that captured the zeitgeist of 2012, and they all say something about what happened this year.
12.25.12 | Feature | Gamasutra staff | 4 Number of Comments 
Gamasutra's Best of 2012
2012 has been a landmark year for shifts in the game industry, and that's why Gamasutra, in the form of this round-up feature of our annual year-end pieces, has taken an expansive look back at the year -- to closely examine what has happened in the past 12 months.
12.23.12 | Feature | Gamasutra staff | 4 Number of Comments 
The Designer's Notebook: Bad Game Designer, No Twinkie! XIII
Hostess might be bankrupt, but the denial of Twinkies continues! In the 13th annual installment of The Designer's Notebook's popular column, Ernest Adams tackles more reader-submitted design decisions that mystify and dissatisfy players.
12.20.12 | Feature | Ernest Adams | 22 Number of Comments 
The 10 Best Games of 2012
Which games captured the interest, garnered the respect and appealed most to the tastes of Gamasutra and Game Developer magazine's editorial staff? These titles reminded us why we love video games.
12.20.12 | News | Gamasutra, GD mag staff | 40 Number of Comments 
The Case for Casual Biometrics
Plenty of triple-A productions use biometric testing of players -- but can it work for casual games, too? Developer Stefano Gualeni writes here about how he and his team tested iOS puzzle game Gua-Le-Ni using a simple lab setup.
12.19.12 | Feature | Stefano Gualeni | 7 Number of Comments 
The 50 games that defined 2012: Part 5
When we think back on 2012, which games will we be able to say left their mark on the industry? Gamasutra and Game Developer magazine staff wrap up this examination of the games that defined the year.
12.19.12 | News | Gamasutra, GD mag staff | 11 Number of Comments 
Art of War: Animating Realistic Sword Combat
This article -- a compilation of two viewpoints on adding authentic sword combat to games -- originally appeared in the December issue of Game Developer magazine -- and explores the idea of using real Medieval techniques as taught by a trained sword master.
12.12.12 | Feature | Eben Bradstreet,John Clements | 36 Number of Comments 
The top 10 game developers of 2012
It's that time. Gamasutra and Game Developer magazine staff present the studios and developers who pushed creative, commercial and cultural boundaries during the course of the year.
12.12.12 | News | Gamasutra, GD mag staff | 35 Number of Comments 
The 5 biggest video game surprises of 2012
Gamasutra UK editor Mike Rose continues Gamasutra's annual year-end roundups series by looking back at the five biggest video game surprises of 2012, including a couple of big-name acquistions.
12.11.12 | News | Mike Rose | 31 Number of Comments 
Release This: Telltale's The Walking Dead hits retail
Gamasutra's latest custom compiled worldwide release list explores a week that brings Black Knight Sword, Crimson Shroud, and a boxed compilation for Telltale's The Walking Dead series to North America.
12.09.12 | News | Danny Cowan |  
Walking Dead, Phantom Pain steal show at VGAs
Telltale's The Walking Dead took home the Game of the Year award at the Spike TV tenth annual Video Game Awards over the weekend, while Telltale won Studio of the Year.
12.09.12 | News | Mike Rose | 3 Number of Comments 
IGF 2013 highlights initial Design, Technical Award jurors
2013 Independent Games Festival organizers have added jurors for multiple of its discipline-specific Awards, including Journey's Robin Hunicke, The Walking Dead's Sean Vanaman, and lots more.
12.09.12 | News | Staff | 2 Number of Comments 
From Torment to Eternity: Chris Avellone on RPGs
Obsidian creative director Chris Avellone talks to Gamasutra about the tension between player stories and written narrative, how players are resurrecting the past via Kickstarter, and what Project Eternity will be.
11.29.12 | Feature | Saul Alexander | 14 Number of Comments 
This Week in Video Game Criticism: From unfinished games to self deception
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics including a love letter to unfinished games, Skyrim and why gamers are skilled self deceivers, and more.
11.26.12 | News | Eric Swain |  
Games from the Trash: The History of the TRS-80
Radio Shack's first computer was an underpowered but accessible and affordable unit -- and as with nearly any platform, quickly became home to games. In this retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else.
11.25.12 | Feature | Dale Dobson | 29 Number of Comments 
Hey Baby, Do You Dyad? A Letter Series
Girl Game Critic, ambivalent about Dyad, meets Boy Game Critic, Dyad fan. What follows is their exchange of letters on the game, probably containing some insight on how people evaluate, understand and interpret games in the context of real life.
11.21.12 | Feature | Leigh Alexander,Quintin Smith | 4 Number of Comments 
How Can Gameplay Allow Players to Get Creative?
How can creativity be brought into games -- is it even possible? Designer Eddy Lja-Six examines the nature of both creativity and games to get to the bottom of the question: which games allow for creativity, and how do they encourage it?
11.19.12 | Feature | Eddy Léja-Six | 22 Number of Comments 
Release This: Nintendo Wii U launch lineup hits North America
Gamasutra's latest custom compiled worldwide release list explores a week that brings Nintendo Land, New Super Mario Bros. U, Epic Mickey 2, and Hitman: Absolution to retailers in North America.
11.18.12 | News | Danny Cowan |  
This Week In Video Game Criticism: From brown shooters to killing gameplay
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the inaccuracy of "brown shooters," and why gameplay must die.
11.12.12 | News | Kris Ligman |  
Fastest-growing Facebook games: From Ruby Blast to Pet Rescue Saga
Gamasutra's bi-weekly look at the fastest-growing Facebook titles examines recently popular games, including Zynga's Ruby Blast Adventures,'s Pet Rescue Saga, and more.
11.12.12 | News | Eric Caoili |  
Game Developer Magazine's Power 50
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
11.09.12 | Feature | Gamasutra staff | 2 Number of Comments 
Game Developer magazine's Power 50: Design
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
11.06.12 | News | GD mag, Gamasutra staff | 3 Number of Comments 
The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule
Adam Saltsman found instant success and helped reinvent the endless runner genre with Canabalt in 2009. Here, he discusses his inspirations, his approach to development and narrative, and his desire to create an "uncomfortable" game.
11.04.12 | Feature | James Dilks | 5 Number of Comments 
The Tightrope Walk: Hitman Absolution, Freedom, and Realism
Hitman Absolution director Tore Blystad talks to Gamasutra about the challenges the latest game in the franchise have brought to the team at IO Interactive -- how they've dealt with the challenge of making the game realistic, but not too realistic to be fun.
11.02.12 | Feature | Christian Nutt | 9 Number of Comments 
iPad Mini: Developers react
With the iPad finally entering the mini tablet market, what are developers hopes and concerns for the device? And how will it affect the current tablet landscape? Gamasutra talked to ten tablet game devs to find out.
10.23.12 | News | Eric Caoili | 24 Number of Comments 

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