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Video: Building the coop-friendly levels of Dead Space 3
At GDC 2013, (now former) Visceral Games dev Seth Marinello explains how the team built Dead Space 3
's levels and encounters to work for both one and two players in drop-in/drop-out cooperative play.
Ex-Scopely, EA devs form Ordinal Games mobile studio
A pair of devs previously hailing from EA and Scopely teams have partnered up to form a new game studio, focused specifically on creating narrative-focused free-to-play mobile games.
| Alissa McAloon
In It To Minit: Designing a world of one-minute adventures
devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
| Alex Wiltshire
GDC 2018 Level Design Workshop: An expert roundtable Q&A
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.
Alt.Ctrl.GDC Showcase: Living Orb
, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
| Joel Couture
Developers share their favorite indie games of 2017
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A smorgasbord of great games were released last year; here, a group of game developers from around the industry weigh in on what their favorite indie game of 2017 was, and why.
| Thomas Faust