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Postmortem: Dinosaur Polo Club's Mini Metro
"I initially saw Mini Metro
as an opportunity to have an iPad app under my belt and a little pocket money. My brother Peter saw it as potentially leading to a career as an independent game developer."
| Peter Curry
Game Design Deep Dive: Dying Light's Natural Movement system
"So many of the established smoke and mirrors techniques you use in level design just didn?t work for us. We actually had to put full environments behind the curtain, so to speak."
| Maciej Binkowski, Bartosz Kulon, Paul Milewski
7 examples of game AI that every developer should study
Thesegames are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
| Richard Moss
Postmortem: Joel McDonald's Prune
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It?s a delicate dance to remove that which does not matter in favor of that which does."
| Joel McDonald
Writing Firewatch, and capturing the beauty of being alone
"People go to Wyoming because they?re captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don?t really get rid of for the rest of your life."
| Roy Graham
Next Games nets $10 million from existing investors
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Mobile developer Next Games has secured $10 million in funding from existing investors, meaning the studio has now raked in $18 million in external fundingsince it was founded in 2013.
| Chris Kerr