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May 26, 2019
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GDC Europe online registration closes Wednesday! Don't miss these great talks
GDC Europe 2016 is kicking offnext weekin Cologne,Germany, and today organizers would like to quickly highlight some of thegreat expert sessionsthat will be taking place at the show.
08.08.16 | News | Staff |  
WorkStation: The spaces where 22 different game-makers build worlds
What kind of work stations have Brenda Romero, Masaya Matsura, Ed McMillen, Dylan Cuthbert, Meg Jayanth, and Porpentine created for themselves? We got photos and descriptions from 22 star developers.
07.31.16 | News | Simon Parkin | 5 Number of Comments 
Telltale's Batman series going social with 'crowd play'
Telltale Games' upcoming Batman: The Telltale Series will debut a new crowd play feature that allows viewers to influence in-game decisions using their smartphones.
07.24.16 | News | Chris Kerr | 2 Number of Comments 
The past and future of location based AR games like Pokemon Go
Gamasutra asked several developers why they think Pokemon Go did so well so quickly, what it needs to do to stay on top, and what it means for the future of location based gaming
07.18.16 | News | Jennifer Allen | 6 Number of Comments 
Surviving and thriving as a game developer with chronic illness
Gamasutra chats with a few developers from different backgrounds who live with different chronic health conditions to talk about how it shapes their lives and life?s work in the game industry.
07.14.16 | News | Alex Wawro | 12 Number of Comments 
Popular YouTubers scrutinized over Counter-Strike gambling scandal
Two popular YouTubers have been implicated in a CS:GO betting scandal after it was revealed they owna weapon skin gambling site that's featured extensively on their channels.
07.03.16 | News | Chris Kerr | 6 Number of Comments 
Postmortem: Dinosaur Polo Club's Mini Metro
"I initially saw Mini Metro as an opportunity to have an iPad app under my belt and a little pocket money. My brother Peter saw it as potentially leading to a career as an independent game developer."
06.14.16 | News | Peter Curry | 9 Number of Comments 
Game Design Deep Dive: Dying Light's Natural Movement system
"So many of the established smoke and mirrors techniques you use in level design just didn?t work for us. We actually had to put full environments behind the curtain, so to speak."
06.01.16 | News | Maciej Binkowski, Bartosz Kulon, Paul Milewski | 4 Number of Comments 
6 games that do a great job of standing out and selling themselves
Adam Saltsman, Sarah Northway, and other developers share their thoughts on 'exposure design' -- how you can design your game so that anyone glancing at it knows what it is and why it's great.
05.10.16 | News | Bryan Lufkin | 6 Number of Comments 
Obituary: Star Wars: Starfighter artist, Clarence Johnson
A talented artist, Johnson began his career at LucasArts, where he served as a 3D modeller on Star Wars: Starfighter, and created art for its follow-up, Star Wars: Jedi Starfighter.
05.05.16 | News | Chris Kerr | 1 Number of Comments 
Get a job: Telltale Games is looking to hire a Cinematic Artist
The Walking Dead developer Telltale Games seeks a Cinematic Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
05.05.16 | News | Staff |  
Obituary: Broken Age and The Walking Dead sound designer Jory Prum
Celebrated sound designer Jory Prum has passed away as a result of injuries sustained in a motorcycle accident.
04.24.16 | News | Chris Kerr |  
Get a job: Be a Cinematic Artist at Telltale Games
The studio best known for The Walking Dead games seeks a Cinematic Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
04.21.16 | News | Staff |  
Get a job: Telltale Games is hiring an experienced UI Artist
The Walking Dead developer Telltale Games seeks a Senior UI Artist to work on games alongside the rest of the team at the company's San Rafael, CA headquarters.
04.07.16 | News | Staff |  
Telltale Publishing's latest deal brings 7 Days to Die to consoles
The Walking Deaddeveloper Telltale Games confirmed today that it's cut a deal with The Fun Pimps to publish the team's Early Access zombie survivalgame7 Days To Dieon PS4 and Xbox One in June.
04.06.16 | News | Alex Wawro |  
7 examples of game AI that every developer should study
Thesegames are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design.
04.04.16 | News | Richard Moss | 5 Number of Comments 
20 years later, David Brevik shares the story of making Diablo
Speaking at GDC in San Francisco this week, Blizzard North cofounder and Diablo creator David Brevik spoke to what went right -- and wrong -- in the making of the influential action RPG.
03.17.16 | News | Alex Wawro | 13 Number of Comments 
Richard Rouse III's 6 techniques to make game narratives more dynamic
At GDC, game designer Richard Rouse III outlinedsix different techniques for adding dynamism to game stories, and cited several games that exemplify each of these techniques.
03.15.16 | News | Chris Baker | 2 Number of Comments 
Hitman creative director weighs risk, reward of going episodic
"We know we're doing something new. There's a saying ?everybody likes progress, no one likes change.? We fully see that. But going episodic will mean better games, more innovation and more diversity."
03.09.16 | News | Simon Parkin | 3 Number of Comments 
Get expert F2P game dev advice at the GDC 2016 Free to Play Summit
With GDC 2016 drawing nigh, organizers share details on more great free-to-play game talks from the developers of Alphabear, The Walking Dead: No Man's Land and more.
02.29.16 | News | Staff |  
Postmortem: Joel McDonald's Prune
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It?s a delicate dance to remove that which does not matter in favor of that which does."
02.11.16 | News | Joel McDonald | 17 Number of Comments 
Writing Firewatch, and capturing the beauty of being alone
"People go to Wyoming because they?re captivated by the beauty and the aloneness. Growing up there creates a certain feeling inside you that you don?t really get rid of for the rest of your life."
02.08.16 | News | Roy Graham | 3 Number of Comments 
The 25-year legacy of Street Fighter II, in the words of the experts
What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
02.04.16 | News | Chris Baker | 6 Number of Comments 
Nintendo's 'Quality of Life' product initiative put on ice
"... we do not have the conviction that the sleep-and-fatigue-themed [device] can enter the phase of actually becoming a product," says Nintendo president Tatsumi Kimishima.
02.03.16 | News | Christian Nutt |  
Next Games nets $10 million from existing investors
Mobile developer Next Games has secured $10 million in funding from existing investors, meaning the studio has now raked in $18 million in external fundingsince it was founded in 2013.
01.27.16 | News | Chris Kerr |  

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