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Classic Postmortem: Guitar Hero
The genre defining rhythm game turns 10 today. Here's a classic postmortem of the game that first ran in Game Developer magazine.
| Daniel Sussman & Greg LoPiccolo
Telltale signs publishing deal with Jackbox Games
The Walking Dead
and Minecraft Story Mode
developer Telltale Games has joined forces with Jackbox Games to bring its multiplayer party title, The Jackbox Party Pack
, to consoles.
| Chris Kerr
Classic Postmortem: Asheron's Call
This long-running MMORPG turns 16 today. Designer Toby Ragaini wrote a postmortem of the game's design Game Developer magazine, which is published here online for the first time to mark the occasion.
| Toby Ragaini
The chilling tale of the development of Costume Quest 2
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
| Gabe Cinquepalmi
Unbound: An Ode to Wired Women
What do the classic RTS Homeworld
and the modern mobile game 80 Days
have in common? Fascinating female characters who develop a unique relationship with their means of transportation.
| Katherine Cross
Postmortem: Inkle's 80 Days
Developers at Inkle explain how small side-project turned into a huge endeavor, and eventually became one of the most critically acclaimed games on the App Store, Google Play and Steam.
| Jon Ingold & Joseph Humfrey
Want to write a better game? Try watching some TV
Remedy Entertainment's Sam Lake takes a break from making Quantum Break
to talk about how TV offers useful lessons on how to craft characters and plots within the constraints of a video game.
| Alex Wawro
Get a job: Be a QA Engineer at Telltale Games
The studio best known now for making Game of Thrones
and The Walking Dead
games is looking to hire quality assurance engineers to work alongside the team in Telltale's San Rafael offices.
How working on gross, violent games can mess with developers
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
| Alex Wawro
Telltale may not make games, but they do make magic
Warren Spector on what defines a game, with The Walking Dead
dev as example: "I think of them as some sort of interactive experience (obviously), but does that mean 'game?' I don?t think so."
| Gamasutra Community
Developing Deus Ex: An oral history
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15 years ago this week, Ion Storm Austin released its seminal first-person cyberpunk game Deus Ex
. Gamasutra spoke to some of its lead creators to learn more about how they developed it -- and what it did to them.
| Alex Wawro