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May 22, 2019
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This Week in Video Game Criticism: From Mordor to gameplay as dialect
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from gameplay as dialect to the terrorism of Shadow of Mordor.
10.05.14 | News | Kris Ligman |  
The year of narrative design theory that went into The Vanishing of Ethan Carter
When Adrian Chmielarz, formerly creative director at BulletStorm studio People Can Fly, left his company to build a narrative-driven first-person adventure, he had a whole lot of studying to do.
10.02.14 | News | Mike Rose | 9 Number of Comments 
Get a job: Telltale Games is hiring a senior character modeler
The studio behind story-based games such as The Walking Dead is hiring a senior character modeler to "create appealing characters for Telltale games."
09.24.14 | News | Staff |  
Video: A Broken Sword postmortem from creator Charles Cecil
Game industry veteran Charles Cecil speaks about his work writing and directing Broken Sword: Shadow of the Templars, the award-winning 1996 adventure that raised the bar for storytelling in games.
09.04.14 | News | Staff |  
Game Design Deep Dive: Movement in Road Not Taken
Spry Fox co-founder Daniel Cook writes about how and why they made a very specific game design decision in Road Not Taken, as part of a new Gamasutra series.
09.02.14 | News | Daniel Cook | 8 Number of Comments 
Get a job: Telltale Games is hiring a UI Artist
The studio responsible for The Walking Dead adventure games is looking to hire an experienced UI artist to work alongside the team in Telltale's San Rafael, CA headquarters.
09.02.14 | News | Staff |  
Game Design Deep Dive: Ammo Collection in Wolfenstein: The New Order
MachineGames' Jerk Gustafsson writes about a very specific game design decision in Wolfenstein: The New Order, as part of a new Gamasutra series.
08.20.14 | News | Jerk Gustafsson | 18 Number of Comments 
This Week in Video Game Criticism: From Critical Let's Plays to a History of Mobile Games
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart on topics ranging from the rising tide of Youtube games criticism to a history of mobile games.
08.17.14 | News | Zolani Stewart |  
Independent AAA: Ninja Theory's new path to survive, thrive in new age
Ninja Theory co-founder Tameem Antoniades opens up about the incredible struggles the studio has faced versus the AAA industry machine -- and his hopes for a new path forward for "independent AAA" games.
08.11.14 | News | Leigh Alexander | 18 Number of Comments 
Silent Hill returns, from Hideo Kojima and Guillermo del Toro
Sony teased a game called "P.T." in its Gamescom press conference -- which turned out to be a Silent Hill reboot called Silent Hills.
08.11.14 | News | Christian Nutt | 11 Number of Comments 
This Week in Video Game Criticism: From Wasteland 2 to a Major in Sonic Studies
This week, our partnership with game criticism site Critical Distance brings us picks from Lindsey Joyce on topics ranging from the 26 year incubation of Wasteland 2 to a serious examination of Sonic the Hedgehog.
08.10.14 | News | Lindsey Joyce | 2 Number of Comments 
Watergun assassin: The grand game story of Street Wars
Leigh Alexander shares her harrowing story of Street Wars, a live, three-week watergun assassination game recently in London -- and what she learned about the delusions games give us about ourselves.
08.05.14 | News | Leigh Alexander | 16 Number of Comments 
This Week in Video Game Criticism: Kim Kardashian Ruins Everything
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the success of Kim Kardashian: Hollywood to how we talk about HipHopGamer.
07.27.14 | News | Kris Ligman | 9 Number of Comments 
The Walking Dead sells 28M episodes, third season on the way
After the success of its narrative-driven adventure game series The Walking Dead, Telltale Games has confirmed that a third season is on the way.
07.27.14 | News | Mike Rose | 4 Number of Comments 
Strange and mundane come together in Variable State's Virginia
Variable State tells us about Virginia, its in-development narrative game inspired by 1990s TV like Twin Peaks -- character studies, magical realism and what hides beneath the suburban mundane.
07.24.14 | News | Leigh Alexander | 1 Number of Comments 
Lionsgate bolsters its game division with free-to-play studio deal
Lionsgate continues to chase game development, announcing this week that it has partnered with -- and invested money in -- the newly-minted Finnish F2P developer Next Games.
07.22.14 | News | Alex Wawro |  
The dos and don'ts of designing VR games
nDreams' Patrick O'Luanaigh discusses the many dos and don'ts of VR game design that his company has discovered through its experiments with the Oculus Rift and Sony's Morpheus.
07.07.14 | News | Mike Rose | 6 Number of Comments 
GDC Europe 2014's 'classic postmortem' is Broken Sword
Influential game designer Charles Cecil will be delivering a Classic Game Postmortem about the groundbreaking adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014 in Cologne this August.
06.30.14 | News | Staff |  
Ken Levine reflects on the game industry's history of violence
Bioshock creative director Ken Levine speaks to the historical value of violence in video games from a developer and publisher perspective during an interview with NPR.
06.29.14 | News | Alex Wawro | 14 Number of Comments 
The director of Brothers forgoes film to focus on making games
Instead of making movies, filmmaker and Brothers: A Tale of Two Sons director Josef Fares was at E3 last week taking meetings to try and find people to work with on his next game idea.
06.16.14 | News | Alex Wawro | 2 Number of Comments 
What did they do to you?: Our women heroes problem
Spurred by the Rise of the Tomb Raider and Infamous: Last Light E3 trailers, Leigh Alexander reflects on the trend of seeing women heroes primarily through the trauma they've endured.
06.10.14 | News | Leigh Alexander | 134 Number of Comments 
‘Nasty, complicated’ choice design in Tales from the Borderlands
For Telltale Games and its upcoming choice-driven adventure game Tales from the Borderlands, the studio wants to convey the themes of the Borderlands universe in the decisions players make.
06.10.14 | News | Kris Graft |  
This Week in Video Game Criticism: Is Leveling Up Capitalist?
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from a Marxist discussion of RPG elements to a Leigh Alexander mediation on two Kanye West games.
06.08.14 | News | Mark Filipowich | 3 Number of Comments 
Postmortem: The Chinese Room's Amnesia: A Machine for Pigs
A look back at the development of Amnesia: A Machine for Pigs from the perspective of The Chinese Room, and which focuses on not just its development but the collaboration with series creator Frictional Games.
05.22.14 | Feature | Peter Howell | 22 Number of Comments 
Making the impossible possible in Monument Valley
Monument Valley was born out the desire to make a game about architecture. UsTwo's eight-person team imagined a game where every level would be clean, a single striking design object that might look good on a poster.
05.22.14 | News | Leigh Alexander | 2 Number of Comments 

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