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Building a basic story bible for your game
Ubisoft Massive lead writer Anna Megill shares explains how to build a story bible for your game that can help communicate core narrative elements to the rest of your team.
| Bryant Francis
Registration is now open for GDC 2020!
Sign up now to attend GDC 2020 at a discount price and gain access to¬†the global game development community for a¬†week of unmatched education, inspiration and networking in San Francisco!
How Raw Data dev Survios succeeds by recycling its own tech
Survios has been building VR games for years, and today at XRDC studio cofounder Alex Silkin gave a talk about why the studio builds its own systems and tech for each game -- and why you should too.
| Alex Wawro
Reminder: Know and abide by your XRDC Code of Conduct!
If you're coming out to¬†XRDC¬†in San Francisco next week, make time to read through the Code of Conduct and commit it to heart -- violating it is grounds for removal from the event, with no refunds.
Behind the HONK: An Untitled Goose Game Q&A
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Everyone seems to be honking a bit more than usual with the recent release of House House's brilliant¬†Untitled Goose Game
. We speak with programmer Nico Disseldorp.
| John Harris
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