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Patent Issue Forces New Coding For Open Source Doom 3
An issue surrounding a patent for a specific shading technique has held up a promised open source release for the code behind Doom 3, as programmer John Carmack goes back to make modifications.
11.16.11 | News | Kyle Orland | 19 Number of Comments 
id Demos New 'Tech 5' Engine At Mac Keynote
Unveiled as a surprise guest at Apple CEO Steve Jobs's Worldwide Developers Conference 07 keynote in San Francisco today, id co-founder and technical director John Carmack gave the audience the first look at 'Tech 5,' its new engine for Mac, PC, PS3, and
06.10.07 | News | Brandon Boyer
id's Carmack Talks Quake III iPhone Experiments
id Software legend John Carmack talks to Gamasutra about his experimental work on iPhone, revealing that Quake III is being tested on Apple's handheld -- and might include Quake Live's level upgrades if launched as a product.
02.25.09 | News | Staff, Chris Remo
Updated Doom, Wolfenstein iOS Source Code Includes Retina Display, Optimizations
Following an update for both Doom Classic and Wolfenstein 3D Classic that add features including Universal App support, id Software's John Carmack has made available the source code for both updates.
09.07.11 | News | Frank Cifaldi
Carmack Gets Lifetime Achievement Honor At 2010 Choice Awards
The 2010 Game Developers Choice Awards will bestow Id co-founder John Carmack with its Lifetime Achievement award during GDC 2010 next month, with Epic Mickey's Warren Spector as awards host.
02.21.10 | News | Staff | 12 Number of Comments 
QuakeCon: id Software Announces Rage For iPhone
At QuakeCon today, id Software's John Carmack showed off a 60-fps version of Rage running on the iPhone -- and announced that an iOS version of the first-person shooter will launch later this year, ahead of the multiplatform main launch.
08.11.10 | News | Colette Bennett | 9 Number of Comments 
E3: id Software Considering DS, Cellphone Engine Licensing
Steve Nix, director of business development for id Software mentioned today in an interview with Gamasutra that the company is considering licensing the John Carmack co-created mobile and DS engine from Orcs & Elves and Doom RPG.
07.12.07 | News | Brandon Sheffield
Microsoft's Wickham 'Shocked' If Carmack Doesn't Warm To DX10
Talking to Gamasutra, Microsoft's Director of Games for Windows Rich Wickham has responded to John Carmack's equivocal comments regarding DirectX 10, suggesting: "I
06.06.07 | News | Staff
Carmack: PC Not The Leading Platform For Games
id Software co-founder and lead programmer John Carmack has admitted that the company sees console gaming as a higher priority than PC gaming, since console versions "have larger audiences" than PC versions.
10.09.11 | News | Mike Rose | 27 Number of Comments 
'Tales from the GDC Vault': Carmack Lays it Out
Continuing his new 'Tales from the GDC Vault' series, digital historian Jason Scott reveals his first full-length digitized video from the GDC archives - John Carmack's fascinating keynote
05.19.11 | News | Jason Scott | 6 Number of Comments 
Carmack: Supporting Linux isn't worth the hassle at the moment
"I don't think that a good business case can be made for officially supporting Linux for mainstream games today" - id's John Carmack admits that he doesn't think Linux has a very bright future in video games.
02.05.13 | News | Mike Rose | 24 Number of Comments 
E3: Carmack On Overcoming 'Outdated Prejudices' To Have EA Sign RAGE
Talking to Gamasutra at E3, id's John Carmack has been explaining why he "carried around some outdated prejudices about [Electronic Arts], the big evil empire of gaming", and how signing RAGE with EA Partners is symptomatic of the publishing giant'
07.14.08 | News | Chris Remo, Staff | 8 Number of Comments 
Video: Carmack's 2004 GDC talk about game dev on the bleeding edge
13 years ago, id's John Carmack took the stage to talk about where the industry was at & what he found challenging/inspiring about making games. Video of his talk has been hard to find -- until now.
09.13.17 | News | Staff
The Many Career Paths Of Classic Game Designers
Gamasutra's latest feature examines the later career arcs of classic game designers including John Carmack and Richard Garriott since they first made their mark
11.22.11 | News | Staff | 3 Number of Comments 
Id's Carmack: World Of Warcraft The 'Train' Driving PC Gaming
As part of a new interview with Gamasutra, Id legend John Carmack has been discussing the state of PC gaming, suggesting that, though key PC differentiators like connectivity and modding are being matched by next-gen consoles, World Of Warcraft is
11.20.07 | News | Leigh Alexander, Staff
The Game Developer Archives: 'Monsters From the Id: The Making of Doom'
Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's
01.14.09 | News | Alexander Antoniades | 10 Number of Comments 
Video: How saying 'no' can help you make a better game
At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no.
11.26.17 | News | Staff
Interview: How Bethesda's Fallout 3 Helped Seal id's Sale
id Software programming maverick John Carmack explains how Fallout 3's success was proof enough that Bethesda could "change the world" with Doom 4. Gamasutra interviews Carmack and Bethesda's Pete Hines.
06.24.09 | News | Kris Graft | 14 Number of Comments 
MECCA: Fountainhead's Kang On Orcs & Elves
Talking to an audience at the MECCA For Games conference, Katherine Anna Kang, president and founder of Fountainhead Entertainment (DOOM RPG), described her company's development of the John Carmack co-created Orcs & Elves for cellphones.
09.14.06 | News | Vincent Diamante
Opinion: Parallel Implementations
In this reprinted #altdevblogaday-opinion piece, id Software co-founder John Carmack explains why he implements new ideas in parallel with the old ones, instead of mutating existing code.
11.22.11 | News | John Carmack | 2 Number of Comments 
Where Are They Now? Tracking The Trajectories Of Classic Developers
Journalist Rowan Kaiser investigates what developers of classic games, from Richard Garriott to Brenda Brathwaite to Jane Jensen and John Carmack are up to, how they got there, and why some developers have disappeared from the industry entirely.
11.23.11 | Feature | Rowan Kaiser | 26 Number of Comments 
Quelling The Rage: Carmack and Willits Speak Out
What's the story behind new id IP RAGE? In this in-depth Gamasutra interview, John Carmack and Tim Willits discuss the state of the Doom/Quake developer, signing the game with EA, and why they're trying to "do something different."
07.31.08 | Feature | Chris Remo | 6 Number of Comments 
Q&A: Fountainhead's Kang Talks Orcs & Elves DS, Wii Possibilities
Gamasutra spoke to Fountainhead Entertainment's Anna Kang about the DS version of Orcs & Elves, the handheld franchise she designed with her husband, id Software's John Carmack -- also discussing the firm's wish to bring the franchise to Wii, the g
10.17.07 | News | Leigh Alexander
Building Quake Live: Carmack Speaks
As Quake Live debuts to massive demand, Gamasutra sits down with Id's John Carmack and Marty Stratton to discuss its making, tech specifics, and iPhone plans.
02.25.09 | Feature | Chris Remo
In-Depth: Static Code Analysis
In this reprinted #altdevblogaday in-depth piece, id Software co-founder and technical director John Carmack shares his experiences with static code analysis and explains why it's irresponsible to not use it.
12.26.11 | News | John Carmack | 9 Number of Comments 

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