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December 4, 2021
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Interview with id's Kevin Cloud
id Co-Owner/Project Director/Artist discusses the "id"-eology of everything from the creation of Quake II's textures and models to the implementation of successful project management.
01.22.98 | Feature | Alex Dunne
Interview: Welcome To The Id Experience
In an in-depth interview, id CEO Todd Hollenshead talks to Gamasutra about plans for Rage and Doom 4, Quake Live's debut, and what it's like to work with EA Partners and Activision at the same time.
05.13.09 | News | Chris Remo | 1 Number of Comments 
Gamasutra's Best Of 2009: Top 5 Major Industry Events
Continuing Gamasutra's 2009 retrospective, Kris Graft examines the top 5 games industry events of 2009, from notable acquisitions (id, Playfish) to new motion controller announcements from Sony and Microsoft.
12.13.09 | News | Kris Graft
Analysis: Examining Massively Single Player Online Games
In this in-depth analysis, writer Michael Walbridge discusses how asynchronous multiplayer social games build community, finding commonalities between popular titles like Mafia Wars and Kingdom of Loathing.
06.08.09 | News | Michael Walbridge | 4 Number of Comments 
Playing Catch-Up: Crack dot Com's Dave 'DDT' Taylor
11.13.05 | News | Frank Cifaldi
Opinion: The Spector of game AI
In this reprinted #altdevblogaday opinion piece, Strathclyde Artificial Intelligence and Games researcher Luke Dicken riffs on Warren Spector's recent AI comments, and explains what AI can do for your games.
08.27.12 | News | Luke Dicken | 15 Number of Comments 
Now's the time to get into VR - but be realistic about its returns, says Palmer Luckey
At a press event a day before the start of Game Developers Conference, we sat down with Oculus' Palmer Luckey to chat about the launch and what game developers ought to keep in mind if they’re pondering the jump into VR.
03.15.16 | News | Kris Graft | 8 Number of Comments 
Q&A: What's next for the Gear VR headset?
Max Cohen serves as Oculus' VP of mobile development, and he recently spoke to Gamasutra about what the launch of Samsung's mobile Gear VR headset means for the future of mobile VR game development.
12.07.14 | News | Alex Wawro
This Week in Video Game Criticism: The 'gamer' problem
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including the harassment of Zoe Quinn and whether the term 'gamer' is worth saving.
12.19.13 | News | Kris Ligman | 1 Number of Comments 
How happy accidents made Oculus platformer Lucky's Tale possible
Building a third-person virtual reality platformer seems like a fool's errand, but Paul Bettner's new studio Playful has stumbled upon some VR design tricks that seem to make it work.
06.12.14 | News | Alex Wawro | 5 Number of Comments 
The biggest challenges for VR game developers, straight from Oculus
What are the biggest problems facing virtual reality developers? Oculus co-founders Palmer Luckey and Nate Mitchell took the stage at GDC Europe to outline some of the biggest stumbling blocks.
08.19.13 | News | Christian Nutt | 2 Number of Comments 
5 trends that defined the game industry in 2017
2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner.
12.17.17 | News | Kris Graft
Technology, Design: Rage
Id's Matt Hooper goes in-depth on the design and tech considerations that have pushed the team into an entirely new way of working in this comprehensive interview about the company's 2011 PC and console game.
08.06.10 | Feature | Chris Remo | 6 Number of Comments 
Frags to Riches: An Interview with Splash Damage's Paul Wedgwood
Gamasutra speaks to UK studio Splash Damage's founder Paul Wedgwood (Enemy Territory, Quake Wars) about his team's humble beginnings, relationship with id, and development future, in this exclusive interview.
02.13.07 | Feature | Jim Rossignol
2008 In Review: July-Sept: Major Deals, Xbox Steals, EA Yields
As 2009 starts out, Gamasutra has been reflecting on the last year in games -- continuing with a retrospective of a packed July-September that saw a successful merger (and one major failed one), some significant publishing deals, and the high-profile disb
01.01.09 | News | Leigh Alexander
Carmack on Rage
The legendary programmer speaks to Gamasutra about finishing up work on id's latest game, what's going on with Doom 4, his mistaken predictions for the technology landscape, and the advantages of coding for iPad and consoles over PC.
08.19.11 | Feature | Kris Graft | 21 Number of Comments 
Nordic 2012: How id Software built Rage
Creative director Tim Willits explains how recruiting ninjas, delivering a concise message, allowing ideas to fail, and other work philosophies helped id Software built first-person shooter Rage.
05.24.12 | News | Cassandra Khaw | 15 Number of Comments 
In the wake of Oculus' Facebook deal, game devs ponder what's next
Gamasutra spoke with numerous game studios currently working on Oculus games, to gauge the general consensus of the Facebook acquisition.
03.25.14 | News | Mike Rose | 19 Number of Comments 
Valve's Linux push: What do game developers think?
Valve says Linux is the future of PC games and this week, the PC game behemoth backed up that rhetoric. We spoke with game developers about what the Linux push means for PC game development.
09.25.13 | News | Mike Rose | 60 Number of Comments 
Gaming In The Age Of Vista: An Interview With Microsoft's Rich Wickham
Following the release of the multiplatform Shadowrun, Gamasutra talks in-depth with Microsoft's Rich Wickham, Director of Games for Windows, quizzing him on what Vista, DirectX 10, and Games For Windows - Live bring to the table for PC developers and gamers alike, as Microsoft tries to change up PC gaming once and for all - is it working?
06.04.07 | Feature | N. Evan Van Zelfden
Opinion: The trials of the game developer
In this reprinted #altdevblogaday opinion piece, Visual Outbreak creative director Alex Norton explains why it's not easy to make a game, and the many roles developers must take on.
08.26.12 | News | Alex Norton | 15 Number of Comments 
Opinion: Pushing the button more carefully
In this reprinted #altdevblogaday opinion piece, Visual Outbreak creative director Alex Norton examines how designers must strive to make sure players don't feel disconnected from a game's experience.
04.23.12 | News | Alex Norton | 1 Number of Comments 
An Interview with Ion Storm's Mike Wilson
The lowdown on the "corporate-culture" underlying Ion Storm's mission to bring revolutionary game design to the Quake-addicted masses.
10.30.97 | Feature | Barbara Walter | 2 Number of Comments 
Analysis: The 5 Major Trends Of GDC 2009
What were the overarching lessons of this year's Game Developers Conference? Gamasutra's Chris Remo examines the top five, spanning from player expression to 'games as a social force'.
03.31.09 | News | Chris Remo | 5 Number of Comments 
Creating Virtual Reality Games: The Fundamentals
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
05.23.13 | Feature | Sébastien Kuntz | 16 Number of Comments 

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