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Florence and Alto's Odyssey honored at Apple Design Awards 2018
Florence and Alto's Odyssey were among five games to be honored at the annual Apple Design Awards yesterday.
06.04.18 | News | Chris Kerr
Episode, Old Man's Journey, and Empires & Puzzles win at 2018 Google Play Awards
Three mobile games have walked away from the 2018 Google Play Awards with an award, with some of them beating out titles like PUBG Mobile and Pokemon Go in the process.
05.08.18 | News | Alissa McAloon
How XCOM's creative director was inspired by Mario + Rabbids
Creative director and design lead for XCOM at Firaxis Games Jake Solomon explains how Mario + Rabbids inspired him to reevaluate turn-based tactics.
01.10.18 | News | Emma Kidwell
Game devs around the world share their New Year's resolutions
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
12.28.17 | News | Staff | 1 Number of Comments 
Gamasutra's Best of 2017: Brandon Sheffield's all-time top 10 games hidden in other games
"I’m talking about games tucked away within published games. Specifically I’m interested in games that have little to nothing to do with the games they’re hidden in."
12.28.17 | News | Brandon Sheffield | 2 Number of Comments 
Best of 2017: Game Design Deep Dive: Creating believable crowds in Planet Coaster
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
12.28.17 | News | Staff
Best of 2017: 20 things I've learned about game development
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years.
12.27.17 | News | Gamasutra Community
Best of 2017: Meaning and choice, or how to design decisions that feel intimately difficult
Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
12.26.17 | News | Gamasutra Community
Best of 2017: Gamasutra's top games, devs, events and trends
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
12.21.17 | News | Staff
Best of 2017: Making indie games is like being a musician. In the bad way
The Indie Bubble happened. And then the Indie Glut. The indie games business has entered its final phase, which will last forever. What is it, and how can we survive in it?
12.21.17 | News | Gamasutra Community
Gamasutra's Best of 2017: The top 10 games of the year
'Tis the season for us to share with you our list of the games from this year that stuck with us thanks to their technical sophistication, storytelling, innovation, and ineffable emotional value.
12.20.17 | News | Staff | 7 Number of Comments 
Gamasutra's Best of 2017: Brandon Sheffield's top 5 new games released for old consoles
"SURPRISE everyone, I’ve got a few tricks up my sleeve. Yes, I’ll be talking about my top 5 new games of 2017! That were released for old/retired game consoles!!!"
12.20.17 | News | Brandon Sheffield
Gamasutra's Best of 2017: Katherine Cross' top 10 games
Gamasutra contributor Katherine Cross shares ten of her favorite games from 2017, and speaks to why each one meant something special.
12.20.17 | News | Katherine Cross
Best of 2017: Devs share their most memorable dirty coding tricks
In which we gathered unusual solutions to unusual problems from resourceful coders across the industry. Delight at their ingenuity, marvel at their audaciousness, and learn from their mistakes!
12.20.17 | News | Brandon Sheffield
Watch Gamasutra discuss the top 10 games of 2017
The American branch of the Gamasutra editorial team groups up to discuss their top games of the year and invites you to explain why they're wrong in this year-end broadcast.
12.20.17 | News | Bryant Francis
Gamasutra's Best of 2017: Our top five Twitch streams of 2017
If you need some background game dev education over your holiday break, here's 5 hours of insightful interviews from the Gamasutra Twitch channel.
12.19.17 | News | Bryant Francis
Gamasutra's Best of 2017: The top 10 game developers of the year
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
12.19.17 | News | Staff | 4 Number of Comments 
Gamasutra's Best of 2017: Alex Wawro's top 7 games
There's nearly 2000 words' worth of opinions about 7 games of the year here, and you can read them with just one click. Talk about a bargain!
12.19.17 | News | Alex Wawro
Best of 2017: The sunk cost fallacy: Devs describe how it almost destroyed them
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
12.19.17 | News | Rich Moss
Gamasutra's Best of 2017: Phill Cameron's top 10 games
Gamasutra UK editor Phill Cameron breaks down his top 10 games of 2017.
12.18.17 | News | Phill Cameron
Call for blogs: We want to know your top games of 2017
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
12.18.17 | News | Staff
Gamasutra's Best of 2017: Chris Kerr's top 6 games
Gamasutra's resident UK news writer Chris Kerr runs through his top picks for 2017, and it's looking like a very merry Switchmas indeed.
12.18.17 | News | Chris Kerr | 2 Number of Comments 
Best of 2017: How Sonic Mania's devs made the old new (and good) again
“I've been researching for this project for the last 26 years. The wealth of knowledge amongst our team is so vast that between us, we have the entire tapestry of Sonic on the back of our hands.”
12.18.17 | News | Jon Irwin
Gamasutra's Best of 2017: Bryant Francis' top 10 games
Gamasutra contributing editor Bryant Francis runs down his top 10 games of 2017.
12.17.17 | News | Bryant Francis
Gamasutra's Best of 2017: Alissa McAloon's top 6 games
From shockingly dark visual novels to infinitely cheerful golf adventures, I managed to play a healthy variety of wonderful games in 2017 despite nearly doubling my backlog at the same time.
12.17.17 | News | Alissa McAloon | 2 Number of Comments 

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