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May 27, 2019
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Knockin' on Heaven's Vault: How Inkle designed its first 3D game
Inkle co-founders Jon Ingold and Joe Humfrey break down the design decisions that brought Heaven's Vault to life.
04.30.19 | News | Bryant Francis |  
Boldly she rode: How Heaven's Vault reinvents adventure games
"Inkle has done something radically original here, a breath of fresh air in a game industry all but stultified by unimaginative impersonations and safe bets," says Gamasutra columnist Katherine Cross on Heaven's Vault.
04.21.19 | News | Katherine Cross |  
Take me to the hole: Loss and triumph in Astroneer
It wasn't until columnist Katherine Cross fell into a hole that she truly understood the genius of Astroneer.
04.18.19 | News | Katherine Cross | 1 Number of Comments 
Opinion: After Christchurch - What we owe our game communities
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
03.20.19 | News | Katherine Cross |  
Opinion: Civilization VI's (Green) New Deal
In Civilization VI's latest expansion Gathering Storm, the world fights back and your actions have far-reaching, unintended consequences down the ages and across the whole of the map.
02.25.19 | News | Katherine Cross |  
The sloth behind the scenes of 2019's biggest Twitch stream
The gaming streamer and cyber sloth Casey Explosion discusses how she helped make one of the best stories in gaming news come to life.
02.05.19 | News | Katherine Cross | 1 Number of Comments 
Opinion: The latest Assassin's Creed Odyssey controversy was easily avoidable
While criticism is vital to ensure accountability, it??s safe to say many queer creators are quietly bemused at how the low effort of major studios is rewarded with adulation and infinite second chances.
01.27.19 | News | Katherine Cross | 3 Number of Comments 
Best of 2018: Gamasutra's top games, devs, events and trends
Here we present a roundup of our roundups to make your end of year game industry round-upping that much simpler.
12.30.18 | News | Staff |  
Gamasutra's Best of 2018: The top 10 games of the year
There were so many games that were great in 2018. Here are the 10 games that stood out in the minds of Gamasutra's writers this year.
12.27.18 | News | Staff | 3 Number of Comments 
Opinion: World of Warcraft: Classic will disappoint you
"I fear that World of Warcraft: Classic is unsustainable, and will prove to be incapable of sustaining a meaningful community of anyone other than those committed to burning through the endgame."
11.19.18 | News | Katherine Cross | 4 Number of Comments 
Opinion: Return of the Obra Dinn is a work of art
Katherine Cross examines Lucas Pope's Return of the Obra Dinn, "a mystery that makes a grand and intricate game out of deduction, whose minimal inputs still manage to cohere into syphonic play."
11.07.18 | News | Katherine Cross |  
SAG-AFTRA's new agreement opens doors for small-budget and indie games
Katherine Cross takes a closer look at a groundbreaking new SAG-AFTRA agreement for low-budget and indie game productions.
10.28.18 | News | Katherine Cross |  
Political extremism and gunplay meet in The Church in the Darkness
Columnist Katherine Cross examines the upcoming The Church in the Darkness, a game that confronts the complicated themes surrounding political extremism.
09.19.18 | News | Katherine Cross | 2 Number of Comments 
Under the Sea: A look at Beyond Blue and In Other Waters
In the wake of the video game world being rocked by a squall over a puddle it seems fitting to, instead, think about how more substantial bodies of water are being portrayed in forthcoming games.
09.18.18 | News | Katherine Cross |  
Opinion: The dark allure of We. The Revolution
Columnist Katherine Cross examines We. The Revolution, a gorgeous strategy-simulation game from Polish studio Polyslash that puts players in the role of a Revolutionary Tribunal during the French Revolution.
09.12.18 | News | Katherine Cross |  
Opinion: Battle for Azeroth and the death of nuance
Gamasutra contributor Katherine Cross examines World of Warcraft's latest expansion, Battle for Azeroth, and how it may have been too quick to set fire to one of its few truly unique ideas.
08.05.18 | News | Katherine Cross | 6 Number of Comments 
Opinion: It's past time to get serious about social media policies
"If engaging with people is a skill--and it absolutely is--then it should be compensated as such," writes contributor Katherine Cross. "Especially if failing at it is what costs you your job."
07.11.18 | News | Katherine Cross | 33 Number of Comments 
Bringing narrative to heel: How Xavier Woods mixes video games and wrestling
Educational psychologist and WWE wrestler Xavier Woods speaks about the overlap between the storytelling of professional wrestlingand narrative design in games.
06.26.18 | News | Katherine Cross |  
Radiating outward to meet the wilderness: Avery Alder on her games
Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way.
06.21.18 | News | Katherine Cross |  
Good and bad at all times: Adriel Wallick on jamming for a year
"The most immediate and quick lesson I learned is this: every game idea is too big.You need to pare down ideas to the smallest level."
06.21.18 | News | Katherine Cross |  
Opinion: When the internet becomes a contemporary art exhibit
"Modern art has a fundamentally democratic quality," writes Katherine Cross. "In an age of reckless profit seeking in the gaming industry...more reverence for that democratic lineage would be nice."
05.30.18 | News | Katherine Cross |  
Opinion: So, you want to talk about porn on Steam
"There is simply no cure that isn?t worse than the disease," writes Katherine Cross of Steam's attempted porn crackdown. "Valve is condemning itself to learn this age-old truism the hard way."
05.23.18 | News | Katherine Cross | 11 Number of Comments 
Opinion: Illuminating the shadowy group celebrating Valve's latest censorship drive
Gamasutra contributor Katherine Cross digs into the history and agenda of the National Center on Sexual Exploitation, a right-wing advocacy group gleefully campaigning for Valve to censor Steam games.
05.21.18 | News | Katherine Cross | 25 Number of Comments 
Opinion: Can World of Warcraft 'stat squish' its XP levels?
Gamasutra contributor Katherine Cross checks in on the state of Blizzard's aging MMORPG titan and asks: 'Why not simply hit the reset button and make the new level cap...60 once again?'
05.16.18 | News | Katherine Cross | 3 Number of Comments 
Opinion: Neo Cab and the effort to make an empathetic game about gamification
"We?re less interested in creating a character that players will empathize with than we are in creating a character whose empathy is core to her strength," says Neo Cab dev Patrick Ewing.
05.10.18 | News | Katherine Cross | 1 Number of Comments 

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