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June 26, 2019
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Blog: Crowdfunding without a graphic designer
Should you spend money on a graphic designer for your crowdfunding campaign, or can you do it yourself? Let's find out!
06.25.19 | News | Gamasutra Community |  
Blog: Charting the pacing of Uncharted 2 - Part 1
Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it.
06.25.19 | News | Gamasutra Community |  
Sledgehammer co-founder Glen Schofield will lead PUBG Corp's new studio
PlayerUnknown's Battlegrounds developer PUBG Corp has appointed industry veteran Glen Schofield as the CEO of its new California studio, Striking Distance. 
06.25.19 | News | Chris Kerr |  
Chat with the developers behind Dauntless starting at 3PM ET
The developers behind Dauntless are taking your questions starting at 3PM ET on the GDC Twitch channel.
06.25.19 | News | Bryant Francis |  
Tim Sweeney: Epic Games Store exclusives will help devs everywhere earn more
Epic Games founder and chief exec Tim Sweeney has suggested that procuring exclusives for the Epic Games Store isn't simply about helping the nascent marketplace compete with rivals like Steam.
06.25.19 | News | Chris Kerr |  
Game Design Deep Dive: Making the 100(!) endings of Reventure
Javi Cepa explains the design challenges in making Reventure, a Steam success that has 100 different endings.
06.25.19 | News | Javi Cepa |  
Rovio files trademark lawsuit against hot chicken restaurant 'Angry Birdz'
Rovio is suing a hot chicken restaurant in California for allegedly violating and diluting its Angry Birds trademark.
06.25.19 | News | Chris Kerr | 1 Number of Comments 
QA bears the brunt of Treyarch's crunch and culture issues, say staff
The article shares stories about crunch across the studio, but the brunt of the issues brought up in Kotaku??s story are faced on a day to day basis by those working in Treyarch's QA department.
06.25.19 | News | Alissa McAloon |  
Blog: Localizing your game without making it suck
Don't fall into the trap of underestimating the complications of localization. Here are some tips and lessons I learned from localizing Kenshi in seven languages.
06.24.19 | News | Gamasutra Community |  
Humble has raised $150M for charity through bundles and storefront
Humble has raised $150 million for charity since launching its pay-what-you-like game bundles back in 2010.
06.24.19 | News | Chris Kerr |  
Building interesting emergence in Dying Light 2
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
06.24.19 | News | Bryant Francis | 1 Number of Comments 
Blog: The love-hate relationship between marketeers and social media
I often joke that I hate social media, but I always preface that with acknowledging the pros both for business purposes and spreading messages. Let's look at that complicated relationship.
06.24.19 | News | Gamasutra Community |  
Square Enix partners with Gary Sinise Foundation to raise cash for first responders
Final Fantasy XIV: Shadowbringers developer Square Enix has launched a fundraising campaign to help support defenders, veterans, and first responders in the United States.
06.24.19 | News | Chris Kerr |  
See the future of location-based AR/VR entertainment at XRDC!
Location-based experiences are a great way to introduce newcomers to AR/VR, and at XRDC in San Francisco this October you'll get behind-the-scenes insight into how to make them fun and successful.
06.24.19 | News | Staff |  
World War Z has topped 700,000 sales on the Epic Games Store
Saber Interactive's co-op shooter World War Z has sold 700,000 copies on the Epic Games Store alone.
06.24.19 | News | Chris Kerr | 1 Number of Comments 
Gumi ups investment in My Crypto Heroes dev Double Jump.Tokyo
Gumi has acquired ¥179,536,500 worth of shares in the game dev studio Double Jump.Tokyo, building on an earlier investment in the company from late 2018.
06.24.19 | News | Alissa McAloon |  
Video: Tips on art directing VFX for stylized games
In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games!
06.24.19 | News | Staff |  
Tel Aviv is now home to Nintendo's second official store
Nintendo has opened up its second official Nintendo Store, this time in a shopping mall in Tel Aviv, Israel.
06.24.19 | News | Alissa McAloon |  
Don't Miss: Unpacking The Silver Case: A Q&A with Grasshopper Manufacture
We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster.
06.24.19 | News | Brandon Sheffield |  
Get a job: Electronic Arts is hiring a UI Software Engineer
EA Sports Madrid is looking for a UI Software Engineer to focus on UI and feature programming for multiple game modes for the NBA Live/Madden franchises.
06.24.19 | News | Staff |  
Valve launches VR Portal spinoff Aperture Hand Lab
Valve has launched Aperture Hand Lab, a VR-based spinoff of the Portal series intended to teach VR newbies the ins-and-outs of the Index??s offerings.
06.24.19 | News | Alissa McAloon |  
How id built Wolfenstein 3D using Commander Keen tech
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
06.23.19 | News | Fabien Sanglard | 2 Number of Comments 
The U.S. Government has blocked League of Legends in Iran and Syria
League of Legends has been blocked in Iran due to rising political tensions between the Middle Eastern country and the United States.
06.23.19 | News | Chris Kerr |  
Blog: On narrative from a cognitive perspective - Part 4
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the mind and hands-on approach to the design of an engaging and dynamic game system.
06.23.19 | News | Gamasutra Community |  
Report: Microsoft has laid off content creation staff at Mixer and Inside Xbox
Microsoft appears to have laid off an unknown number of staff from its internal content creation teams at Mixer and Inside Xbox.
06.23.19 | News | Chris Kerr |  

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