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A playable version of id Software's Super Mario Bros. 3 PC port has been unearthed
An anonymous donor has gifted a demo of Super Mario Bros. 3 developed by id Software to the Strong Museum of Play.
07.13.21 | News | Bryant Francis
Oculus Quest 2 quietly drops support for Oculus Go games
Facebook quietly cut support for Go games and apps from the Oculus Quest 2’, essentially cutting an entire library of games made off from any new VR adopters moving forward.
10.15.20 | News | Alissa McAloon | 1 Number of Comments 
Learn id's early coding principles from John Romero at GDC Summer
Next month GDC Summer attendees will have a rare opportunity to learn about the codebase that powered id's earliest, most influential games from co-creator (and game industry veteran) John Romero.
07.01.20 | News | Staff
Hulu is ending Hulu VR support for most (but not all) virtual reality headsets
Hulu has (quietly) announced that it's ending Hulu VR support for a number of platforms on June 17, a discontinuation that leaves only the Oculus Rift and the Samsung Gear VR with access to the Hulu VR app.
06.15.20 | News | Alissa McAloon
Metal Gear creator Hideo Kojima to receive BAFTA Fellowship award
Hideo Kojima will be honored with the prestigious BAFTA Fellowship award at the British Academy Games Awards in April.
02.26.20 | News | Chris Kerr
John Carmack steps down as Oculus CTO to explore artificial intelligence
During his time at the VR company, Carmack oversaw the development and commercial launch of the original Oculus Rift headset, its successor the Oculus Rift S, and the standalone Oculus Quest.
11.13.19 | News | Chris Kerr
Google backs away from Daydream VR due to a general lack of interest
The next Google Pixel phone won’t support the company’s shortlived VR platform, and sales of the phone-driven VR headset have already ceased.
10.14.19 | News | Alissa McAloon
Carmack: Lessons from the Gear VR paved the way for Oculus' current mobile VR
Oculus CTO John Carmack discusses some of the Gear VR's shortcomings and how lessons from the phone-powered VR headset led to improvements in other portable VR products.
09.25.19 | News | Alissa McAloon
More like Microsoft than Apple: Carmack wants Oculus to keep older VR games alive
Cross-platform VR compatibility is one area where Oculus has made recent strides, and CTO John Carmack hopes that the company keeps those developments coming as VR continues to grow as a platform.
09.25.19 | News | Alissa McAloon | 2 Number of Comments 
Oculus Go emulation coming to the Quest later this year
Oculus has been toying with ways that its standalone, 6DOF Oculus Quest VR headset can emulate apps built for its previous, lower-powered standalone headset the Oculus Go.
07.23.19 | News | Alissa McAloon
How id built Wolfenstein 3D using Commander Keen tech
This chapter of Fabien Sanglard's "Game Engine Black Book: Wolfenstein 3D" tells the origin story of id Software's first breakout FPS, and how it was built atop the success and tech of Commander Keen.
06.23.19 | News | Fabien Sanglard | 3 Number of Comments 
Don't Miss: Looking back at the development of the original Rage
John Carmack talks to Gamasutra about finishing up work on Rage in this 2011 interview.
05.19.19 | News | Staff
ZeniMax Media agrees to settle lawsuit against Facebook VR
It marks the end of a legal battle that's been raging for over four years, with ZeniMax initially suing the Oculus all the way back in May 2014. 
12.11.18 | News | Chris Kerr
Amy Hennig to be honored with Lifetime Achievement Award at GDC 2019!
Organizers of the 19th Annual Game Developers Choice Awards will be honoring esteemed writer and director Amy Hennig (Uncharted series, Soul Reaver) with the Lifetime Achievement Award at GDC 2019!
12.10.18 | News | Staff
John Carmack and ZeniMax have ended their legal dispute
The legal battle between id Software co-founder John Carmack and current id owner ZeniMax has ended, though a case involving Oculus rages on.
10.11.18 | News | Alissa McAloon
John Carmack's advice for mobile VR devs: Iterate, iterate, iterate
"It is possible to check all the boxes and still wind up with a competently implemented game that just doesn’t have any soul,” cautions Oculus CTO John Carmack.
10.01.18 | News | Alissa MCAloon | 3 Number of Comments 
Devs will need to code creatively to get the most out of the Oculus Quest
Oculus CTO John Carmack likens the power of the Quest to last-gen video game consoles, something devs will have to compensate while approaching their own projects for the system.
09.27.18 | News | Alissa McAloon | 7 Number of Comments 
Todd Hollenshead's Nerve: Former id chief opens up about going indie
"I don't want to be the tree that fell in the forest that nobody heard," the ex-id Software chief says in this chat about why, after years away from games, he's joined Texan indie Nerve Software.
07.11.18 | News | Alex Wawro | 1 Number of Comments 
Judge halves ZeniMax's $500M Oculus payout, declines to block Rift sales
After an updated ruling yesterday, Facebook will now only owe ZeniMax Media Inc. half of the $500 million initially granted for allegedly using stolen code to build the Oculus Rift. 
06.27.18 | News | Emma Kidwell
Double Fine founder Tim Schafer to be honored with BAFTA Fellowship
The Fellowship award is the highest accolade awarded by BAFTA, and recognizes an individual's outstanding and exceptional contribution to their industry.
02.20.18 | News | Chris Kerr
Tim Schafer, Rami Ismail to be honored at the 2018 GDC Awards!
The duo will be accepting, respectively, the prestigious Lifetime Achievement Award and Ambassador Award at this year's Game Developers Choice Awards during GDC 2018!
01.29.18 | News | Staff | 2 Number of Comments 
Best of 2017: Gamasutra's top games, devs, events and trends
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
12.21.17 | News | Staff
5 trends that defined the game industry in 2017
2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner.
12.17.17 | News | Kris Graft
Video: How saying 'no' can help you make a better game
At GDC 2016, Oculus' Ruth Tomandl reminds fellow devs that, as John Carmack says, focus is a matter of deciding what you're not going to do -- and gives a great talk about how and when to say no.
11.26.17 | News | Staff
Does Wolfenstein II's brutal opening have design value?
The opening hour of Wolfenstein II contains graphic imagery and intense themes. We examine how these depictions add to the game, and what goal they serve beyond exploitative catharsis.
10.26.17 | News | Bryant Francis | 4 Number of Comments 

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