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Get a job: The Workshop seeks a Level Designer
The Evil Within
contributor The Workshop is looking for a level designer to build CryEngine/Unreal levels alongside the team in its Marina Del Rey, CA office.
Get a job: Be a Level Designer for The Workshop
The Workshop, which worked on The Evil Within
, seeks to bring on a level designer to building CryEngine/Unreal levels alongside the team in its Marina Del Rey, CA office.
The game is the boss: A Resogun postmortem
This incredibly detailed postmortem, written by Resogun
lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
| Harry Krueger
Get a job: Sucker Punch seeks a Narrative Writer
developer Sucker Punch is seeking a narrative writer for "story development, game dialogue, and general narrative contribution" to the company's new project.
Road to the IGF: Tender Claws' PRY
Fans of interactive fiction have lots to be excited about with this year's IGF. We catch up with Tender Claws, creators of Excellence in Narrative nominee PRY
, a storytelling game with a unique interface.
| Leigh Alexander
Horror in the Making: How Red Barrels outlasted Outlast
Development of Red Barrels' Outlast
was as intense -- and at times as horrifying -- as the game itself. Studio co-founder Philippe Morin writes about the ups, downs, and ultimate success of the survival horror game.
| Philippe Morin
How Crossy Road made $1 million from video ads
After topping a million downloads and $1M in ad revenue in its first month of release, Crossy Road
co-creator Andrew Sum breaks down the award-winning mobile game's unobtrusive monetization design.
| Alex Wawro
Get a job: Sucker Punch is hiring a Narrative Writer
Are you a storyteller? InFamous: Second Son
studio Sucker Punch is looking to hire a contract writer to work on crafting narrative content alongside the team in the studio's Bellevue, WA office.
Postmortem: Pinball-RPG hybrid Rollers of the Realm
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm
| Sean Thompson,Tony Walsh,Ericka Evans,David Evans
Using Scrum to design player emotions
"You can reuse your Scrum skills in different guises throughout the entire brainstorming and design process. Don?t limit yourself to using Scrum in development. Use it wherever you find it usable."
| Gamasutra Community
Building Runbow, the first nine-player Wii U platformer
13AM Games in Toronto has figured out how to make a 9-player competitive platformer for the Wii U. But how do they solve the design challenges of fitting that many players on a single screen?
| Alex Wawro
Call for blogs: Share your sales data
We all agree that more information makes it easier to make decisions. Some developers have been very up-front about their sales data. Will you share yours?
| Christian Nutt
Get a job: Massive seeks a Senior Writer
Ubisoft-owned Massive Entertainment (The Division
) is looking for an experienced writer to work alongside the team in its Malmo, Sweden headquarters.
Get a job: West Health seeks a Unity Developer
Want to help develop games and other applications that will be used to treat people diagnosed with autism? Apply to serve as a Unity developer in West Health's San Diego, CA office.
Call for blogs: The appeal of local multiplayer
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Games like Sportsfriends
have shone a light on the possibilities for local multiplayer -- be it competitive or co-op. What are your thoughts on the topic?
| Christian Nutt