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Inside the work to get Doom on the Super Nintendo
This chapter of Fabien Sanglard's "Game Engine Black Book: DOOM
" examines the trials and triumphs of porting DOOM
to the SNES, and the pivotal role played by Star Fox
developer Argonaut Games.
| Fabien Sanglard
Video: A lawyer's guide to practical IP law for indies
Games lawyer Chris Reid returns to the stage at GDC 2018 to try and break down everything indies should know about intellectual property law (esp. copyrights and trademarks) in the game industry.
Alt.Ctrl.GDC Showcase: Living Orb
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, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
| Joel Couture