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December 4, 2021
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Making the stunningly-unique THAT NIGHT, STEEPED BY BLOOD RIVER
"My favorite parts of games involve exploration, so I wanted that to be the way the art gets delivered. Exploring is a lot like dreaming," says Taylor Swietanski, developer of THAT NIGHT, STEEPED BY BLOOD RIVER.
06.13.21 | News | Joel Couture | 1 Number of Comments 
Tying the Big Bang with a detective story in the visually-striking Genesis Noir
"Reflecting on the book with a great view of the skyscrapers, trains, & bustle of NYC, the thought of The Big Bang being an urban noir struck me," said Anthony, creative lead for Genesis Noir.
06.06.21 | News | Joel Couture
Inside the fantastic murder-mystery design of Paradise Killer
"I'm not an author. I'm a designer," says Oli Clarke Smith. "I don't get why so many developers want to tell you a story instead of letting you interact with a story."
05.16.21 | News | Joel Couture
Supergiant's Hades named Game of the Year at 24th DICE Awards
Supergiant Games' narrative roguelike Hades has walked away with top honors at the 24th Annual DICE Awards this year, while also leading the pack as the most awarded game of the 2021 event.
04.21.21 | News | Alissa McAloon | 1 Number of Comments 
Here are the nominees for the 21st annual Game Developers Choice Awards
The winners of the developer-picked awards will be revealed during GDC 2021.
04.19.21 | News | Staff
Opinion: Six Days in Fallujah tramples over the human cost of the Iraq War
The surprise revival of Six Days in Fallujah risks justifying the violence against the Iraqi people in the name of entertainment, writes Bryant Francis.
04.06.21 | News | Bryant Francis | 4 Number of Comments 
Don't miss the fourth day of GDC Showcase
GDC Showcase is almost over! Don't miss all of today's great talks.
03.17.21 | News | Staff
Opinion: When choice becomes a metric, narrative design suffers
Professor and game developer Nicholas O'Brien argues for subtlety in player choice and consequence, versus the "Clementine will remember that" route: "By overtly validating a players choice as 'mattering' you unintentionally subvert their agency," he says.
03.08.21 | News | Nicholas O'Brien | 12 Number of Comments 
Thunderful acquires Bridge Constructor publisher Headup for $13.3 million
Headup is best known as the publisher behind the Bridge Constructor franchise, and has also worked on the special edition releases of titles like Limbo and The Binding of Issac.
02.23.21 | News | Chris Kerr
Go behind the scenes of The Walking Dead: Saints and Sinners at GDC Showcase
Check out a postmortem of The Walking Dead: Saints and Sinners at GDC Showcase next month!
02.15.21 | News | Staff
Tilting Point opens studio in Russia to work on multiple projects
Free-to-play publisher Tilting Point has formed a new studio in St Petersburg, Russia, to expand its global network.
01.19.21 | News | Chris Kerr
Revived Telltale isn't developing its next episodic game episode-by-episode
Telltale--that is, the group that revived the studio and some properties after its sudden closure a few years back--has shared a small update on the state of some of its products.
12.09.20 | News | Alissa McAloon
'Interactive reality TV' project Rival Peak launches on Facebook
Pipeworks Software and Genvid Technologies are debuting a new Facebook Instant Game that looks to capture on the chaos of procedurally generated narrative in a reality TV format.
11.30.20 | News | Bryant Francis
Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog
THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog.
11.17.20 | News | Chris Kerr
The Last of Us Part II and Hades lead The Game Awards 2020 nominations
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
11.17.20 | News | Alissa McAloon
Starbreeze says Payday 3 development is underway, this time using Unreal Engine
The Swedish studio has now shared a slight update to Twitter to note that development on the game is moving along.
10.04.20 | News | Alissa McAloon
Get a job: Join Evil Empire as a Generalist Game Artist (Pixel or 3D)
Evil Empire, the new team working on Motion Twin’s smash hit Dead Cells among other ambitious projects, is looking for a Generalist Game Artist, preferably with previous experience working on shipped games. 
09.23.20 | News | Staff
Q&A: Why Apex Legends players are so in love with Skull Town
Respawn Games design director Jason McCord discusses why Apex Legends players were so excited to return to Skull Town after months away.
09.22.20 | News | Bryant Francis
Get a job: Evil Empire is hiring a Senior Technical Developer
The new team working on Motion Twin's smash hit Dead Cells among other ambitious projects, is looking for a Senior Technical Developer with experience working on console platform, engine optimisation and tooling.
08.26.20 | News | Staff
Tilting Point acquires Plamee Studios and FTX Games assets
Tilting Point has acquired Plamee Studios along with the assets and games of publisher FTX Games from gambling technology company Playtech.
07.14.20 | News | Chris Kerr
Video: Harmonizing the creative and business goals of Dead by Daylight
In a GDC 2020 virtual talk Behaviour Interactive's Isabelle Mocquard and Dave Richard explain how to turn the tension that can exist between creative and biz devs into a win-win monetization strategy.
06.07.20 | News | Staff
Get a job: Skydance Interactive is hiring a Senior Software Engineer
Skydance Interactive is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems to help develop our next generation of groundbreaking games.
05.10.20 | News | Staff
How deeply personal RPG The Wagadu Chronicles explores new realms of Afrofantasy
Creator Allan Cudicio opens up about his personal journey making The Wagadu Chronicles, an upcoming online and tabletop RPG that aims to foster community while exploring new realms of Afrofantasy.
04.22.20 | News | Stacey Henley
Get a job: Join Skydance Interactive as a Senior Software Engineer
Skydance Interactive – developers of the hit game The Walking Dead: Saints & Sinners – is looking for Senior Software Engineers with specialties in AI, graphics, and low-level systems.
04.12.20 | News | Staff
Designing around panic in The Walking Dead: Saints & Sinners
"We wanted you to be on the razor's edge of death at all times, that's what makes survival horror good," says The Walking Dead: Saints & Sinners director Todd Adamson.
04.07.20 | News | Aron Garst

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