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December 14, 2019
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A Journey to Monaco: Andy Schatz Looks Back
The developer of the IGF grand prize winner reflects on the game, almost four years in the making -- recounting his personal struggles, his business problems, and the solutions he's learned over the course of making the game.
04.18.13 | Feature | Mike Rose | 9 Number of Comments 
In-depth: A simple system to patch your game content
In this reprinted #altdevblogaday in-depth piece, Google's game developer advocate Colt McAnlis explains why it's important to have your own patching system, examining Quake 3's file-based patching process.
11.13.12 | News | Colt McAnlis | 4 Number of Comments 
Joe Danger 2 struggling to find audience on XBLA
Though Hello Games' stunt racing game Joe Danger is popular on PlayStation Network, the indie series' latest edition is having a tough time gaining traction on Xbox Live Arcade despite its timed exclusivity there.
10.10.12 | News | Eric Caoili, Ryan Langley | 5 Number of Comments 
Your game industry in your words, week of June 29
Gamasutra highlights choice quotes from industry figures from the past week, including Epic Games' Tim Sweeney, Sony Online Entertainment's Jon Smedley, Spelunky's Derek Yu, and many others in this weekly roundup.
06.28.12 | News | Eric Caoili |  
In-Depth: Xbox Live Arcade Sales Analysis, April 2012
Xbox Live Arcade's April star was RedLynx's record-breaking Trials Evolution, but how did the other debuts, including The Walking Dead, Fez and Skullgirls fare?
05.30.12 | News | Ryan Langley |  
In-depth: Xbox Live Arcade sales analysis, March 2012
Did the Xbox Live Arcade House Party promotion sell copies of March debuts Nexiuz and I Am Alive? And how did the well-reviewed Sine Mora perform? Find out in our monthly analysis.
04.18.12 | News | Ryan Langley | 2 Number of Comments 
In-depth: Xbox Live Arcade sales analysis, February 2012
Examining the performance best (and worst) of the new releases on Microsoft's XBLA digital platform for the month of February 2012, with highlights including the House Party campaign and The Simpsons.
03.19.12 | News | Ryan Langley |  
In-Depth: Xbox Live Arcade sales analysis, January 2012
Examining the performance best (and worst) of the new releases on Microsoft's Xbox Live Arcade digital platform for the month of January, 2011, with highlights including NFL Blitz and Choplifter HD.
02.27.12 | News | Ryan Langley | 1 Number of Comments 
Xbox Live Arcade by the numbers - the 2011 year in review
Gamasutra examines the successes and failures of the past 12 months of Xbox Live Arcade games -- from Bastion to Might & Magic: Clash Of Heroes, checking Leaderboard statistics over the whole of 2011.
01.19.12 | News | Ryan Langley | 4 Number of Comments 
In-Depth: Xbox Live Arcade sales analysis, December 2011
December is typically a down month for console digital game sales, but how did big releases like Sonic CD and Trine 2 fare? Gamasutra breaks it down by the numbers.
01.18.12 | News | Ryan Langley |  
Gamasutra's Best Of 2011
Another year is ending, and Gamasutra has once again taken a broad look at the ever-expanding face of the industry with a series of articles that identify the games, trends, and companies that have made the biggest impact.
12.29.11 | Feature | Gamasutra staff | 5 Number of Comments 
Gamasutra's Best Of 2011: Top 10 Games Of The Year
As another exciting year for the video game industry wraps up, Gamasutra's editors choose their diverse top picks for 2011's best games, ranging from a game about infidelity to the triumphant return of an antagonistic A.I.
12.22.11 | News | Staff | 32 Number of Comments 
Your Game Industry In Your Words: Week Of December 16
Gamasutra highlights choice quotes from game industry figures such as Stardock CEO Brad Wardell, Fez developer Phil Fish, and Blizzard veteran Paul Della Bitta in this new weekly roundup.
12.15.11 | News | Eric Caoili | 1 Number of Comments 
Your Game Industry In Your Words: Week Of November 25
Gamasutra highlights choice quotes from game industry figures such as Quantic Dream's Guillaume de Fondaumiere, Rockstar's Dan Houser, and more in this new weekly roundup.
11.24.11 | News | Eric Caoili |  
Behind The Scenes With Certain Affinity's Crimson Alliance
In an in-depth postmortem in this month's edition of Game Developer magazine, Certain Affinity examines how it battled production problems and even player expectations with its action RPG Crimson Alliance.
11.21.11 | News | Staff |  
In-Depth: Xbox Live Arcade Sales Analysis, October 2011
Our examination of October 2011's Xbox Live Arcade debuts includes charts and Leaderboard data showing the performance of titles like Orcs Must Die! and NBA Jam: On Fire Edition.
11.16.11 | News | Ryan Langley | 3 Number of Comments 
In-Depth: PlayStation Network Analysis, September 2011
Console digital editor Ryan Langley examines PlayStation Network's debuts and successes during September 2011, examining the PSN Play promotion's results and the top 20 most downloaded titles in North America.
10.25.11 | News | Ryan Langley | 1 Number of Comments 
In-Depth: Xbox Live Arcade Sales Analysis, September 2011
Gamasutra contributor Ryan Langley examines September 2011's Xbox Live Arcade sales, with charts and Leaderboard data showing the performance of titles like The Baconing and Radiant Silvergun.
10.24.11 | News | Ryan Langley |  
In-Depth: PlayStation Network Sales Analysis, July - August, 2011
Console digital editor Ryan Langley examines PlayStation Network's debuts and successes during the months of July and August 2011, tracking releases like Galaga Legions DX and Dead Block.
09.22.11 | News | Ryan Langley |  
In-Depth: Xbox Live Arcade Sales Analysis, August 2011
Gamasutra examines August 2011's Xbox Live Arcade debuts and continuing successes, with charts and Leaderboard data showing the performance of titles like Fruit Ninja Kinect and Insanely Twisted Shadow Planet.
09.13.11 | News | Ryan Langley | 3 Number of Comments 
Blocks That Matter Wins Microsoft's Dream.Build.Play Competition
Microsoft has announced the winners of its annual Dream.Build.Play XNA game development competition, with Guillaume Martin's puzzle/platform game Blocks That Matter winn
08.28.11 | News | Kyle Orland | 3 Number of Comments 
Best Of Console Digital News: From Splatters To XBLA Sales Analysis
Gamasutra rounds up the week's biggest news for the major console and portable digital delivery services in conjunction with sister site GameSetWatch, this time highlighting news about Counter-Strike and Worms Crazy Golf.
08.18.11 | News | Ryan Langley |  
In-Depth: Xbox Live Arcade Sales Analysis, July 2011
Gamasutra examines July 2011's Xbox Live Arcade debuts and continuing successes, with charts and Leaderboard data showing the performance of XBLA titles from Twisted Pixel's Ms. Splosion Man and Supergiant's Bastion.
08.17.11 | News | Ryan Langley | 5 Number of Comments 
Trenched Renamed To Iron Brigade, Coming To Europe
Double Fine's third-person tower defense game Trenched will be released in Europe in September as Iron Brigade, a new name that avoids a potential trademark conflict with a Portuguese board game.
08.16.11 | News | Kyle Orland |  
Best Of Console Digital News: From The Arkedo Series To Strike Suit Zero
Gamasutra rounds up the week's biggest news for the major console and portable digital delivery services in conjunction with sister site GameSetWatch, this time highlighting Doublesix's Strike Suit Zero and the Arkedo Series coming to PSN.
08.11.11 | News | Ryan Langley |  

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