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July 18, 2019
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Q&A: Designing for deception in Werewolf-inspired Project Winter
There are a lot of survival games out there these days, but none that are quite like Other Ocean's Project Winter. We speak with Other Ocean to dig into this Werewolf-inspired multiplayer game of deception.
07.16.19 | News | John Harris |  
Indie publisher Private Division splits from Swedish dev The Outsiders
Private Division, the indie publishing label owned by Take-Two, has parted ways with Swedish developer The Outsiders.
07.16.19 | News | Chris Kerr |  
Blog: Crowdfunding and tabletop games - A 2019 mid-year update
ICO Partners' very own Thomas Bidaux looks at the state of board games on Kickstarter in the first half of 2019.
07.16.19 | News | Gamasutra Community |  
Don't Miss: A postmortem of Fatshark's Warhammer: End Times - Vermintide
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
07.16.19 | News | Martin Wahlund |  
Video: Living the freelancing dream while avoiding the nightmare
In this 2019 GDC talk, game writer Greg Buchanan discuses strategies to cope with the positive and negative aspects of freelance work, and ultimately build your career and reputation!
07.16.19 | News | Staff |  
Switch owners say Joy-Con controllers are prone to drifting after just months
The Nintendo Switch launched back in 2017, but owners of the system say that the console??s detachable controllers still feature a defect that makes their joysticks prone to 'drifting.'
07.16.19 | News | Alissa McAloon | 1 Number of Comments 
Pokemon Detective Pikachu is the second highest grossing video game movie ever
Pokemon Detective Pikachu has become the second highest-grossing video game movie of all time after bringing in $429 million worldwide at the box office.
07.16.19 | News | Chris Kerr |  
Blog: How music enhances virtual presence - Part 1
In the first of a four part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk, 'How Music Enhances Virtual Presence.'
07.16.19 | News | Gamasutra Community |  
VR training for the workplace works -- see how firsthand at XRDC!
Hilton and the Sweetrush design firm won top honors for their innovative and effective use of virtual reality as a training tool, and at XRDC this October they're going to show you how they did it!
07.16.19 | News | Staff |  
Terraforming Mars dev LuckyHammers has closed down
LuckyHammers, the developer behind Terraforming Mars and the unreleased game Mansions of Madness: Mother??s Embrace, has closed its doors.
07.16.19 | News | Alissa McAloon | 3 Number of Comments 
Nintendo is boosting Switch battery life through a slight hardware refresh
Nintendo is releasing an upgraded version of the original Switch that will offer more battery life for your buck.
07.16.19 | News | Chris Kerr |  
Odyssey and Siege push Ubisoft to a better-than-expected quarter
Ubisoft credits Assassin's Creed Odyssey and Rainbow Six Siege for that performance, two games that notably released before Q1 even began.
07.16.19 | News | Alissa McAloon | 3 Number of Comments 
Blog: Finding the fun in monetizing Archero - Part 3
Welcome to part three of my look into Archero! This time we??ll focus on the monetization aspect of the game and how it doesn??t intrude on the fun.
07.16.19 | News | Gamasutra Community |  
Outsourcing studio Pole to Win expands with Montreal office
The game and tech outsourcing company Pole to Win is opening up an office in Montreal, the sixteenth studio the company has opened up to date.
07.16.19 | News | Alissa McAloon |  
Alienware co-founder Frank Azor is now AMD's chief architect of gaming solutions
"The builder and creator in me is ready for the next challenge,? wrote Azor.
07.16.19 | News | Alissa McAloon |  
NetEase nabs minority stake in Dead by Daylight dev Behaviour Interactive
Chinese internet and online game company NetEase Games has picked up a minority stake in Dead by Daylight developer Behaviour Interactive.
07.15.19 | News | Chris Kerr |  
UK publisher Merge Games creates $4 million indie game fund
UK publisher Merge Games has created a $4 million indie games fund to help smaller devs finance their projects and extend their marketing reach.
07.15.19 | News | Chris Kerr |  
Get a job: iGotcha Studios is hiring a Unity Developer
iGotcha Studios is looking for a passionate programmer ready to join an exciting, growing studio.
07.15.19 | News | Staff |  
Designing experimental game Cultist Simulator for commercial success
In this 2019 GDC talk, Weather Factory's Alexis Kennedy discusses the challenges and the advantages of the decisions made while creating the studio's digital tabletop sect sim Cultist Simulator.
07.15.19 | News | Staff |  
GameStop taps design firm R/GA to help keep its stores relevant
Struggling retailer GameStop is working with design firm R/GA to come up with new designs for its storefronts that offer 'streamlined' venues focused on things like eSports, or retro games.
07.15.19 | News | Alex Wawro | 1 Number of Comments 
Don't Miss: 20 difficult games worth revisiting and learning from
In this classic feature 20 games with intriguing, influential, or otherwise notable difficulty systems are profiled to help game devs broaden their perspective on difficulty and learn some new tricks!
07.15.19 | News | Staff |  
Blog: The secrets of dynamic difficulty adjustment
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong.
07.15.19 | News | Gamasutra Community |  
The aggressive resource management of Doom Eternal
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
07.15.19 | News | Kris Graft | 3 Number of Comments 
Kickstarter suspends funding campaign for online game RAW over honesty concerns
Kickstarter has pulled the plug on the funding campaign for RAW, a sandbox MMORPG inspired by Grand Theft Auto Online and Rust.
07.15.19 | News | Chris Kerr | 1 Number of Comments 
GDC 2020 opens call for 'Core Concepts' submissions!
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
07.15.19 | News | Staff |  

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