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GDC China: Secrets Of Success In The Russian Market
At GDC China, Nival's Maxim Matveyko outlined the complexities of Russian-speaking markets, showcasing opportunities and challenges for those investigating the fast-growing online game space.
| Christian Nutt
GDC China Opens, Exceeds Attendance Expectations
Organizers of the first annual Game Developers Conference (GDC) China, currently taking place at the Shanghai International Convention Center, have announced that attendance goals have exceeded expectations with more than 700 conference attendees register
GDC China Reveals Almost 3,000 Attendees, 2010 Return
Game Developers Conference China 2009 organizers have announced almost 3,000 attendees in total for the Shanghai-based event, which ended on Tuesday, revealing plans to hold GDC China 2010 next December.
GDC China 2009: The Coverage Highlights
GDC China 2009 came to a close this week, and Gamasutra was there for all three days, bringing extensive coverage on sessions ranging from gold farming to indie game development -- here's the definitive roundup.
2009 GDC China Announces Mechner Keynote
GDC China organizers have announced that Prince Of Persia
franchise creator, game designer, and screenwriter Jordan Mechner will deliver a keynote address at the 2009 Game Developers Conference China in Shanghai next month.
GDC China 2011 Closes With Record Attendance
Organizers of the fourth annual GDC China have announced that more than 3000 international attendees were present over the three-day event, marking an all-time high for this branch of the Game Developers Conference.
GDC China Reveals Cloud Gaming, Smurfs, KingsIsle Sessions
This week, GDC China has debuted new lectures featuirng Microsoft on the present and future of cloud gaming, a look at Ubisoft's Smurfs & Co
Facebook game, and KingsIsle on the ins and outs of RPG math.
GDC China 2011 Debuts Square Enix, Kabam, HTML5 Sessions
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GDC China has debuted new lectures for November's Shanghai event, featuring Square Enix CTO Julien Merceron on tech development for major publishers, Kabam on blending MMOs and social games, and more.