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December 13, 2017
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




PlayRaven — Helsinki, Finland
[12.13.17]
Senior Live Producer (Project Aurora, EVE Universe)


Ubiquity6 — San Francisco, California, United States
[12.12.17]
AR Unity Architect
Unity Architect - Ubiquitous, Shared AR Gaming

Columbia College Chicago — Chicago, Illinois, United States
[12.12.17]
Assistant Professor, Interactive Arts and Media


Heart Machine — Los Angeles, California, United States
[12.12.17]
Level Designer


Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[12.12.17]
Software Engineer
The Bartlet Jones Supernatural Detective Agency is seeking an exceptional Software Engineer to join our team on a new and exciting online multiplayer game for a major publisher. The primary focus is on developing game systems in Unreal Engine (eg. character progression systems, store systems and other shell based UX components and interfaces to the game’s backend).

Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[12.12.17]
Technical Artist
The Bartlet Jones Supernatural Detective Agency is looking to expand it’s art and animation team by adding a motivated and capable Technical Artist. The individual selected for this role will play a key part in helping to streamline and optimize the content creation pipeline for a new game we are working on in the Unreal 4 Engine. If you are an Unreal expert and a systems thinker that takes pride in how quickly an artist can integrate and polish their world-class content ingame, read on...

WOLCEN STUDIO — Nice, France
[12.12.17]
Senior/Lead Animator
We are looking for a passionate and ambitious Senior 3D Animator to bring to life the characters and creatures of our game, Wolcen : Lords of Mayhem !

WOLCEN STUDIO — Nice, France
[12.12.17]
Senior Network Programmer
Wolcen Studio is looking for an experienced Senior Network Programmer to support our core engine team.

Gamehouse — Eindhoven, Netherlands
[12.12.17]
Senior Release Manager


Los Angeles Film School — Los Angeles, California, United States
[12.11.17]
Animaiton Instructor