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September 20, 2017
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




Remedy Entertainment — Capital Area (Espoo), Finland
[09.20.17]
Gameplay Programmer


Remedy Entertainment — Capital Area (Espoo), Finland
[09.20.17]
Animation Programmer


Bohemia Interactive Simulations - US — Orlando, Florida, United States
[09.20.17]
Producer


Square Enix Co., Ltd. — Tokyo, Japan
[09.20.17]
Experienced Game Developer


University of California, Riverside — Riverside, California, United States
[09.19.17]
Tenure Track Assistant Professor in Game Studies
Tenure Track Assistant Professor in Game Studies

Heart Machine — Los Angeles, California, United States
[09.19.17]
Environment Artist


Skydance Interactive — Marina Del Rey, California, United States
[09.19.17]
Sr. Technical Artist
Sr. Technical Artist

Respawn Entertainment — Los Angeles, California, United States
[09.19.17]
Senior Technical Artist
We’re looking for a highly skilled Senior Technical Artist who will embrace our philosophy and share his/her hard earned expertise to provide support to the Titanfall art team and act as a gateway between code and art. We're picturing someone who will work on features from an artist’s perspective in regards to both in game needs and tools workflow – performing research and developing a test bed for tools before they reach main production, so the production artists can move fast and implement assets according to schedule. If this sounds like you, we're looking forward to seeing your resume!

Visual Concepts — Novato, California, United States
[09.19.17]
PRODUCER, TOOLS - NBA 2K
With the upcoming launch of NBA 2K18, we’re seeking a passionate and brilliant Producer to help identify, design, develop, and deploy our in-house game development tools used by artists and designers. This is a rare opportunity for the top talent and the brightest and most innovative few to become part one of the world's most successful game franchises once again redefining what's capable.

Konami Gaming, Inc. — Las Vegas, Nevada, United States
[09.19.17]
Software Engineer III