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October 21, 2017
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




iGotcha Studios — Stockholm, Sweden
[10.21.17]
Tools Developer


iGotcha Studios — Stockholm, Sweden
[10.21.17]
Senior Game Design Lead


iGotcha Studios — Stockholm, Sweden
[10.21.17]
Senior Producer


Infinity Ward / Activision — Woodland Hills, California, United States
[10.21.17]
Senior Lighting Artist
Infinity Ward, developer of numerous award winning games, is seeking a Senior Lighting Artist, preferably with experience in game development and an interest in working with next-generation technologies. If you are a Senior Lighting Artist and have experience shipping AAA titles with visually stunning lighting aesthetics, then we are looking for you!

Infinity Ward / Activision — Woodland Hills, California, United States
[10.21.17]
Senior Core Systems Engineer
The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results

Infinity Ward / Activision — Woodland Hills, California, United States
[10.21.17]
Engine Software Engineer
Infinity Ward is looking for an Engine Software Engineer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code. You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system. You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next.

Infinity Ward / Activision — woodland hills, California, United States
[10.21.17]
Senior Visual Effects Artist
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.

Infinity Ward / Activision — Woodland Hills, California, United States
[10.21.17]
Senior Game Designer (Scripter)
Infinity Ward is looking for a senior level, Single-Player Gameplay Designer on some of the best-selling and most critically acclaimed shooters of all time.

Infinity Ward / Activision — Woodland Hills, California, United States
[10.21.17]
Senior Environment Artist
Infinity Ward is looking for a talented Senior Environment Artist. This person will be responsible for the construction of run-time game environments and should have experience in modeling, texturing, and lighting of a scene.

Infinity Ward / Activision — Woodland Hills, California, United States
[10.21.17]
Technical Art Lead
Infinity Ward is searching for a Technical Art Lead with 5+ years of experience managing production of quality core reference materials libraries for art and development teams, with the ability to efficiently troubleshoot visual issues. This position will require management of small teams of artists.