Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




Firebrand Games — Merritt Island, Florida, United States
[10.18.17]
Programmer


Hangar 13 — Novato, California, United States
[10.18.17]
SENIOR VFX ARTIST
Hangar 13 is looking for an experienced artist to join our VFX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies, but have real-time experience. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine.

Schell Games — Pittsburgh, Pennsylvania, United States
[10.18.17]
Amazing Game Producer


Sony PlayStation — San Diego, California, United States
[10.18.17]
Director, Sound Design
Director, Sound Design

Firstborn — New York, New York, United States
[10.18.17]
Game Developer


Square Enix Co., Ltd. — Tokyo, Japan
[10.18.17]
Experienced Game Developer


2K — Novato, California, United States
[10.17.17]
FULL-STACK WEB ENGINEER - TEMPORARY
We are looking for a highly effective Full-Stack Web Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

2K — Novato, California, United States
[10.17.17]
SITE RELIABILITY ENGINEER - TEMPORARY
We are looking for an experienced Software Engineer to drive continuous improvements of our mission-critical online services, from inception to production delivery. Our platform keeps maturing, and will benefit from a strong arm who is proficient at managing CI/CD and has an understanding of the available tools and appliances so as to easily argue the good, the bad, and the ugly. In addition to a Unix/Windows/Linux/Mac expert, we need solid multi-platform administration skills to automate management of thousands of boxes.

2K — Novato, California, United States
[10.17.17]
ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT)
We are looking for a highly effective Software Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

PikPok — Wellington, New Zealand
[10.17.17]
Senior Programmer