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September 26, 2017
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ESRB president Patricia Vance's plan for a world ratings solution Exclusive 10
by Brandon Sheffield [04.10.12]
Entertainment Software Rating Board president Patricia Vance tells Gamasutra how the game content ratings organization intends to stay relevant in an increasingly online marketplace.
Business/Marketing, Console/PC, Mobile Phone, Indie, Smartphone/Tablet, Console Digital, Exclusive, Marketing

Study: Teens losing interest in traditional games, prefer social/mobile experiences 12
by Eric Caoili [04.04.12]
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital

UK indie dev Mediatonic doubling headcount this year  
by Mike Rose [04.02.12]
UK indie game developer Mediatonic, best known for platformer Monsters (Probably) Stole My Princess, is expanding its staff headcount as it moves its London headquarters.
Business/Marketing, Console/PC, Indie, Console Digital

Thatgamecompany's Journey is fastest-selling U.S. PSN game ever 1
by Mike Rose [03.29.12]
Thatgamecompany's Journey, released for PlayStation 3 earlier this month, is now the fastest selling game ever on the PlayStation Network in the U.S., selling faster than any other first or third-party game available.
Business/Marketing, Console/PC, Console Digital

UEFA Euro 2012 will be DLC for FIFA 12, not a standalone release 1
by Mike Rose [03.29.12]
The UEFA Euro 2012 video game, due to be released around the same time the 2012 European Football Championship kicks off this summer, will not be a standalone release, but rather DLC for EA's popular FIFA 12.
Business/Marketing, Console/PC, Console Digital

How does new game retail stack up in international markets? Exclusive 5
by Matt Matthews [03.28.12]
Gamasutra analyst Matt Matthews examines the role of new video game retail sales in European countries, in a world where consumers have used, online and mobile game options.
Business/Marketing, Console/PC, Mobile Phone, Mobile Console, Social/Online, Smartphone/Tablet, Console Digital, Exclusive

Microsoft brings big releases to XBLA with Arcade Next, Minecraft 2
by Eric Caoili [03.22.12]
Microsoft has announced a new marketing campaign for Xbox Live Arcade releases starting next month, debuting high-profile titles like Trials Evolution and Minecraft: Xbox 360 Edition.
Business/Marketing, Console Digital

NPD: Digital, non-traditional business almost half of retail game sales last quarter 2
by Eric Caoili [03.22.12]
Consumers spent $3.33 billion on games outside of retail (e.g. digital downloads, social/mobile games) in the U.S. and key European markets during the fourth quarter of 2011, the NPD Group reports.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, Console Digital




Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[09.26.17]
Senior Gameplay Animator


Respawn Entertainment — Los Angeles, California, United States
[09.26.17]
Senior Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

Respawn Entertainment — Los Angeles, California, United States
[09.26.17]
Executive Producer
Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members.

Respawn Entertainment — Los Angeles, California, United States
[09.26.17]
Senior VFX Artist
We're looking for a highly skilled VFX Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about the doing VFX for FPS video games. If this sounds like you, we're looking forward to seeing your resume!

Nintendo of America Inc. — Redmond, Washington, United States
[09.26.17]
Software Engineer, Developer Support (NTD)
Work with third party game developers to solve some of their hardest problems, while also educating new developers on the basics of Nintendo development.

Game Circus — Addison, Texas, United States
[09.26.17]
Backend Web API Engineer


Insomniac Games — Burbank, California, United States
[09.25.17]
User Experience Researcher
User Experience Researcher wanted for Insomniac Games

Insomniac Games — Burbank, California, United States
[09.25.17]
FX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Deck Nine Games — Westminster, Colorado, United States
[09.25.17]
Mobile Programmer
Deck Nine is hiring an experienced Mobile Programmer to join our diverse team and work on single and multiplayer cinematic adventure games. If you're tired of commuting and paying astronomical rent in SF, consider moving to gorgeous Colorado and join our team.

Deck Nine Games — Westminster, Colorado, United States
[09.25.17]
Senior Console Programmer
Deck Nine is looking for senior console programmers to join our team in Westminster, Colorado. We're focused on making amazing story-based games with deeply moving characters and stories. The first episode of our latest game, Life is Strange: Before the Storm has received a 96% approval rating from Steam. As a senior member of the team, you'll be involved in gameplay, engine, tool and graphics work on all of our key games.