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March 19, 2018
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How devs deal with making enemies that feel 'okay' to kill  
by Carli Velocci [03.19.18]
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Design, Art, Console/PC, Indie

One dev's quest to support every controller you can plug into a USB port 3
by Jay Allen [03.16.18]
Gamasutra speaks with the creators of Super Slime Arena about supporting every controller they could plug into a USB port -- from flight sticks to the Donkey Konga bongo drums.
Design, Console/PC, Indie, Video

Omega Labyrinth Z banned in the UK for sexualization of minors 1
by Chris Kerr [03.16.18]
Japanese RPG Omega Labyrinth Z has been banned in the UK due to the danger†presented by its "salacious nature" and sexually explicit content.†
Business/Marketing, Console/PC

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
Business/Marketing, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

EA is overhauling Battlefront II's controversial progression system 2
by Chris Kerr [03.16.18]
After the 'progression update' has been implemented, players will only be able to obtain Star Cards and other gameplay-affecting items by playing the game and racking up experience points.†
Business/Marketing, Design, Console/PC

Microsoft targets game devs with new 'device-agnostic' Gaming Cloud biz  
by Alex Wawro [03.15.18]
"We're taking a very device-agnostic approach," Microsoft's Kevin Gammill tells Gamasutra. "That's one aspect you could argue is slightly different from Microsoft's old-school approach."
Business/Marketing, Console/PC, Social/Online

Ex-PlayStation head Jack Tretton starts indie investment fund  
by Alissa McAloon [03.15.18]
Tretton, alongside Studio Wildcard CEO Doug Kennedy, plans to invest between $1 million and $5 million into at two to three indies a year through their company Interactive Gaming Ventures.
Business/Marketing, Console/PC

Minecraft console edition dev invests in Scottish studio Puny Astronaut  
by Chris Kerr [03.15.18]
4J Studios, the developer behind the console versions of Minecraft, has invested a six figure sum into Scottish indie studio Puny Astronaut.†
Business/Marketing, Console/PC

The Trust Spectrum 5
by Raph Koster [03.16.18]
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

Choice Is Consequence  
by Gregory Pellechi [03.16.18]
Choice, decisions, options, pathways, variety, open worlds ó all are words we use to describe player-driven experiences. Experiences that donít have much in the way of the very thing they claim to offer ó consequences.
Design Console/PC Indie Social/Online

IGDA GDSIG's 2018 Play Harder Challenge  
by Sande Chen [03.15.18]
IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Quick guide to Steam Cloud saves  
by Catalin Marcu [03.14.18]
A quick overview on how to successfully use Steam Cloud saves, including cross-platform compatibility and demo to full version upgrades.
Programming Console/PC Indie VR

Building a Cash Flow and Budget Document 2
by Richard Atlas [03.14.18]
This blog post describes our cash flow and budget document that we use at Clever Endeavour Games, and links to it as well. It includes instructions and things to consider when making this kind of document or using our template.
Business/Marketing Production Console/PC Indie Social/Online

Cold Iron Studios — San Jose, California, United States
Outsourcing Manager
Cold Iron is seeking an experienced Art Outsourcing Manager to join us in creating a shooter set in the Alien universe for consoles and PC! Are you an artist that also has a knack for working with people? Do you revel in intense attention to detail and process management? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.

Insomniac Games — Burbank, California, United States
UI Developer
Insomniac Games is looking for a UI Developer

Infinity Ward / Activision — Woodland Hills, California, United States
AI Animator
Infinity Ward is seeking an AI Animator who will bring innovation and creativity to our character animation. We welcome a motivated talent that is technically sound, who will work with team leaders to create unrivaled character animation for our upcoming titles.

Infinity Ward / Activision — Woodland Hills, California, United States
Viewmodel Animator
Infinity Ward, developer of numerous award winning games, including Call of Duty: Modern Warfare 3, is seeking a First Person Weapon Animator, with experience in game development and a passion for First Person Shooters.

Sony PlayStation — San Mateo, California, United States
Sr. Technical Project Manager - PlayStation
Senior Technical Project Manager is expected to manage projects impacting the Americas region from initial conception and planning through to execution and operational phases (full lifecycle).

Insomniac Games — Burbank, California, United States
Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist in Burbank, CA

Insomniac Games — Burbank, California, United States
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

Sony PlayStation — San Mateo, CA, California, United States
Tournament Program Manager, eSports
The Tournament Program Manager will work closely with Third Party Relations, publishers, ESL, MLG, Marketing, Product and others to ensure that tournaments are launched strategically and will be highlighted on the platform.

Insomniac Games — Burbank, California, United States
Director, Engine
Insomniac Games is looking for a Director, Core in Burbank

Sony PlayStation — San Mateo, California, United States
Director, Competitive Gaming
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the eSports business both regionally and globally as a part of the strategic outlook on the future of gaming.