Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


We need to talk about Steam & China  
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing, Design, Production, Art, Console/PC, Indie

Scopely acquires Spanish mobile studio Genjoy to expand match-3 roster  
by Chris Kerr [10.23.20]
Mobile developer-publisher Scopely has acquired Spanish casual mobile studio Genjoy for an undisclosed fee.
Business/Marketing, Console/PC

Devolver brings in head of licensing to put Fall Guys 'on the licensing map'  
by Chris Kerr [10.21.20]
Devolver Digital has named former Dunlop Sports licensing manager Fee Heyer as its new head of licensing.
Business/Marketing, Console/PC

Q&A: Designing for seasons in bumbling platform royale Fall Guys  
by Chris Kerr [10.20.20]
"With Fall Guys, one thing that’s fun is that we actually want inconsistent difficulty between stages -- we want players to have that 'oh shit' moment when Slime Climb turns up."
Design, Production, Console/PC, Video

Ex-Blizzard devs land $4.7m for new studio Frost Giant  
by Alissa McAloon [10.20.20]
A crew of former Blizzard developers have set up a new studio to develop real-time strategy games, and have landed $4.7 million in seed funding to get the effort off the ground.
Console/PC

Luna, Amazon's take on cloud-based gaming, launches in (limited) early access  
by Alissa McAloon [10.20.20]
Amazon's freshly announced Luna service is now available in early access, though that doesn’t mean that the cloud-based game streaming service is open to the general public.
Console/PC, Social/Online

What happened with Microsoft's Switch publishing experiments?  
by Gamasutra Staff [10.19.20]
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.
Design, Console/PC, Indie

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Design, Production, Console/PC, Smartphone/Tablet



Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

We need to talk about Steam & China  
by Simon Carless [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing Design Production Console/PC Indie

Screen Space Reflections in Blightbound  
by Joost van Dongen [10.22.20]
SSR is a fun technique for creating detailed, dynamic reflections in games. This post shows how I implemented SSR into Blightbound and how it works. It also goes into the tricks I used to make it have good performance, have fewer artefacts and look good.
Programming Console/PC Indie

Data Deep Dive: 'Meteorfall: Krumit's Tale' on Steam  
by Simon Carless [10.21.20]
Want lots of real-world Steam data (wishlists, actual revenue?) on Meteorfall: Krumit’s Tale, a deckbuilding roguelike title that recently launched out of Early Access. That's what we're giving you here!
Business/Marketing Design Production Console/PC Indie

The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)  
by Ruben Torres Bonet [10.21.20]
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.
Programming Art Console/PC Serious Indie VR


Deep Silver Volition — Champaign, Illinois, United States
[10.23.20]
Junior Gameplay Programmer


Remedy Entertainment — Espoo, Finland
[10.23.20]
UX Designer


Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Narrative Writer
DESIGN - Narrative Writer

Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Outsource Artist


Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Producer
Production - Producer

Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Senior Camera Programmer
PROGRAMMING - Senior Camera Programmer

Sucker Punch Productions — Bellevue, Washington, United States
[10.22.20]
Programmer
PROGRAMMING - Gameplay Programmer

Phoenix Labs — San Mateo, California, United States
[10.22.20]
Art Director


Airship Syndicate — Austin, Texas, United States
[10.22.20]
Producer


Airship Syndicate — Austin, Texas, United States
[10.22.20]
Mid to Senior Worldbuilder - Unreal Engine