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September 18, 2019
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Devs: How do people find your game on Switch?  
by Simon Carless [09.18.19]
"Switch versions are still selling better than Steam or other console versions. But sometimes nowadays I believe that’s ‘not enough copies on Switch vs. REALLY not enough copies outside of Switch.'"
Business/Marketing, Console/PC, Indie

Control freak: Inside the narrative design of Remedy's least linear game  
by Diego Arguello [09.17.19]
In an effort to better understand the making of the game's striking narrative, Gamasutra chats with Remedy narrative designer Brooke Maggs about her work crafting Control's eerie setting. 
Design, Console/PC

Valve launches revamped Steam Library in open beta  
by Alissa McAloon [09.17.19]
The overhauled Steam Library detailed by Valve a few weeks back is now open to the public, or at least open to those that opt into the Steam Client beta program.
Console/PC, Social/Online

Rockstar Games now has its own game launcher on PC 2
by Alissa McAloon [09.17.19]
Grand Theft Auto dev Rockstar Games has rolled out a hub for all of its digital games on PC, accurately dubbed the Rockstar Games Launcher.
Business/Marketing, Console/PC, Social/Online

Football Manager 2020 studio swaps to recyclable packaging, wants others to do the same  
by Alissa McAloon [09.17.19]
The standard edition of Football Manager 2020 will feature almost entirely recyclable packaging, including plant-based inks and a box made from 100 percent recycled fibers.
Console/PC

Knights and Bikes is being turned into an animated TV show 1
by Chris Kerr [09.17.19]
Knights and Bikes, the charming hand-painted adventure game from Foam Sword, is being turned into a television show by British production company Tiger Aspect.
Business/Marketing, Console/PC

Outstanding Ideas - Ed Logg on Asteroids and Gauntlet 1
by Gamasutra Community [09.16.19]
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
Console/PC

Gears 5 saw 3 million players during launch week through Game Pass and retail  
by Alissa McAloon [09.16.19]
The Coalition's Gears 5 attracted over 3 million players in the early days of its launch, a launch that Xbox says makes the game the biggest launch of any Xbox Game Studios-developed title on the Xbox One.
Console/PC, Social/Online



Devs: How do people find your game on the Switch?  
by Simon Carless [09.17.19]
How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Historians play Assassin's Creed Discovery Tour  
by Bob Whitaker [09.17.19]
In this live stream, historians Bob Whitaker and Kate Cook explore and discuss Assassin's Creed Discovery Tour Ancient Greece.
Console/PC Serious

Unity Immediate and the Art of Automating Playtests  
by Ruben Torres Bonet [09.17.19]
Learn the basics of the Unity Immediate Window package by solving an important challenge in Game Development: Automating Playtests!
Design Programming Console/PC Indie Smartphone/Tablet

Remember - it’s all about the hooks!  
by Michal Napora [09.16.19]
Hooks. They are those x-factors that grab people’s attention and help you stand out from the crowd. If your game doesn’t have any, then you might be setting yourself up for a bit of a disaster.
Business/Marketing Design Console/PC Serious Indie

Why not just use thumbsticks?  
by Jibb Smart [09.16.19]
When advocating for better game controls, I'm often asked, "Why not just use thumbsticks? Why fix what's not broken?" It's amazing how easy to forget that a tiny joystick makes for a terrible mouse, and that developers bend over backwards to hide it
Design Programming Console/PC


Square Enix Co., Ltd. — Tokyo, Japan
[09.17.19]
Experienced Game Developer


Evening Star — Los Angeles, California, United States
[09.17.19]
Game FX Artist


ACTIVISION — Santa Monica, California, United States
[09.17.19]
Producer, Activision
Producer

Deep Silver Volition — Champaign, Illinois, United States
[09.17.19]
Project Manager


Deep Silver Volition — Champaign, Illinois, United States
[09.17.19]
Outsourcing Manager


Deep Silver Volition — Champaign, Illinois, United States
[09.17.19]
Environment Artist


Hyperkinetic Studios — Los Angeles, CA, California, United States
[09.16.19]
Lead Environment Artist - Los Angeles


Hyperkinetic Studios — Los Angeles, California, United States
[09.16.19]
Level Designer - Los Angeles


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.19]
QA Tester


Daybreak Games — Austin, Texas, United States
[09.16.19]
Senior Engine Programmer