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February 22, 2019
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Technical deep dive: The wild and windy aerodynamics of Just Cause 4  
by Gamasutra Community [02.22.19]
Avalanche Studios senior software engineer Jacques Kerner dives deep into the incredible aerodynamics introduced for the first time in Just Cause 4.
Programming, Console/PC

ZeniMax hit with trademark dispute over its application for 'Redfall' 1
by Alissa McAloon [02.21.19]
ZeniMax filed a trademark application for the world Redfall (presumably in relation to the in-development Elder Scrolls 6), but the author of a sci-fi book series of the same name is opposing the app.

Getting to the heart of art in the delightfully strange Art Sqool 1
by Joel Couture [02.20.19]
Art Sqool puts you art school. You're assigned projects, you complete assignments, and a teacher grades your work. But the game's not as pedestrian as it may sound.
Design, Production, Art, Console/PC, Indie, Video

PS4-exclusive Dreams is launching into early access this spring  
by Alissa McAloon [02.20.19]
Fresh off the end of the game's public beta, Media Molecule has announced that Dreams will be launching into early access on the PlayStation 4 this spring.
Console/PC, Social/Online

Paradox and Microsoft have created an open modding platform for Paradox titles  
by Chris Kerr [02.20.19]
The platform will allow modders to share their beloved creations with players on both Xbox One and PC with a single upload.
Business/Marketing, Console/PC

That's a wrap: Valve is axing Steam's video section 4
by Chris Kerr [02.20.19]
The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road The Hunger Games, but that looks set to change.
Business/Marketing, Console/PC

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get tips from Ubisoft on using machine learning in game dev at GDC!  
by Staff [02.22.19]
Ubisoft Montreal's Yves Jacquier will be giving a great talk at GDC 2019 that's all about giving you an approachable, practical look at how you can incorporate machine learning into your work.
Design, Programming, Console/PC, GDC

Aerodynamics of Just Cause 4  
by Jacques Kerner [02.22.19]
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4
Programming Console/PC

Should you be considering the Epic store for your launch? The Factors Explained.  
by Michael Brown [02.22.19]
A look at choosing the right digital storefront as a developer, publisher, and marketer.
Business/Marketing Production Console/PC Serious Indie Social/Online VR

What makes for a believable, truly human game character?  
by David Barton [02.22.19]
What makes for a believable, truly human character? And why is realism increasingly important to the gaming community? Cubic Motion, home to the world's most powerful facial animation technology, reveals the pipeline behind AAA game characters.
Production Console/PC Serious

The rise of mods on consoles  
by Scott Reismanis [02.22.19]
The future of mods in video games seems bright, as studios explore new ways to engage and grow their player base. With mods on consoles a rising possibility, I take a look at what that means and why it's important to consider.
Business/Marketing Programming Production Console/PC

Exploring The Themes of Grief and Loss Through Video Games  
by Sam West [02.21.19]
Taking a look at serious topics such as grief and loss through video games.
Production Art Console/PC Serious Indie

Remedy Entertainment — Espoo, Finland
Technical Producer

Skydance Interactive — Marina Del Rey, California, United States
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead

Skydance Interactive — Marina Del Rey, California, United States
Sr. Character Artist
Skydance Interactive is looking for a talented Senior Character Artist to join our small knit studio. Our ideal candidate will be well-versed in all aspects of character modeling development and will serve as a mentor to other artist.

MindForge a Division of International Risk Management Institute — Columbus, Ohio, United States
Unity Engineer

Funcom — Oslo, Norway
Tools Programmer

Funcom — Oslo, Norway
Technical Animator

Funcom — Oslo, Norway
Gameplay Programmer

Lucid Ones — Shanghai, China

Insomniac Games — Burbank, California, United States
Outsourcing Manager
Insomniac Games is looking for an Outsourcing Manager

Sucker Punch Productions — Bellevue, Washington, United States
Environment Artist