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October 17, 2021
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We're now at!  
by Kris Graft [08.26.21] will soon automatically redirect to the brand new For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23  
by Kris Graft [08.25.21]
In this episode of GDC Podcast, recorded earlier this year live at GDC Showcase, Kris Graft and Alissa McAloon talk to Leyla and Soren Johnson, CEO and design director at Offworld Trading Company and Old World developer Mohawk Games.
Business/Marketing, Design, Console/PC, Podcast

Horizon Forbidden West slips to a February 2022 release date  
by Bryant Francis [08.25.21]
Guerilla Games has announced that Horizon Forbidden West will debut in February 2022, a few months after its original 2021 release date.
Business/Marketing, Console/PC

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online

Bungie warns latest Destiny 2 anti-cheat tech could affect performance on PC  
by Chris Kerr [08.25.21]
Bungie is adding BattlEye anti-cheat software to Destiny 2 in a bid to curb cheating, but has warned the integration of the service could affect performance on PC.
Business/Marketing, Console/PC

Deadline approaches for GDC 2022 Core Concepts talk submissions  
by Staff [08.24.21]
Prospective speakers have until August 31, 2021 at 11:59pm PT to send in their submissions for GDC 2022.
Design, Art, Console/PC, GDC

Reflections on Puzzle Design in Puzzledorf  
by Stuart Burfield [12.31.69]
This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What makes a good puzzle?" It's not intended to be the only answer, but instead is a guide through my journey about what worked for me.
Design Console/PC Indie

User Research: What a player means when saying "I don't like the art style of the game"?  
by Yongcheng Liu [12.31.69]
In this article, I will take players' evaluation of the game's art style as an example, and show you how to get deeper into players' real thoughts by splitting and refining the "art style" in the interview question design and practical use.
Design Console/PC Social/Online Smartphone/Tablet

Why is Intentional Replayability Important?  
by Gregory Campbell [12.31.69]
With game replayability considered a value-adding asset for a game, Greg Campbell asks, "How can game makers intentionally include replayability to improve their games?"
Design Console/PC Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #113 - Visual Effects  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #113 - Visual Effects. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie Social/Online Smartphone/Tablet

Using Feedback as a Teacher in Videogames  
by Josh Bycer [12.31.69]
Learning any videogame is all about an effective onboarding process and providing the player with the right amount of feedback and information. For today, we're going to talk about how much is the correct amount of info to give to the player.
Design Production Console/PC Indie VR

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Insomniac Games — Burbank, California, United States
Facial Character TD
Insomniac Games is looking for a Facial Rigging Character TD

Insomniac Games — Remote - US, California, United States
Senior Technical Artist
Insomniac Games is looking for an amazing Senior Technical Artist!

Sanzaru Games — Foster City, California, United States
Senior UI Artist

Sanzaru Games — Foster City, California, United States
Tools Programmer

Iron Galaxy Studios — Chicago, Illinois, United States
Senior Software Engineer

Bitwise Alchemy — Austin, Texas, United States
Senior Unreal Engineer

Cryptic Studios — Los Gatos, California, United States
Lead Software Engineer (Fully Remote Eligible)

Sucker Punch Productions — Bellevue, Washington, United States
Senior Concept Artist

Sucker Punch Productions — Bellevue, Washington, United States
Sound Designer