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April 5, 2020
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Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021  
by Alissa McAloon [04.03.20]
A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
Console/PC, Social/Online

Atari VCS system architect Rob Wyatt is suing Atari over missed payments 1
by Chris Kerr [04.03.20]
Rob Wyatt, the system architect behind the original Xbox, is suing Atari for failing to pay him for work he did on the company's retro VCS console. 
Business/Marketing, Console/PC

Outer Wilds and Disco Elysium win big at BAFTA Games Awards 1
by Chris Kerr [04.03.20]
Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Interview: Tuning promotion to make Academia a success  
by Simon Carless [04.02.20]
How Squeaky Wheel co-founder Ryan Sumo helped scale his studio's game Academic: School Simulator to $1 million in gross Steam revenue.
Business/Marketing, Design, Production, Console/PC

Video: Learning from 2 case studies of LGBTQ+ representation in games 1
by Staff [04.02.20]
In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
Console/PC, Serious, Video, Vault

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

The Last of Us Part II and Iron Man VR delayed as COVID-19 complicates release plans  
by Alissa McAloon [04.02.20]
Sony Interactive Entertainment says logistical problems spanning from the current global crisis have made delivering both games on time an impossible feat.
Console/PC

Rockstar pledges 5% of Red Dead and GTA Online revenue to fight COVID-19  
by Chris Kerr [04.01.20]
Rockstar will be donating 5 percent of revenue from purchases made in GTA Online and Red Dead Online from April 1 to May 31 to COVID-19 relief efforts. 
Business/Marketing, Console/PC



Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Introducing Submarines into World of Warships: How to Balance Fun Gameplay Against Realism  
by Philip Molodkovets [04.03.20]
Adding a brand new class to a game 5 years after its release isn’t an easy task at all. As Executive Producer, id like to submerge developers and players into our experience of making submarines, and the hurdles we overcame.
Design Production Console/PC

Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More.  
by Mike Marrone [04.03.20]
Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming VR

Localizing A Game Into French—Which Variant Should You Choose?  
by Damien Yoccoz [04.03.20]
The French spoken in France is quite different from the variant spoken in North America—Canadian French, or Québécois. Here is what you should know about both.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Would you work for free?  
by Andre Faure [04.02.20]
I have written an article about the value of time. I’m still having bad examples of industry professionals that not only do not respect other professional’s time, but, covered by a big brand, try to abuse smaller companies. Check this testimonial.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Visual Concepts — Agoura Hills, California, United States
[04.03.20]
Animation Engineer


Visual Concepts — Novato, California, United States
[04.03.20]
Senior Server Engineer


Visual Concepts — Novato, California, United States
[04.03.20]
Gameplay Software Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.03.20]
Graphics Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.03.20]
Senior Software Engineer - Unreal Engine


Visual Concepts — Agoura Hills, California, United States
[04.03.20]
Senior Software Engineer - Graphics


Square Enix Co., Ltd. — Tokyo, Japan
[04.03.20]
Experienced Game Developer


Visual Concepts — Novato, California, United States
[04.02.20]
Online Software Engineer


Visual Concepts — Foothill Ranch, California, United States
[04.02.20]
Senior Software Engineer


Infinity Ward — Woodland Hills, California, United States
[04.02.20]
Senior Online Engineer
Infinity Ward is looking for a Senior Online Engineer to join our development team working on Call of Duty Modern Warfare! We are looking for passionate Engineers to drive the technology of one of the most successful game franchises in history. We need experienced Online Programmers to improve game network traffic efficiency, instrument and analyze numerous game systems, and build scalable systems to synchronize state between client, server and back-end. Millions of players and thousands of competitors play on the technology we build and carry those experiences for a lifetime. We strive to make those experiences amazing and are looking for exceptional engineers to help make that happen.