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September 21, 2021
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23  
by Kris Graft [08.25.21]
In this episode of GDC Podcast, recorded earlier this year live at GDC Showcase, Kris Graft and Alissa McAloon talk to Leyla and Soren Johnson, CEO and design director at Offworld Trading Company and Old World developer Mohawk Games.
Business/Marketing, Design, Console/PC, Podcast

Horizon Forbidden West slips to a February 2022 release date  
by Bryant Francis [08.25.21]
Guerilla Games has announced that Horizon Forbidden West will debut in February 2022, a few months after its original 2021 release date.
Business/Marketing, Console/PC

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online

Bungie warns latest Destiny 2 anti-cheat tech could affect performance on PC  
by Chris Kerr [08.25.21]
Bungie is adding BattlEye anti-cheat software to Destiny 2 in a bid to curb cheating, but has warned the integration of the service could affect performance on PC.
Business/Marketing, Console/PC

Deadline approaches for GDC 2022 Core Concepts talk submissions  
by Staff [08.24.21]
Prospective speakers have until August 31, 2021 at 11:59pm PT to send in their submissions for GDC 2022.
Design, Art, Console/PC, GDC



User Research: Players complain about weak characters because of too little damage?  
by Yongcheng Liu [12.31.69]
Skills adjustment planning is often very careful. Because the adjustment of characters will have some collateral effect on other characters/heroes, which in turn leads to the potential affection of character balance of the entire game.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Game Dev Digest Issue #110 - Give your game a makeover  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.
Audio Business/Marketing Programming Art Console/PC Serious Indie Social/Online

Tutorial Design in Puzzledorf: Reflections  
by Stuart Burfield [12.31.69]
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.
Design Console/PC Indie

Marketing Meatball Theory  
by Chris Zukowski [12.31.69]
It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or discord. It is even more difficult when you are offering a game that is different, or a bit avant garde. The reason is they don’t know i
Business/Marketing Console/PC Indie

Localizing Saviors of Sapphire Wings / Stranger of Sword City Revisited  
by Peter de Jong [12.31.69]
Late in 2019 NIS America approached us to discuss porting these two games to the Nintendo Switch and PC. This article outlines the technical localization challenges that were found in the two games and how we approached solving them.
Programming Console/PC


Square Enix Co., Ltd. — Tokyo, Japan
[09.20.21]
Experienced Game Developer


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Engineering Manager


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Senior Engine/Systems Engineer


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Senior Gameplay Engineer


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Data Engineer


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Lead Tech Artist


Insomniac Games — Burbank, California, United States
[09.17.21]
Art Director
Insomniac Games - Art Director

Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
AI Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Senior Games Writer