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September 20, 2017
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Super Metroid creator discusses making the leap to SNES  
by Chris Kerr [09.20.17]
To celebrate the launch of the SNES Classic Edition, Nintendo has posted a fascinating interview with Super Metroid creator Yoshio Sakamoto and composer Kenji Yamamoto.
Production, Console/PC

Steam considers preventing review bombs, adds graphs instead 32
by Alex Wawro [09.19.17]
Update"In the end, we decided not to change the ways that players can review games, and instead focused on how potential purchasers can explore the review data," writes Valve's Alden Kroll in a post.
Business/Marketing, Console/PC

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Programming, Console/PC, Indie, Video

Upgrading the Nemesis system for Middle-earth: Shadow of War 1
by Bryant Francis [09.18.17]
The well-received Nemesis System from Middle-earth: Shadow of Mordor, dubbed an "orc management simulator" by some, is getting upgraded to include more emergent narrative potential in the sequel.
Design, Console/PC, Video

Report: Buried in the Switch is code to run NES Golf on the date Iwata died  
by Alex Wawro [09.20.17]
Reports and videos suggest there's a version of NESGolfcoded into Nintendo's new Switch console, modified to be played with motion controls -- but only on the anniversary of Iwata's passing.
Design, Console/PC, Video

Tips for surviving Early Access from Ark: Survival Evolved's lead designer  
by Bryant Francis [09.20.17]
Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
Design, Production, Console/PC, Video

To tackle toxicity, Overwatch now mutes Xbox One players with bad Live rep  
by Alissa McAloon [09.20.17]
Shortly after bringing an in-game report feature to console versions of Overwatch, Blizzard is making use of Xbox Lives built-in reputation future to combat bad behavior.
Console/PC, Social/Online

Chat with Ark: Survival Evolved lead designer Jeremy Stieglitz at 3PM EDT  
by Bryant Francis [09.20.17]
We're chatting with one of the lead designers behind Ark: Survival Evolved today at 3PM EDT.
Design, Production, Console/PC, Video



How much does it cost to develop a videogame?  
by Michael Hoss [09.20.17]
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Dissecting Design -- Why Idle Games are so Addicting 1
by Josh Bycer [09.19.17]
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Design Console/PC Indie Social/Online Smartphone/Tablet

Game Design Inspirations: Fortnite's Battle Royale Pivot  
by Paul Gadi [09.19.17]
For a game that at its core is a cooperative sandbox game, Fortnite's Battle Royale pivot is refreshing and commendable.
Design Console/PC

Prototyping a Dynamic Camera System  
by Samantha Stahlke [09.19.17]
A brief overview of our prototyping process for creating a dynamic camera in Unity supporting player control, camera physics, and cutscene animation.
Design Programming Console/PC Indie

The Mysterious World of DIY Indie Marketing 11
by David Wehle [09.18.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Business/Marketing Production Console/PC Indie


2K — Novato, California, United States
[09.20.17]
SENIOR SERVER ENGINEER
We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.

2K — Novato, California, United States
[09.20.17]
SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT)
We are looking for an experienced and highly effective Software Engineer to drive the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

Hangar 13 — Novato, California, United States
[09.20.17]
SENIOR VFX ARTIST
Hangar 13 is looking for an experienced artist to join our VFX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies, but have real-time experience. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine.

Iron Galaxy Studios — Chicago, Illinois, United States
[09.20.17]
Design Director
Iron Galaxy Studios, an established independent developer best known for the Killer Instinct series, is looking for a talented Design Director. If you’re interested in an environment to showcase your talents across multiple exciting projects, this job is for you.

Sony PlayStation — Bend, Oregon, United States
[09.20.17]
Senior Animation Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Sony PlayStation — Bend, Oregon, United States
[09.20.17]
Senior Staff Gameplay Programmer
Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive.

Remedy Entertainment — Capital Area (Espoo), Finland
[09.20.17]
Tools Programmer


Remedy Entertainment — Capital Area (Espoo), Finland
[09.20.17]
Lighting Artist


Crystal Dynamics — Redwood City, California, United States
[09.20.17]
Executive Producer


Remedy Entertainment — Capital Area (Espoo), Finland
[09.20.17]
Gameplay Animator