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August 13, 2020
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Catch up on GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
Console/PC, Indie, Social/Online, Smartphone/Tablet

Epic offers discount to Fortnite players on mobile, but only if they dodge platform fees  
by Chris Kerr [08.13.20]
Epic Games is permanently discounting V-bucks and real-money offers in Fortnite by up to 20 percent, but mobile players will need to skirt platform fees to take advantage.
Business/Marketing, Console/PC, Smartphone/Tablet

THQ parent company Embracer has purchased Metro dev 4A Games and others  
by Chris Kerr [08.13.20]
THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Paradox reports upturn in revenue as expansion packs drive growth  
by Chris Kerr [08.12.20]
Stellaris developer-publisher Paradox has reported a strong financial quarter, with both revenues and operating profits on the rise. 
Business/Marketing, Console/PC

Xbox narrows down Series X launch window to November 2020  
by Alissa McAloon [08.11.20]
There are now just 30 potential launch day options for the Xbox Series X as Microsoft narrows its launch window down from Holiday 2020 to a single month.
Console/PC

Halo Infinite delay pushes it into 2021 and out of Xbox Series X launch lineup  
by Alissa McAloon [08.11.20]
Microsoft and 343 Industries have made the call to delay the launch of Halo Infinite into 2021.
Console/PC

How to usher more women into leadership roles within the game industry  
by Kris Graft [08.10.20]
At GDC Summer last week, Victoria Setian, sr. producer at Just Cause developer Avalanche Studios, described a three-pronged approach to cultivating female talent, particularly within triple-A studios.
Business/Marketing, Console/PC, Smartphone/Tablet, GDC

Leveraging physical animation to sell Force powers in Jedi: Fallen Order  
by Chris Kerr [08.07.20]
Every Star Wars fan has dreamed of being a Jedi. But what is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Programming, Production, Console/PC, GDC



What should a game publishing agreement look like? (& more!)  
by Simon Carless [08.13.20]
A key part of discoverability is making sure you’re getting the right buzz. And the right publishers can really help with that. Lots of info on this - and more - within!
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

ImMortal Mystique: Mortal Kombat's John Tobias on the Creation and Evolution of a Franchise  
by David Craddock [08.13.20]
John "Saibot" Tobias talks to Arcade Perfect author David L. Craddock about creating the lore and visual style that defined early entries in the Mortal Kombat franchise.
Design Console/PC

Everybody's Gone To The Rapture: Interview with Katherine Collins  
by The Chinese Room [08.13.20]
To mark the fifth anniversary of Everybody's Gone To The Rapture the developers of the game The Chinese Room are re-releasing some of the archived blog posts that coincided with the release of this award-winning title.
Console/PC Indie

Do you have to give up your dreams to make it as an indie dev?  
by Karl Kontus [08.13.20]
How indie developers should treat their game more like a business and why doing market research doesn't mean you have to stop doing what you're passionate about.
Business/Marketing Console/PC Indie

Variation and Fragmentation in Game Music: Game Composers and the Importance of Themes (Pt. 3)  
by Winifred Phillips [08.13.20]
Third of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of fragmentation and variation.
Audio Design Production Console/PC Indie Social/Online


Insomniac Games — Burbank, California, United States
[08.12.20]
Character TD
Insomniac Games is looking for a Character TD

Insomniac Games — Burbank, California, United States
[08.12.20]
Engine Support Specialist
Insomniac Games is looking for an Engine Support Specialist

Insomniac Games — Burbank, California, United States
[08.12.20]
Senior Gameplay Programmer
Insomniac Games is looking for a Senior Gameplay Programmer

Insomniac Games — Burbank, California, United States
[08.12.20]
Lead Gameplay Programmer
Insomniac Games is looking for a Lead Gameplay Programmer

Insomniac Games — Burbank, California, United States
[08.12.20]
Senior Character TD
Insomniac Games looking for a Senior Character TD

Airship Syndicate — Austin, Texas, United States
[08.11.20]
Senior VFX Artist


Airship Syndicate — Austin, Texas, United States
[08.11.20]
Mid to Senior Worldbuilder - Unreal Engine


Disbelief — Chicago, Illinois, United States
[08.10.20]
Senior Technical Artist
Senior Technical Artist

Remedy Entertainment — Espoo, Finland
[08.10.20]
Senior Gameplay Programmer


Remedy Entertainment — Espoo, Finland
[08.10.20]
Senior Programmer (Character Technology team)