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December 15, 2018
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Discord aims to disrupt by opening storefront to devs, offering 90% revenue share
by Emma Kidwell [12.14.18]
Discord announced today that it will be opening up its launcher at cost for all developers, with 90 percent revenue share going back to the developers.
Business/Marketing, Console/PC, Indie

Report: Pokemon Go creator Niantic close to $3.9 billion valuation  
by Chris Kerr [12.14.18]
Pokemon Go maker Niantic could be about to seal a $200 million funding round that would see the company valued at $3.9 billion.
Business/Marketing, Console/PC

Blog: How I faked Desert Child's striking 3D visuals 1
by Chris Kerr [12.13.18]
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PS4, and Steam on December 11. Oscar hit us with the following tech blog on how he 'faked' the game's striking 3D look.
Design, Programming, Art, Console/PC

Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Design, Production, Console/PC, Indie, Video

First-party Switch games are setting new attach rate records for Nintendo 5
by Alissa McAloon [12.12.18]
Nintendo says that the Switch is performing at historic levels for the company, and the attach rates for many of the company’s first-party titles are one such example of that.
Business/Marketing, Console/PC

Come to GDC and see how BioWare shaded the world of Anthem!  
by Staff [12.13.18]
At GDC 2019 you'll get an inside look at how BioWare artists breathe life into Anthem's dynamic seasons, weather events, and time of day using smart shader techniques.
Console/PC

Epic Store to launch cross-platform games services suite  
by Emma Kidwell [12.12.18]
Epic is rolling out many new features for the Epic Games Store beginning in 2019, starting with the launch of a cross-platform games service free for all developers.
Business/Marketing, Console/PC

Blog: An IKEA guide to Steam product pages that simply work 2
by Gamasutra Community [12.12.18]
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing toolbox.
Business/Marketing, Console/PC



Horses, Heists, and Guns... Oh My!  
by Michael Carroll [12.14.18]
An examination of the player motivations that are present within Rockstar's Red Dead Redemption 2.
Design Production Console/PC Social/Online

The Use of Feedback Loops in Dungeons in Phantom Brave  
by Samantha Wheeler [12.14.18]
Constantly challenging dungeons to make characters stronger in Phantom Brave could easily become tedious and boring, but the use of positive and negative feedback loops help keep gameplay interesting.
Design Console/PC

Human values in game design - an approach for designing emergent storytelling 2
by Jakub Stokalski [12.13.18]
This post outlines an approach to game design that focuses on human values underpinning gameplay, and how to use them to craft meaningful conflict, fostering emergent storytelling.
Design Console/PC Serious Indie

PRNGs and Controlling Fate in Video Games 2
by JohnLee Cooper [12.13.18]
Randomness is an important aspect of games, but is often only understood at a surface level by players and designers. This article delves into the details of the properties of Pseudo Random Number Generators and how game designers can make use of them.
Design Programming Console/PC Indie

Kliuless #15: Winner Winner, Epic Dinner  
by Kenneth Liu [12.13.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet


Sucker Punch Productions — Bellevue, Washington, United States
[12.14.18]
Cinematic Animator


Monomi Park — San Mateo, California, United States
[12.14.18]
Senior Game Designer


Sucker Punch Productions — bellevue, Washington, United States
[12.14.18]
Outsource Artist


Sucker Punch Productions — Bellevue, Washington, United States
[12.14.18]
Senior Lighting Artist


Sucker Punch Productions — bellevue, Washington, United States
[12.14.18]
Senior Community Manager


Sucker Punch Productions — Bellevue, Washington, United States
[12.14.18]
Character Outsource Artist


Cold Iron Studios — San Jose, California, United States
[12.13.18]
Console Gameplay Engineer
Cold Iron is seeking an experienced Console Gameplay Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you!

Cold Iron Studios — San Jose, California, United States
[12.13.18]
Infrastructure Engineer
Cold Iron is seeking an experienced Infrastructure Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[12.13.18]
Site Reliability Engineer
Cold Iron is seeking an experienced Site Reliability Engineer to join us in creating a shooter set in the Alien universe for consoles and PC!

Crystal Dynamics — Redwood City, California, United States
[12.13.18]
Senior Data Scientist