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May 22, 2019
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Metro Exodus made back its dev and marketing costs in under 2 months  
by Alissa McAloon [05.22.19]
4A Games' Metro Exodus managed to earn enough to cover both its development and marketing costs by the end of THQ Nordic's Q5.
Business/Marketing, Console/PC

GOG Galaxy 2.0 aims to bridge the platform gap in game communities  
by Alissa McAloon [05.22.19]
The soon-to-be-in-beta client overhaul turns GOG Galaxy into a hub for games and communities spread across multiple launchers and platforms.
Console/PC, Social/Online

The Ouya's game store will close for good in June 1
by Alissa McAloon [05.22.19]
Razer is ending support the game stores for Ouya, Forge TV, and MadCatz Mojo on June 25.
Console/PC

THQ Nordic acquires Gothic and Risen developer Piranha Bytes 1
by Chris Kerr [05.22.19]
The deal includes the development studio and all intellectual property rights, which means Gothic, Risen, and new franchise ELEX will now fall under the THQ umbrella. 
Business/Marketing, Production, Console/PC

Backwards compatibility and streaming key to Sony's next-gen strategy 4
by Chris Kerr [05.21.19]
Sony has detailed its next-gen platform strategy, and it looks like backwards compatibility and cloud streaming tech will be integral to the company's plans.
Business/Marketing, Console/PC

Sony hardware demo showcases speedy next-gen load times and rendering  
by Chris Kerr [05.21.19]
An official video showcasing the performance of Sony's next-gen console compared to the PlayStation 4 Pro has been posted online.
Programming, Production, Console/PC

Game Design Deep Dive: Environmental storytelling in Generation Zero  
by Emil Kraftling [05.20.19]
Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever.
Design, Production, Console/PC

2K cuts off Borderlands 3 pre-orders on PC during Epic Mega Sale 8
by Alissa McAloon [05.20.19]
Publisher 2K has suddenly ended pre-orders for the PC version Gearbox’s upcoming game (and Epic Games Store exclusive) Borderlands 3.
Console/PC, Social/Online



Titan's Environment in 'Afterlight'. A technical Approach  
by Vic Franco [05.22.19]
"Afterlight" has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation. Here it is a technical breakdown about its lighting and environment
Programming Art Console/PC Indie

Why crunch will break the best and brightest in the industry.  
by Mark Lloyd [05.22.19]
The core problem with enforcing crunch is the effect, damage, and loss of capability in the people and teams. Creativity is at the heart of development, and it comes from the people. Smash the team, and you damage everything.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

The Double-Edged Sword of Live Service Games 1
by Josh Bycer [05.22.19]
Live Service has become a goal for developers to continue to support their titles, but it presents some interesting challenges when it comes to the constant development of a game.
Design Production Console/PC Indie

China’s Shark Tank: Gaming Authority Now Requires A Business Plan Before Your Video Game Can Launch  
by Henry Fong [05.21.19]
The new approval process requires you to share extensive information about your game. Not presenting all relevant information could slow the approval process or cause an otherwise China-ready game to be rejected.
Business/Marketing Console/PC Indie Smartphone/Tablet

What are games?  
by Vitor Bulbovas [05.20.19]
In this post I'll talk about what are games, but, more than that, the importance they have in our society.
Design Production Art Console/PC Serious Indie


Sony PlayStation — San Mateo, California, United States
[05.21.19]
Sr. Manager, Competitive Gaming (North America)
Competitive Gaming is an exciting and burgeoning space within the landscape of gaming. As one of the leaders of the gaming industry, PlayStation is focused on the esports business both regionally and globally as a part of the strategic outlook on the future of gaming. The Sr. Manager, Competitive Gaming (North America) will be a senior member of this initiative, responsible for not only assisting in the creation of the overall strategy, but heavily in its execution. This position will touch all aspects of the initiative However, with a focus on driving and executing regional activities and goals. This person will also help to build the overall infrastructure, determining and allocating resource needs, global/ regional governance, cross-functional partnership and advocacy.

Cold War Game Studios, Inc. — Remote, California, United States
[05.21.19]
Level / Encounter Designer


Insomniac Games — Burbank, California, United States
[05.21.19]
User Experience Researcher
User Experience Researcher responsible for assisting in designing and conducting user experience research studies.

Square Enix Co., Ltd. — Tokyo, Japan
[05.20.19]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[05.20.19]
Technical Artist - Cinematics


Insomniac Games — Burbank, California, United States
[05.20.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Sucker Punch Productions — Bellevue, Washington, United States
[05.19.19]
QA Manager


Dream Harvest — Brighton, England, United Kingdom
[05.18.19]
Technical Game Designer


Insomniac Games — Burbank, California, United States
[05.17.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Disbelief — Chicago, Illinois, United States
[05.17.19]
Senior Programmer, Chicago
Senior Programmer