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May 20, 2019
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Game Design Deep Dive: Telling the story without storytelling in Generation Zero
by Emil Kraftling [05.20.19]
Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever.
Design, Production, Console/PC

'Herd' is the word: Developing the Pikmin-inspired The Wild at Heart  
by Aron Garst [05.17.19]
Gamasutra speaks with Moonlight Kids, who aim to expand on the ideas of Nintendo's Pikmin and add their own twist to "herd-like" game design.
Design, Console/PC, Indie

CD Projekt Red talks Cyberpunk 2077 crunch, vows to be 'more humane' to devs 10
by Alissa McAloon [05.17.19]
CD Projekt Red leadership says speaking publicly about crunch acts as a commitment to treat its devs more humanely.
Production, Console/PC, Social/Online

Minecraft has sold 176 million copies in 10 years 1
by Alissa McAloon [05.17.19]
This week marks the 10th anniversary of Minecraft’s very first release and Microsoft now says that the game has sold over 176 million copies worldwide in that decade.
Console/PC, Social/Online

Teething pains for Epic Games Store as publishers opt out of debut 'Mega Sale' 4
by Chris Kerr [05.17.19]
UPDATE The Epic Games Store made a little bit of history yesterday by kicking off its first ever 'Mega Sale,' but it seems some publishers aren't keen to take part.
Business/Marketing, Console/PC

Sony and Microsoft teaming up to develop cloud and AI tech 1
by Alissa McAloon [05.16.19]
Sony and Microsoft had announced a partnership that centers around joint development of cloud tech using Microsfot’s Azure platform, with the goal of supporting their individual game and content-streaming services.
Console/PC, Social/Online

Epic footing the bill for some discounts in the Epic Games Store's first sale 9
by Alissa McAloon [05.16.19]
Epic has launched the Epic Games Store's first big sale event, and the company is chipping in to sweeten the pot for players without cutting into how much devs see from some sales.
Business/Marketing, Console/PC, Indie, Social/Online

Nintendo Switch lifetime sales outstripping the PS4 in Japan  
by Chris Kerr [05.15.19]
The Nintendo Switch has outsold the PlayStation 4 in Japan, despite having being on shelves for three years less.
Business/Marketing, Console/PC



Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Simon Carless [05.17.19]
This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Coding to the Beat - Under the Hood of a Rhythm Game in Unity  
by Graham Tattersall [05.15.19]
Quick guide to some of the programming that goes into creating a rhythm game. The article uses Unity to build a game, but the principles could be applied to most engines.
Audio Design Programming Production Console/PC Indie

The 9 steps of Game Designing  
by Vitor Bulbovas [05.14.19]
In this post, I'll talk about the design process behind a videogame. Hope you enjoy!
Design Production Console/PC Serious Indie

How to Build a Video Game Press Contact List from scratch?  
by Yohann Miniere [05.14.19]
This article was first published on my blog on https://www.indiegamesmarketer.com/blog/ Feel free to comment and to connect with me on Twitter @Longhost_indie. Take care and good read!
Business/Marketing Console/PC Indie Social/Online VR

Kliuless #34: Loot Box Legislation  
by Kenneth Liu [05.14.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet


Sucker Punch Productions — Bellevue, Washington, United States
[05.19.19]
QA Manager


Dream Harvest — Brighton, England, United Kingdom
[05.18.19]
Technical Game Designer


Insomniac Games — Burbank, California, United States
[05.17.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Disbelief — Chicago, Illinois, United States
[05.17.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[05.17.19]
Junior Programmer, Chicago
Junior Programmer

Major League Baseball — New York, New York, United States
[05.17.19]
Senior Engineer, Gaming & VR
Senior Engineer, Gaming & VR

Deep Silver Volition — Champaign, Illinois, United States
[05.17.19]
Senior Animation Programmer


Deep Silver Volition — Champaign, Illinois, United States
[05.17.19]
System Designer (Player Progression)


Insomniac Games — Burbank, California, United States
[05.17.19]
Audio Designer
Insomniac Games - Audio Designer

Bohemia Interactive Simulations — Prague, Czech Republic
[05.17.19]
Lead Game Designer