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July 16, 2019
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The aggressive resource management of Doom Eternal  
by Kris Graft [07.16.19]
The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton.
Design, Console/PC

Respawn will deal with Apex Legends cheaters by making them fight each other 3
by Chris Kerr [07.15.19]
Apex Legends developer Respawn is looking to deter cheating by forcing those who break the rules to play together.
Business/Marketing, Design, Console/PC

Red Candle won't be re-releasing Devotion (yet) following China controversy 1
by Chris Kerr [07.15.19]
Devotion dev Red Candle claims a scandal involving an art asset that mocked Chinese president Xi Jinping has caused "immeasurable harm," and said it won't be re-releasing the game anytime soon.
Business/Marketing, Production, Console/PC

Under fire from game devs, G2A proposes new 'Key Blocker' tool 2
by Chris Kerr [07.12.19]
Under fire key reseller G2A has proposed a new 'Key Blocker' tool to give devs more control over how their titles are resold.
Business/Marketing, Console/PC

How GoldenEye 007 set a new standard for video game AI 1
by Chris Kerr [07.12.19]
One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations.
Business/Marketing, Programming, Console/PC

'Things will go wrong': The challenge of Dauntless' day-one crossplay 1
by Bryant Francis [07.11.19]
Phoenix Labs head of marketing Nick Clifford and lead designer Hunter Howe discuss some of the components that have made Dauntless a crossplay hit.
Design, Console/PC

Gears 5 to drop depictions of smoking after urging from Truth Initiative 7
by Bryant Francis [07.12.19]
The anti-smoking organization Truth Initiative has successfully lobbied Turner's ELeague, Microsoft, and The Coalition to make the Gears franchise tobacco-free going forward.
Business/Marketing, Design, Console/PC

Steam embraces machine learning with interactive recommendation tool 13
by Alissa McAloon [07.11.19]
Valve has launched a new (but experimental) feature for Steam that builds a layer of interactivity onto the storefront’s existing recommendation system.
Business/Marketing, Console/PC, Social/Online

A new type puzzle game COLLOC Dev Blog #2  
by Eiman Tan [07.15.19]
Puzzle indie game is coming to steam July 19, Here is Dev Blog #2
Design Console/PC Indie

Enabling Breakthrough Innovations in the Client-to-Cloud Revolution  
by Neil Schneider [07.15.19]
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Business/Marketing Smartphone/Tablet Indie Serious Console/PC Art Production Programming Design VR

Crowdfunding and Video Games: 2019 Mid-Year Update  
by Thomas Bidaux [07.15.19]
What is the state of Kickstarter for video games in the first half of 2019?
Business/Marketing Console/PC Indie VR

More Than Meets the Eye: The Secrets of Dynamic Difficulty Adjustment 1
by Caleb Compton [07.15.19]
Have you ever played a game that punished you for doing well, or went easy on you when you struggled? That's an example of Dynamic Difficulty Adjustment gone wrong. These systems are everywhere in games, and when done well you'll never know they are there
Design Programming Console/PC

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Simon Carless [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, indie pinball innovation, Dragon Quest Builders 2, and a bunch more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Cold Iron Studios — San Jose, California, United States
Sr. Concept Artist

Insomniac Games — Burbank, California, United States
Sr Character TD/Rigger
We are looking for a Senior Character TD/Rigger at Insomniac Games

Disbelief — Cambridge, Massachusetts, United States
Senior Programmer, Cambridge, MA
Senior Programmer

Cold Iron Studios — San Jose, California, United States
Lead Character Artist

Cold Iron Studios — San Jose, California, United States
Sr. Producer

Sucker Punch Productions — Bellevue, Washington, United States
QA Manager

Tangent Games LLC — Burbank, California, United States
System Designer

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
Senior Animation Programmer
We are looking for an experienced Senior Animation Programmer to join our Programming team in Edinburgh.

Build A Rocket Boy Games — Edinburgh, Scotland, United Kingdom
Gameplay Networking Programmer - All Levels
We are looking for talented Gameplay Networking Programmers at all levels to join our Programming team based in Edinburgh.