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January 18, 2018
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Inside the Harebrained task of reviving Battletech  
by Bryant Francis [01.18.18]
Battletech game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech and its broader implications for strategy game design.
Design, Console/PC, Video

Minecraft chief Matt Booty taking charge of Xbox game dev and publishing  
by Chris Kerr [01.18.18]
Minecraft team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer. 
Business/Marketing, Production, Console/PC

7 notable puzzle-platformers every dev should study 2
by Richard Moss [01.17.18]
The puzzle-platformer (a popular contradiction!) remains a difficult genre to do well, an important one to explore, and a crowded one to enter. Here are 7 examples of games that do all three well.
Design, Console/PC, Indie

Cold Iron Studios acquired by FoxNext Games  
by Alissa McAloon [01.17.18]
Just one year after opening its doors, the game developer Cold Iron Studios has been picked up by FoxNext Games.
Business/Marketing, Console/PC

Tencent enlists Chinese police in the fight against Battlegrounds cheaters 6
by Chris Kerr [01.17.18]
Tencent is working with Chinese police to track down the cheaters and hackers running amok in PlayerUnknown's Battlegrounds
Business/Marketing, Console/PC

Former Motorstorm and DriveClub devs open new indie studio, Wushu  
by Chris Kerr [01.16.18]
A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios. 
Business/Marketing, Console/PC

Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours 3
by Rob Yescombe [01.15.18]
"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
Design, Production, Console/PC, Indie

Devs answer: What were the overlooked gems of 2017? 11
by Alan Bradley [01.12.18]
2017 was a remarkable year for the game industry, and so we wanted to check in with devs (who worked on everything from Spelunky to Tacoma) and ask: what game was overlooked last year?
Design, Console/PC, Indie



Are probabilities ruining your RPG experience?  
by Martin Kolesar [01.18.18]
Wouldn’t it be more fun if we hid the success probabilities of choices in an RPG? In real life, you mostly understand your chances without percentages popping up in front of your face. Here's how we think about the problem when designing Sacred Fire RPG.
Design Console/PC Serious Indie

What to do if your video game art is used in ads without your permission  
by Brandon Huffman [01.18.18]
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Pragmatic and Philosophical Tips for Hobbyist Creators  
by Michael Heron [01.18.18]
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Unblockable: Controller Theories from a Musician  
by Jonah Beck [01.17.18]
Unblockable is a series of argumentative pieces that seek to challenge the ways we think about competitive games. In this piece, I take ideas about controller usage in fighting games and dissect them from the perspective of musical instrument design.
Design Console/PC Social/Online

Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year  
by Tim Merel [01.16.18]
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Toys for Bob / Activision — Novato, California, United States
[01.18.18]
Sr. Software Engineer (Animation) - Toys for Bob - Novato, CA
See job description.

Qualcomm — San Diego, California, United States
[01.17.18]
3D Engine Developer


Shiny Shoe — San Francisco, California, United States
[01.17.18]
Gameplay and Engine Programmer
We are seeking an experienced, self-starting programmer who is excited about the prospect of working on a wide variety of games on a wide variety of platforms.

Square Enix Co., Ltd. — Tokyo, Japan
[01.17.18]
Experienced Game Developer


Insomniac Games — Burbank, California, United States
[01.16.18]
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

Sanzaru Games Inc. — Foster City, California, United States
[01.16.18]
Gameplay Engineer
Sanzaru Games Inc. has an immediate Gameplay Engineer position working on virtual reality, next generation console, and PC games. Only developers who want to craft immersive experiences and bring gameplay to life should apply.

Sanzaru Games Inc. — Foster City, California, United States
[01.16.18]
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Sanzaru Games Inc. — Foster City , California, United States
[01.16.18]
UI Artist
Sanzaru Games is looking for a talented UI Artist to join our development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists. As a UI Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects.

Insomniac Games — Burbank, California, United States
[01.15.18]
Character Artist
Character Artist needed for Insomniac Games!

Insomniac Games — Burbank, California, United States
[01.15.18]
Engine Programmer
Insomniac Games is looking for a Mid to Senior Level Engine Programmer