Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 20, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23  
by Kris Graft [08.25.21]
In this episode of GDC Podcast, recorded earlier this year live at GDC Showcase, Kris Graft and Alissa McAloon talk to Leyla and Soren Johnson, CEO and design director at Offworld Trading Company and Old World developer Mohawk Games.
Business/Marketing, Design, Console/PC, Podcast

Horizon Forbidden West slips to a February 2022 release date  
by Bryant Francis [08.25.21]
Guerilla Games has announced that Horizon Forbidden West will debut in February 2022, a few months after its original 2021 release date.
Business/Marketing, Console/PC

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online

Bungie warns latest Destiny 2 anti-cheat tech could affect performance on PC  
by Chris Kerr [08.25.21]
Bungie is adding BattlEye anti-cheat software to Destiny 2 in a bid to curb cheating, but has warned the integration of the service could affect performance on PC.
Business/Marketing, Console/PC

Deadline approaches for GDC 2022 Core Concepts talk submissions  
by Staff [08.24.21]
Prospective speakers have until August 31, 2021 at 11:59pm PT to send in their submissions for GDC 2022.
Design, Art, Console/PC, GDC



User Research: Look into those Eastern middle-aged players who still play games  
by Yongcheng Liu [12.31.69]
Middle-aged gamers are important in game industry (no offences, but just player research for a specific group). But what are their characteristics? What are their needs for gaming? And how do they choose games?
Business/Marketing Console/PC Social/Online

The "KISS" Dependency Injection Way in Unity  
by Ruben Torres Bonet [12.31.69]
- Are you using a dependency injection system in Unity? - If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes? If the answer to any is NO, this post might ring a bell
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The "KISS" Command Pattern for Unity  
by Ruben Torres Bonet [12.31.69]
Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Hybrid Horizontal-Vertical Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021)  
by Winifred Phillips [12.31.69]
The 4th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing horizontal and vertical music techniques.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet

Rockstar's Quest for the Ultimate Videogame Horse  
by Tommy Thompson [12.31.69]
A good videogame horses is very difficult to get right. But Rockstar games went above and beyond in their efforts for Red Dead Redemption 2
Design Programming Art Console/PC


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Games Writer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Combat Designer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Systems Designer
Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses.

Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Producer
Sucker Punch is looking for a Producer with a passion for video games. The Producer will work with the production team and team leads across all areas of the project to manage the development process, including team scheduling and milestone planning, identifying dependencies and possible workflow blockages, facilitating communication across disciplines and identifying and managing high risk areas of production.

Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Engine Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Audio Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Graphics Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Multiplayer/Network Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Camera Programmer