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May 30, 2020
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The unexpected and creative ways devs are dealing with remote work 1
by Bryant Francis [05.28.20]
The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
Production, Console/PC

The Witcher franchise has crossed 50 million sales  
by Chris Kerr [05.29.20]
The Witcher franchise has sold over 50 million copies worldwide, according to the latest figures from developer CD Projekt Red.
Business/Marketing, Console/PC

Sony to showcase PlayStation 5 titles in digital event on June 4  
by Chris Kerr [05.28.20]
Update: Sony has confirmed it'll be holding a digital event at June 4 to spotlight the "future of gaming" on PlayStation 5
Business/Marketing, Console/PC

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Design, Programming, Art, Console/PC

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Business/Marketing, Design, Production, Console/PC, Podcast

Q&A: Designing the low-key, but highly engaging Wintermoor Tactics Club  
by Bryant Francis [05.27.20]
EVC founder Ben Walker discusses the design decisions behind Wintermoor Tactics Club.
Design, Console/PC

Blog: Why new players matter to indie developers 2
by Gamasutra Community [05.27.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about their new players.
Design, Console/PC

VGDC: Brandon Sheffield's 'All Time Greats' article/video picks 1
by Simon Carless [05.28.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Anniversary of Banner of the Maid: 1 year in the life of Chinese indie devs  
by Li JIAXIN [05.28.20]
On a day like this a year ago, Banner of the Maid was released in China. 9 months before it was released in the West. This 1st anniversary of the game is a great opportunity to stop for a moment and look at the path that brought us here.
Business/Marketing Console/PC

Welcome To The Summer Of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Business/Marketing Design Production Console/PC Indie Social/Online

SOLDAT 1.8 Source Code Released! Its creator “MM” reminisces how the game started 18 years ago  
by Kate Urmanowicz [05.27.20]
One of the most known multiplayer action indie games after a big revival on Steam in April has now opened its source code for the players.
Design Programming Production Console/PC Indie

Where Are You Wasting Your Game’s Memory? (Part 1)  
by Ruben Torres Bonet [05.27.20]
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Remedy Entertainment — Espoo, Finland
Senior Programmer

Remedy Entertainment — Espoo, Finland
Senior Rigging Artist

WarnerMedia — Atlanta, Georgia, United States
Sr. Brand Manager, Adult Swim Games
Serve as brand lead across global markets to lead full marketing life cycle for upcoming video game.

Remedy Entertainment — Espoo, Finland
Senior Gameplay Programmer

Remedy Entertainment — Espoo, Finland
(Senior) Dialogue Designer

Remedy Entertainment — Espoo, Finland
Development Director

Remedy Entertainment — Espoo, Finland
Game Director

Visual Concepts — Foothill Ranch, California, United States
Senior Systems Designer

Heart Machine — Culver City, California, United States
Quality Assurance Manager

Digital Extremes Ltd. — London, Ontario, Canada
Intermediate/Senior FX Artist