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June 28, 2022
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Revisiting Mohawk Games' diversity overhaul - GDC Podcast ep. 23  
by Kris Graft [08.25.21]
In this episode of GDC Podcast, recorded earlier this year live at GDC Showcase, Kris Graft and Alissa McAloon talk to Leyla and Soren Johnson, CEO and design director at Offworld Trading Company and Old World developer Mohawk Games.
Business/Marketing, Design, Console/PC, Podcast

Horizon Forbidden West slips to a February 2022 release date  
by Bryant Francis [08.25.21]
Guerilla Games has announced that Horizon Forbidden West will debut in February 2022, a few months after its original 2021 release date.
Business/Marketing, Console/PC

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online

Bungie warns latest Destiny 2 anti-cheat tech could affect performance on PC  
by Chris Kerr [08.25.21]
Bungie is adding BattlEye anti-cheat software to Destiny 2 in a bid to curb cheating, but has warned the integration of the service could affect performance on PC.
Business/Marketing, Console/PC

Deadline approaches for GDC 2022 Core Concepts talk submissions  
by Staff [08.24.21]
Prospective speakers have until August 31, 2021 at 11:59pm PT to send in their submissions for GDC 2022.
Design, Art, Console/PC, GDC



Deep dive into a game map (and mini-map) design  
by Yongcheng Liu [12.31.69]
This article tries to analyze different maps that are suitable for different types of games, including mini-maps.
Design Console/PC Social/Online Smartphone/Tablet

Game Dev Digest Issue #145 - Level Up  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #145 - Level Up. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie VR

How to make players "good fathers" in game?  
by Yongcheng Liu [12.31.69]
For these "fathers" as the main character, how can they make players who have no relevant life experience to become a qualified "good father" in-game? In this article, I will try to explain this from three aspects: character image, gameplay and narrative.
Design Production Console/PC Social/Online

Late Game Lessons of Live Service Design  
by Josh Bycer [12.31.69]
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.
Design Console/PC Indie Social/Online Smartphone/Tablet

Never Enough Space! Redesigning the inventory system for Unexplored 2  
by Joris Dormans [12.31.69]
Two weeks after the release of Unexplored 2 we’ve redesigned the inventory system as players found it to be too restrictive and too diminishing of the fun of finding treasure during their adventures. In this post Joris Dormans looks back at this pivot.
Design Console/PC Indie


Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.27.22]
Lead Physics Programmer
Lead Physics Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.27.22]
Lead UI Programmer
Lead UI Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.27.22]
Lead Graphics Programmer
we’re looking for a seasoned Lead Graphics Programmer who will oversee state of the art rendering systems in our current and future AAA projects.

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.27.22]
Lead Animation Programmer
Lead Animation Programmer

Remedy Entertainment — Helsinki Metropolitan Area, Finland
[06.27.22]
(Senior) Engine Programmer


Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Animation Programmer
Senior Animation Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Core Systems Programmer
Senior Core Systems Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Physics Programmer
Senior Physics Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior UI Programmer
Senior UI Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Graphics Programmer
Senior Graphics Programmer