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April 20, 2021
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Sony reverses course, will keep PS3, Vita stores online 1
by Bryant Francis [04.19.21]
Sony has announced it will be keeping the PlayStation 3 and PlayStation Vita stores online after public pressure. The PlayStation Portable store was not so lucky.
Business/Marketing, Console/PC

The simplest trailer to make for your Steam page  
by Gamasutra Community [04.19.21]
Valve itself recommends you put your Steam page up as soon as possible, but one major hurdle for first time and hobbyist developers is making a trailer. Here are my recommendations for how to make a minimum viable product Steam trailer.
Business/Marketing, Console/PC, Indie

Hitman and Project 007 developer IO Interactive opens Barcelona studio 1
by Chris Kerr [04.16.21]
Hitman developer IO Interactive has opened a new studio in Barcelona as it continues to scale up.
Business/Marketing, Production, Console/PC

Blog: 7 nudges and manipulative techniques present in Undertale 2
by Gamasutra Community [04.16.21]
This brief article will highlight 7 major manipulations found inside Undertale, and how they influence the player's experience.
Design, Console/PC, Indie

Cyberpunk 2077 dev CD Projekt estimates record revenue for 2020  
by Alissa McAloon [04.15.21]
CD Projekt isn't due to share its full-year financials until April 22, but that hasn't stopped the Cyberpunk and The Witcher developer from sharing a sneak peek at estimated figures ahead of time.
Business/Marketing, Console/PC

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

See how Sucker Punch brought the island of Tsushima to life at GDC 2021  
by Staff [04.15.21]
Sucker Punch's Parker Hamilton will be breaking down the systems that power Ghost of Tsushima's open world at the all-digital GDC 2021!
Design, Console/PC, GDC

Xbox continues gradual removal of Xbox Live Gold from free-to-play games 1
by Alissa McAloon [04.14.21]
Microsoft announced earlier this year that it would stop requiring its paid online play subscription service Xbox Live Gold for free-to-play games, and the console maker is slowly making progress toward that promise.
Console/PC, Social/Online



When demos can radically expand your game's discoverability  
by Simon Carless [12.31.69]
Are game demos good? When you should leave your demo or prologue up for longer? We look at games with standout (but short!) gameplay loops for an answer.
Business/Marketing Design Production Console/PC Indie VR

New Action Shooter - Memory Lost  
by Sergey Kuznecov [12.31.69]
Introduction to readers. Director of a small game studio from St. Petersburg.
Production Console/PC Indie

Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

7 Nudges & Manipulative Techniques present in Undertale 2
by Mattia Podini [12.31.69]
This brief article will highlight 7 major manipulations found inside Undertale, and how they influence the player's experience.
Design Console/PC Serious Indie

Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Combat Designer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Junior Technical Designer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Audio Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Multiplayer/Network Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Gameplay Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Graphics Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Tools and Engine Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Staff Environment Artist
ART - Staff Environment Artist

Sucker Punch Productions — Bellevue, Washington, United States
[04.19.21]
Senior Games Writer
DESIGN - Senior Games Writer