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August 22, 2019
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From concept to doubt to reevaluation: Designing Creature in the Well  
by Bryant Francis, Kris Graft [08.21.19]
Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
Console/PC

Government regulation means Steam China will be a curated platform 4
by Alissa McAloon [08.21.19]
Valve’s most anything goes approach to managing a storefront won’t carry over to the recently announced Steam.
Console/PC, Social/Online

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Steam is heading to China as a separate marketplace  
by Chris Kerr [08.21.19]
Steam is heading to China as a separate marketplace co-created by Valve and Chinese developer-publisher Perfect World.
Business/Marketing, Console/PC

DayZ has ban lifted in Australia following modification 2
by Chris Kerr [08.21.19]
DayZ has been re-approved for release in Australia as a result of modifications made to the survival shooter by developer Bohemia Interactive.
Business/Marketing, Console/PC

Microsoft has no plans to bring Xbox first-party exclusives to other consoles  
by Alissa McAloon [08.20.19]
Microsoft says that Xbox has no plans to bring its existing first-party exclusives to other consoles moving forward, though cross-platform play and progression remain on the table.
Console/PC

ReadySet Heroes is the first Sony-published game to debut on Epic's Games Store  
by Alex Wawro [08.20.19]
The debut of Robot's PS4 co-op dungeon crawler on the Epic Games Store suggests Epic's efforts to lure devs to its young storefront are compelling enough to sway even big, platform-holding publishers.
Business/Marketing, Console/PC

Sony announces it's buying Spider-Man developer Insomniac Games 2
by Bryant Francis [08.19.19]
Sony has announced that it's purchasing longtime PlayStation exclusives developer Insomniac Games.
Business/Marketing, Console/PC



Game stores: you need more real-time charts!  
by Simon Carless [08.20.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Game as a Service: launch models and monetization approaches  
by Oleg Poroshin [08.20.19]
An article about launch models, distribution, and a number of approaches to monetization for Game as a Service. Also some recommendations for successful project management.
Business/Marketing Design Console/PC Serious Smartphone/Tablet

Are Video Games Glorifying Alcoholism? 1
by Jori Hamilton [08.20.19]
Over 65 percent of American adults play video games. Since this population is primarily adults, it's to be expected that many have adult themes, such as drinking, drug use, and sex. Do video games glorify substance abuse and alcoholism?
Business/Marketing Design Programming Console/PC Indie VR

Kliuless #45: Esports Expands  
by Kenneth Liu [08.19.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Cold Iron Studios — San Jose, California, United States
[08.21.19]
Senior Systems Designer


Wizards of the Coast — Renton, Washington, United States
[08.21.19]
Sr Lead Software Engineer - Arena
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.

Cold Iron Studios — San Jose, California, United States
[08.21.19]
Sr. Producer


Cold Iron Studios — San Jose, California, United States
[08.21.19]
Lead Character Artist


Cold Iron Studios — San Jose, California, United States
[08.21.19]
Sr. Concept Artist


Disbelief — Cambridge, Massachusetts, United States
[08.21.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Guerrilla Games — Amsterdam, Netherlands
[08.21.19]
Senior Producer
Our producers are the heart of the studio and ensure all Guerrillas work in sync to deliver the best results within the most ideal timeframe. As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.

Deep Silver Volition — Champaign, Illinois, United States
[08.21.19]
Senior Producer


Deep Silver Volition — Champaign, Illinois, United States
[08.21.19]
Senior Animation Programmer


Deep Silver Volition — Champaign, Illinois, United States
[08.21.19]
Project Manager