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August 4, 2021
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Spelunky, indie life, and finding success with Derek Yu - GDC Podcast Ep. 22  
by Kris Graft [07.29.21]
Spelunky developer Derek Yu joins Gamasutra's Kris Graft and Alissa McAloon in a live GDC Podcast to talk all things Spelunky, how indie game development has changed over the years, and how game development is an exploration of ideas.
Design, Indie, GDC

The faces of 'the creator economy' for DIY games  
by Gamasutra Staff [07.29.21]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

The Stanley Parable, Tacoma, and Minecraft alum join forces for new studio Ivy Road  
by Alissa McAloon [07.29.21]
Annapurna Interactive's showcase today brought news of both familiar and new projects, including the announcement of a new studio working on its first project with Annapurna Interactive's backing.
Indie

Q&A: Defining the detail-driven gameplay of Dyson Sphere Program  
by John Harris [07.28.21]
Dyson Sphere Program tasks players with building an impossibly massive power source capable of saving all of humanity. Here's how a team of five took on a project of planetary scale.
Design, Console/PC, Indie, Video

When Steam wishlists don't convert: a case study  
by Gamasutra Staff [07.26.21]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
Business/Marketing, Design, Console/PC, Indie, Social/Online

Washing the worries away: Inside the surprisingly relaxing design of PowerWash Simulator 3
by John Harris [07.26.21]
"Video games don't need to be antagonistic in order to find an audience, and I think this game and other sims show there is still a huge gap in the market for games that simply offer relaxing escapism."
Business/Marketing, Design, Console/PC, Indie, Video

Multiple Borderlands 3 developers depart Gearbox for indier pastures  
by Alissa McAloon [07.22.21]
Several now-former Gearbox developers are getting in on one of the biggest trends of the 2020s: quitting triple-A to go indie.
Console/PC, Indie

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Audio, Programming, Art, Console/PC, Indie



Monolithic  
by Otanod dp [12.31.69]
Monolithic. Starting simple.
Programming Indie

My first game: How I chose which idea to pursue  
by Lucas Fernandes [12.31.69]
As you ask yourself how will you start your game design career, one common advice given is to make your first game. To follow such advice, it will require a game idea. This article aims to help you forge such an ideia by detailing how I did it.
Design Production Indie

How to Estimate Steam Video Game Sales in 2021?  
by Karl Kontus [12.31.69]
This article lays out a way of estimating how many units any Steam game has sold. It's updating the well known Boxleiter method using the largest dataset to date.
Business/Marketing Serious Indie

Let's Make a CSS Coding Game  
by Thomas Park [12.31.69]
Whether you're curious about the inner workings of web coding games like Flexbox Froggy, or want an eye-catching addition to your web dev portfolio, I'm here to walk you through making simple CSS coding game I call nth-charge.
Design Programming Indie

The faces of 'the creator economy' for DIY games  
by Simon Carless [12.31.69]
Who are the 'creators who aren’t full-time game devs' making popular games and mods for game creation platforms? We explore game discovery by talking to them.
Business/Marketing Design Production Console/PC Indie


Mountaintop Studios — San Francisco, California, United States
[08.03.21]
Data Engineer


Mountaintop Studios — San Francisco, California, United States
[08.03.21]
Senior Gameplay Engineer


Mountaintop Studios — San Francisco, California, United States
[08.03.21]
Senior Engine/Systems Engineer


Mountaintop Studios — San Francisco, California, United States
[08.03.21]
Engineering Manager


DNABLOCK — Los Angeles, California, United States
[08.03.21]
Senior Unreal Developer (C++)


Disbelief — Chicago, Illinois, United States
[08.02.21]
Programmer
Programmer - Chicago, IL

Disbelief — Cambridge, Massachusetts, United States
[08.02.21]
Senior Programmer
Senior Programmer

Legends of Learning — Baltimore, Maryland, United States
[07.30.21]
Senior Gameplay Engineer - $160k - Remote OK
Senior Gameplay Engineer - We are looking for an experienced COMMERCIAL Gameplay Programmer, NOT Learning Game Programmers

Robot Gentleman Sp. z o.o. — Poznan, Poland
[07.29.21]
Senior Gameplay Engineer


Robot Gentleman Sp. z o.o. — Poznan, Poland
[07.29.21]
Writer