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October 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Video Game Deep Cuts: The Astro Genius, Redeemed  
by Gamasutra Staff [10.21.18]
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Square Enix, Schell Games, and more are hiring now!  
by Staff [10.19.18]
Here are just some of the many developers looking for artists, designers, programmers, and more right now on the Gamasutra Job Board.
Design, Programming, Production, Art, Indie, Recruitment

Sixth annual Day of the Devs line-up features over 70 games  
by Emma Kidwell [10.18.18]
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs.
Business/Marketing, Indie, Video

Get a job: Amnesia dev Frictional Games is hiring a Tools Programmer  
by Staff [10.18.18]
Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive.
Programming, Indie, Recruitment

Alt.Ctrl.GDC Inspirations: The award-winning Puppet Pandemonium!  
by Staff [10.18.18]
GDC 2019 seeks your great offbeat controller games for Alt.Ctrl.GDC! The submission deadline is November 30th, and to inspire you we're highlighting some prior standouts -- like Puppet Pandemonium!
Design, Indie

Don't Miss: Designing Dream Daddy's character creator to deepen engagement 2
by Staff [10.17.18]
"It was really important to us throughout the entirety of development of this game that we made something that felt inclusive to as many people as possible."
Design, Console/PC, Indie

Loot Crate now offers a monthly indie game subscription service  
by Alissa McAloon [10.17.18]
Loot Crate is kicking off a $10 monthly subscription service that aims to connect “creative new voices” in indie dev with players.
Console/PC, Indie

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



I did everything "wrong": A first-timer's indie game Kickstarter pre-mortem  
by Patric Fallon [10.22.18]
When crowdfunding a game, there's practically a formula for success. But few first-time creators can follow the formula with limited time, money, and energy. Should aspiring game devs who deviate from those guidelines not bother trying to run a campaign?
Business/Marketing Production Console/PC Indie

Get ready! GitHub Game Off returns November 1st  
by Lee Reilly [10.22.18]
The sixth annual GitHub Game Off–a month-long game jam celebrating open source–returns on November 1st.
Programming Indie

On Meaningful Play: Reflective Play  
by Mars Ashton [10.22.18]
By exploring the capacity for games to initiate "Reflective Play", often derived from "Walking Sims", we explore ways in which the medium can be formed. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.
Audio Design Programming Art Serious Indie

Level Design Tips and Tricks  
by Tom Pugh [10.22.18]
A selection of tips and tricks for Level Design development.
Design Production Art Console/PC Serious Indie

Resurrect (But Reinvent) The Three Act Structure!  
by David Kuelz [10.22.18]
The Three Act Structure is unloved in games, and there's good reason why, but our distaste for it limits us. Dismissing it out of turn keeps us from understanding what our players need and reinventing structure in a way that works for games.
Design Console/PC Serious Indie VR


YAGER Development GmbH — Berlin, Germany
[10.22.18]
Senior Game Designer (f/m)
We are currently seeking a talented and experienced Game Designer for our newly announced project The Cycle.

YAGER Development GmbH — Berlin, Germany
[10.22.18]
Lead Backend Engineer (f/m)
As a Lead Backend Engineer at YAGER you will work on The Cycle (www.thecycle.game), an awesome and exciting match-based FPS with an international team of highly experienced and talented developers that are passionate about their work.

YAGER Development GmbH — Berlin, Germany
[10.22.18]
Senior Dev Ops Engineer (f/m)
As a Senior Dev Ops Engineer at YAGER you will work on The Cycle (www.thecycle.game), an awesome and exciting match-based FPS with an international team of highly experienced and talented developers that are passionate about their work.

Gear Inc. — Hanoi, Vietnam
[10.19.18]
[Vietnam] Senior Game Designer


North Star Digital Studios — Kensington, Maryland, United States
[10.15.18]
Marketing Specialist- Remote or In-house