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November 24, 2020
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Does Apple's 15% platform cut change the game? 3
by Gamasutra Staff [11.22.20]
Apple has announced the App Store Small Business Program, a major change to the flat 30% platform cut for apps and games on iOS App Store. What does it mean for Apple & other game platforms?
Business/Marketing, Design, Production, Console/PC, Indie

Former Ubisoft, EA, and BioWare devs set up shop as indie dev Yellow Brick Games  
by Alissa McAloon [11.23.20]
Four devs from the likes of Ubisoft, Electronic Arts, and BioWare have teamed up to form Yellow Brick Games and take aim at developing indie games with a "craftsmanship approach".
Console/PC, Indie

Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.24.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.
Business/Marketing, Console/PC, Indie

The Last of Us Part II and Hades lead The Game Awards 2020 nominations  
by Alissa McAloon [11.18.20]
This year's roster of nominees includes 95 different games, with categories covering everything from best score and game direction to titles with standout accessibility innovations.
Console/PC, Indie

Prototypes, publishing, pitching, oh my!  
by Gamasutra Staff [11.17.20]
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This and other notable game discovery stories within...
Business/Marketing, Design, Production, Console/PC, Indie

Get a job: Join thatgamecompany as a Gameplay Engineer  
by Staff [11.16.20]
That’s why we’re looking for an exceptional gameplay engineer to join our live team to help craft the most advanced social game on earth
Programming, Indie, Recruitment

Don't Miss: Bad crediting hurts the game industry and muddles history 9
by Staff [11.16.20]
Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry.
Console/PC, Indie, History

Data deep dive: What's the 'long tail' like for Steam games?  
by Gamasutra Staff [11.16.20]
Data deep dive: game devs, if you have X,000 dollars at the end of Week 1 on Steam, how much do you have after Month 1, or Year 1? Survey results within...
Business/Marketing, Design, Production, Console/PC, Indie



6 Mistakes That’ll Drain the “Juice” Out Of Your Game  
by Mike Salyh [11.24.20]
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Design Programming Art Indie

Why are Valve's people saying pre-orders might hurt your sales – hypothesis  
by Piotr Zygadlo [11.24.20]
Why we are being discouraged from doing pre-orders on Steam? Is there a merrit behind it? If so - what is a reason? Some observation from the recent release of Ghostrunner and conclussion or two coming out it.
Business/Marketing Console/PC Indie

A Pre-Post-Mortem About Marketing (5 Lessons Learned)  
by Drew McIntosh [11.24.20]
Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer.
Business/Marketing Indie

What Languages to Localize Your Mobile Game Into  
by Damien Yoccoz [11.24.20]
In order to reach a bigger audience with your mobile game, you will need to carefully consider which languages to localize your game into. Here’s what you should consider when choosing which language to localize your mobile game into.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

Does Apple's 15% platform cut change the game? 3
by Simon Carless [11.22.20]
Apple has announced the App Store Small Business Program, a major and permanent change to the flat 30% platform cut for apps and games on iOS (and I presume the Mac) App Stores. What does it mean for Apple & other game platforms?
Business/Marketing Design Production Console/PC Indie VR


Disbelief — Cambridge, Massachusetts, United States
[11.23.20]
Junior Programmer, Cambridge, MA
Junior Programmer

Lost Boys Interactive — austin, Texas, United States
[11.19.20]
FX/Tech Artist


thatgamecompany — Santa Monica, California, United States
[11.13.20]
Gameplay Engineer


Star Stable Entertainment — Stockholm, Sweden
[11.09.20]
Art Director


Rogue Harbour Game Studio — Vancouver, British Columbia, Canada
[10.27.20]
Game Economy Designer