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Brenda Romero breaks down Empire of Sin's complex relationship system  
by Aron Garst [12.05.19]
Famed game developer Brenda Romero tells us all about the autonomous character interaction system of her upcoming gangster-centric strategy management game, Empire of Sin.
Design, Console/PC, Indie, Video

The $0 marketing game guide 2
by Victoria Tran [12.04.19]
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
Business/Marketing, Indie, Social/Online

Composing a soundtrack to match the intimate game design of Telling Lies  
by Jay Castello [12.03.19]
Accompanying the intimate game design of Sam Barlow's Telling Lies is the striking score by Nainita Desai. Here she explains in detail how she composed music that complements the game's characters, their personalities, and their situations.
Audio, Indie

Pathfinder: Kingmaker dev Owlcat Games raises $1 million to fund new project 1
by Alissa McAloon [12.04.19]
The recently independent studio Owlcat Games has raised $1 million in funding for its next project, the freshly announced Pathfinder: Wrath of the Righteous.
Console/PC, Indie

Here are your juries for the IGF 2020 Narrative, Student, and Visual Art awards!  
by Staff [12.02.19]
The diverse group of devs and industry professionals who make up the juries of the GDC 2020 Independent Games Festival will soon decide the finalists for next year's awards!
Design, Art, Indie, IGF

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
Audio, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Business/Marketing, Production, Indie, Video, Vault

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Business/Marketing, Indie, Social/Online

PixelCast 14, Comics, Live Games, and Personal Challenges...  
by Jeremy Alessi [12.05.19]
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Video: Outer Wilds — Is it my Genre? Trailer Analysis  
by M. Joshua Cauller [12.05.19]
Outer Wilds' precise blend of genre seems impossible to talk about without spoilers, but it can be done: in this trailer analysis video (with transcript)!
Business/Marketing Design Console/PC Indie

Why Good Isn't Good Enough to Be Successful  
by Josh Bycer [12.05.19]
2019 has been another banner year for amazing games being released, but it also shows how hard it is for games to stand out, and why just having a good game isn't enough anymore.
Business/Marketing Design Production Console/PC Indie

How to Attract New Followers to Your Twitch Channel  
by Jori Hamilton [12.05.19]
For the past few years, the streaming website Twitch has been the go-to site for inspiring gamers to show off their gaming prowess and build a following. Here's how you can go about building a following of your own.
Business/Marketing Console/PC Indie Social/Online

My first game developement... a long history  
by youenn thirion [12.05.19]
The story of my first video game. A post with many questions : Why ? How ? When ? What ?
Business/Marketing Design Programming Production Console/PC Indie

Romero Games — Galway, Ireland
Senior 3D Environment Artist

Supergiant Games — San Francisco, California, United States
Engine Programmer at Supergiant Games
Engine Programmer at Supergiant Games

Chatterbug — Berlin, Germany
Virtual Reality Software Developer

Manticore Games — San Mateo, California, United States
Marketing and Branding Director

Manticore Games — San Mateo, California, United States
Software Engineer (All levels)

Giant Army — Remote, Washington, United States
Community Manager and Admin Assistant for Universe Sandbox