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The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: Rendering the mud and water of Spintires:MudRunner 8
by Pavel Zagrebelnyy [11.16.17]
Here we present technical details behind rendering of mud and water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive.
Design, Programming, Art, Console/PC, Indie

The making of 20XX: Listening well and lucking out 7
by Chris King [11.15.17]
We developed 20XX over the course of 4 years, most of which ended up being public via Early Access. We talk about the game's timeline, lessons learned, and how competition affected our development.
Design, Art, Console/PC, Indie

Dev Q&A: Zachtronics team on building personality into puzzles  
by John Harris [11.14.17]
"I think the way to avoid ludo-narrative dissonance is to make it so that your story is your gameplay."
Business/Marketing, Design, Art, Console/PC, Indie, Video

AbleGamers is offering sponsorships to three Train Jam-curious developers  
by Alissa McAloon [11.14.17]
The AbleGamers Foundation is partnering up with Train Jam to help three game developers with disabilities attend both the mobile game jam event and, following the trip, GDC.
Indie

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 1
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Devs sound off on the 2017 Indie Soapbox  
by Staff [11.17.17]
In the course of an hour ten indie devs from around the industry take the stage at GDC 2017 to share what's on their mind, tackling everything from taste (get some!) to self-care to indie rockers.
Business/Marketing, Design, Production, Indie, Video, Vault

Video: How to put out fires and stay creative as a game writer  
by Staff [11.16.17]
At GDC 2017 writers George Ziets, Leanne Taylor-Giles, Chris Avellone, Colin McComb, and Gavin Jurgens-Fyhrie discuss the ins and outs of being a writer in games, from AAA to indie to tabletop.
Design, Console/PC, Indie, Video, Vault



Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 1
by Simon Carless [11.19.17]
This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

I Settle All Video Game Arguments, Part 1: Game Reviews 2
by Jeff Vogel [11.17.17]
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?
Business/Marketing Console/PC Indie Social/Online

A Kickstarter postmortem for The Iron Oath 1
by Nik Mueller [11.17.17]
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
Business/Marketing Indie

Five Weeks in the Wild - Early Access on itch.io 3
by Martin Nerurkar [11.16.17]
On the 10th of October I I started the Nowhere Prophet First Access on itch.io (http://itch.nowhereprophet.com). That was just over five weeks ago so I guess it's time for a look at how that went and how I feel about it.
Business/Marketing Indie

Mud and Water of Spintires:MudRunner 8
by Pavel Zagrebelnyy [11.16.17]
Here we present technical details behind rendering of Mud and Water in Spintires:MudRunner, a driving simulation game, developed by Saber Interactive and published by Focus Home Interactive on Xbox One, PlayStation 4 and PC (Steam).
Programming Console/PC Indie


Titan IM — Port Stephens, New South Wales, Australia
[11.19.17]
Senior Game/Software Programmer


TheWaveVR — Los Angeles, California, United States
[11.18.17]
3D GENERALIST
Positions available in AUSTIN or LOS ANGELES. You'll spend your days modeling, texturing, UV mapping all kinds of assets for TheWaveVR- everything from character concepts, to luminous, interstellar terrain to virtual champagne bottles. You'll dabble a bit in lighting design as well, setting the mood just right in the virtual club. You'll collaborate with our designers on making these spaces feel otherworldly, yet welcoming. You're also comfortable diving into shaders, effects, and making sure it's all optimized and running like butter.

Puppet Master Games — Los Angeles, California, United States
[11.17.17]
Star Trek (Unannounced Game)UI/UX + 2D Artists


Gear Inc. — Hanoi, Vietnam
[11.16.17]
[Viet Nam] Engineering Director


Nickelodeon — New York, New York, United States
[11.13.17]
Senior Vice President, Games, Nickelodeon


Shiny Shoe — San Francisco, California, United States
[11.13.17]
Gameplay and Engine Programmer


Crate Entertainment — Boston Area (or work remotely), Massachusetts, United States
[11.13.17]
Gameplay / Engine Programmer