Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 15, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Discord aims to disrupt by opening storefront to devs, offering 90% revenue share
by Emma Kidwell [12.14.18]
Discord announced today that it will be opening up its launcher at cost for all developers, with 90 percent revenue share going back to the developers.
Business/Marketing, Console/PC, Indie

Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Design, Production, Console/PC, Indie, Video

Get game design tips and tricks from Dead Cells' co-creator at GDC 2019  
by Staff [12.12.18]
Motion Twin's Sebastien Benard will be at GDC to deliver a neat Design track talk about the little things (from controls to particles) that turned out to make Dead Cells a significantly better game. 
Design, Indie, GDC

Watch GDC Play devs hone their game-pitching skills at GDC Pitch 2019!  
by Staff [12.14.18]
If you're coming to GDC 2019 don't miss your shot to participate in GDC Pitch, a special event aimed at helping select participants practice their pitching skills in front of a live audience!
Business/Marketing, Indie

Indie Megabooth is hosting a curated indie game collection on Kartridge  
by Alissa McAloon [12.13.18]
A partnership between the two companies will see past Indie Megabooth games regularly highlighted on Kongregate’s indie game storefront Kartridge.
Console/PC, Indie

Play these 20 unique games at GDC 2019's alt.ctrl.GDC showcase!  
by Staff [12.12.18]
One of these alternative controller games will win the alt.ctrl.GDC Award -- which includes a $3k prize plus a special trophy handmade by game maker Robin Baumgarten -- at the IGF ceremony during GDC!
Design, Console/PC, Indie

Video: Reaching new audiences with Cosmic Top Secret 1
by Staff [12.11.18]
In this GDC talk, the developers behind Cosmic Top Secret share concrete suggestions about reaching new kinds of audiences based on their experience combining film and games.
Design, Indie, Video

Survey shows devs are more concerned over Steam's algorithm 17
by Emma Kidwell [12.10.18]
Indie dev Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities on their opinions about the Steam storefront.
Business/Marketing, Console/PC, Indie

Lessons from La Rana  
by Cole Thatcher [12.14.18]
Here are four lessons I learned while working on my latest game project, La Rana. La Rana is a game developed by fourteen graduate students at SMU Guildhall.
Production Indie

Lessons from Interstellar Racing League  
by Cole Thatcher [12.13.18]
Here are four important lessons I learned about being a producer on a 55 person team.
Production Indie

Human values in game design - an approach for designing emergent storytelling 2
by Jakub Stokalski [12.13.18]
This post outlines an approach to game design that focuses on human values underpinning gameplay, and how to use them to craft meaningful conflict, fostering emergent storytelling.
Design Console/PC Serious Indie

Funding Opportunities for Indie Game Developers - December 2018  
by Colin Macdonald [12.13.18]
Details of opportunities for indie developers - particularly funding opportunities, award entry dates, and conference speaker calls.
Business/Marketing Indie

PRNGs and Controlling Fate in Video Games 2
by JohnLee Cooper [12.13.18]
Randomness is an important aspect of games, but is often only understood at a surface level by players and designers. This article delves into the details of the properties of Pseudo Random Number Generators and how game designers can make use of them.
Design Programming Console/PC Indie

Nerve Software — Dallas, Texas, United States
Senior Software Engineer

CI-VS — Henderson, Nevada, United States
Technical Lead

Jade Ember Studios — Boulder, Colorado, United States
Level Designer

Miami University — Oxford, Ohio, United States
Armstrong Assistant Professor or Lecturer in Game Development

Toadman Interactive — Berlin, Germany
Senior Game Designer
Senior Game Designer for Hardcore Game

Soulbound Studios — Bellevue, Washington, United States
Gameplay Programmer

The Behemoth — San Diego, California, United States
Marketing Coordinator

Petroglyph Games — Las Vegas, Nevada, United States
Sr. Technical Artist - Rigger, Command and Conquer
Petroglyph is seeking an experienced tech artist to join our roster to work on our upcoming AAA titles which currently include a Conan strategy game, and the Command & Conquer series. Become a part of Petroglyph and join in on all the fun!

Weta Digital — Wellington, New Zealand
Layout Environment Artist