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September 21, 2021
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Design, Production, Art, Console/PC, Indie

Deep dive: Shapez.io - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Design, Console/PC, Indie

Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee  
by Joel Couture [08.17.21]
Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this perspective-swapping puzzler.
Design, Console/PC, Indie, Video

Data dive: inside a successful sequel launch  
by Gamasutra Staff [08.16.21]
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
Design, Console/PC, Indie



The Most Useful Thing to Have for a Kickstarter  
by Laura Tallardy [12.31.69]
The secret ingredient to planning out your Kickstarter more efficiently!
Business/Marketing Indie VR

Game Dev Digest Issue #110 - Give your game a makeover  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.
Audio Business/Marketing Programming Art Console/PC Serious Indie Social/Online

Tutorial Design in Puzzledorf: Reflections  
by Stuart Burfield [12.31.69]
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.
Design Console/PC Indie

Marketing Meatball Theory  
by Chris Zukowski [12.31.69]
It is really hard to get anyone to actually buy anything, much less take an action like joining your mailing list or discord. It is even more difficult when you are offering a game that is different, or a bit avant garde. The reason is they don’t know i
Business/Marketing Console/PC Indie

What I Learned From a 14-Year Passion Project  
by Matt Canei [12.31.69]
It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that my mother had passed away after a four-year battle with cancer. It was time to make a game to honor her life and memory...
Design Programming Art Serious Indie


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Engineering Manager


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Senior Engine/Systems Engineer


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Senior Gameplay Engineer


Mountaintop Studios — San Francisco, California, United States
[09.20.21]
Data Engineer


RocketSchas — Las Vegas, Nevada, United States
[08.27.21]
Environmental Artist