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June 27, 2019
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Game Design Deep Dive: Making the 100(!) endings of Reventure  
by Javi Cepa [06.26.19]
Javi Cepa explains the design challenges in making Reventure, a Steam success that has 100 different endings.
Design, Console/PC, Indie, Video

Video: Tips on art directing VFX for stylized games  
by Staff [06.25.19]
In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games!
Design, Art, Console/PC, Indie, Video, Vault

Video: Rapid-fire animation insights from the GDC 2019 Animation Microtalks  
by Staff [06.26.19]
In this GDC 2019 microtalk session 11 experts from Blizzard, BioWare and other industries present a series of rants, raves, observations and wild musings on animation and the game industry as a whole.
Production, Art, Console/PC, Indie, Video, Vault

Don't Miss: Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [06.25.19]
We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster.
Design, Art, Console/PC, Indie

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Learning from the doomed launch of Brigador  
by Staff [06.20.19]
In this 2017 GDC session, Stellar Jockeys' Hugh Monahan dissects the development and release of Brigador from both marketing and design perspectives, to help you learn what went wrong.
Business/Marketing, Indie, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Using email lists for fun, profit, and building your own fan club  
by Staff [06.19.19]
In this 2019 GDC talk, game developer Chris Zukowski explains how to level up your email list, and why a well-run email list can be 5-10 times more effective than Twitter or Facebook!
Business/Marketing, Console/PC, Indie, Video, Vault



Expanding Midgar – Simple Solutions for Satisfying Postgame Content  
by Joshua Hallaran [06.26.19]
Using Final Fantasy VII Remake as a framework for discussion, this post examines some of the ways developers can add value to their RPG beyond the core narrative! Consider simple ideas that can be applied when designing your own endgame/postgame content.
Design Console/PC Indie

Implementing SEO in Video Games  
by Ashley Kreuer [06.24.19]
So we all know Google and other search engines use a variety of optimization techniques. How does that apply to video games? Well the classic example is the shortest path problem. You want your AI whether it be enemies or NPC’s to take the shortest path
Programming Indie

Crowdfunding Without A Graphic Designer  
by Iuliana U [06.24.19]
Should you spend money on a Graphic Designer for your Crowdfunding campaign or can you do it yourself? Let’s find out!
Business/Marketing Art Indie

Tales of a Middling Designer  
by Steven Caywood [06.24.19]
A twenty years experienced game designer reflects on the trials and tribulations of entering the indie scene with a smidge of artistic experience and a dash of programming experience.
Audio Business/Marketing Design Programming Production Art Indie

In Praise of Slow Games  
by Artur Ganszyniec [06.24.19]
When I noticed that my taste in games changed, I started comparing my experiences with friends, colleagues, and strangers. Born from the conversations, is my take on a Slow Gaming Manifesto.
Design Production Serious Indie


Insomniac Games — Burbank, California, United States
[06.26.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Gear Inc. — Hanoi, Vietnam
[06.25.19]
Mobile Games Tools Producer


Behaviour Interactive — Montreal, Quebec, Canada
[06.25.19]
Senior Game Designer


Sweetvine Systems — Santa Clara, California, United States
[06.24.19]
Art Manager


Legends of Learning — Washington, DC, District of Columbia, United States
[06.21.19]
Senior Unity Engineer - $140k - Remote OK
Senior Unity Engineer - $140k - Remote OK

Insomniac Games — Burbank, California, United States
[06.21.19]
User Experience Researcher
User Experience Researcher responsible for assisting in designing and conducting user experience research studies.

Giant Army — Remote, Washington, United States
[06.20.19]
Graphics Developer for Universe Sandbox


No Goblin — Remote OK!, Washington, United States
[05.28.19]
Gameplay Programmer