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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Design, Production, Art, Console/PC, Indie

Deep dive: Shapez.io - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Design, Console/PC, Indie

Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee  
by Joel Couture [08.17.21]
Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this perspective-swapping puzzler.
Design, Console/PC, Indie, Video

Data dive: inside a successful sequel launch  
by Gamasutra Staff [08.16.21]
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
Design, Console/PC, Indie



The state of toxicity in multiplayer games in 2021 and beyond  
by Merridew Smith [12.31.69]
Disruptive players in multiplayer games can damage your online community and studio reputation. I worked with Unity and The Harris Poll to find the latest insights into toxicity in games and uncover how to build healthy communities.
Business/Marketing Production Serious Indie Social/Online

The "KISS" Dependency Injection Way in Unity  
by Ruben Torres Bonet [12.31.69]
- Are you using a dependency injection system in Unity? - If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes? If the answer to any is NO, this post might ring a bell
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The "KISS" Command Pattern for Unity  
by Ruben Torres Bonet [12.31.69]
Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Hybrid Horizontal-Vertical Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021)  
by Winifred Phillips [12.31.69]
The 4th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing horizontal and vertical music techniques.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet

What Dead By Daylight Brings to (and fails) Horror  
by Josh Bycer [12.31.69]
Dead by Daylight is the biggest multiplayer horror game on the market today, but does this game hold up design and monetization-wise in today's market?
Design Console/PC Indie


Threshold Games — Remote, Washington, United States
[12.02.21]
Concept Artist


Red Barrels — MONTREAL, Quebec, Canada
[11.29.21]
UI Programmer, Animator, Level Designer, Game Designer


Tic Toc Games — Burbank, California, United States
[11.29.21]
Mobile Games Producer


Decoy Games — Boston, Massachusetts, United States
[11.29.21]
Senior Unity Technical 3D Artist (Remote/US)
We’re looking for a Full Time Senior Unity Technical 3D Artist with creative and technical expertise to develop challenging visuals in Unity

Graffiti Games — Remote, Remote, Remote
[11.27.21]
Mid/Senior Producer