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June 17, 2021
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Crafting the life-altering, divergent narrative of Across the Grooves  
by Joel Couture [06.17.21]
"...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
Audio, Design, Indie, IGF, Video

Don't buy (Steam games) for me, Argentina...  
by Gamasutra Staff [06.16.21]
So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions about his Steam game’s sales in Argentina. The results? Intriguing...
Business/Marketing, Design, Production, Indie

E3 showcases - what discovery boost do they really give? 1
by Gamasutra Staff [06.14.21]
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...
Business/Marketing, Design, Production, Console/PC, Indie

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Steam's Next Fest offers up 500+ game demos for a single week 1
by Alissa McAloon [06.16.21]
Steam's latest game festival takes a break from the seasonal branding, and brings over 500 game demos to Steam for a limited time.
Business/Marketing, Console/PC, Indie

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Here's what debuted at Geoff Keighley's Summer Game Fest kickoff  
by Bryant Francis [06.10.21]
Here's a brief rundown of all the new titles that debuted at Geoff Keighley's Summer Games Fest kickoff, including Elden Ring. Chet FaliszekChet Faliszek
Console/PC, Indie, E3, Video

Data dive: anatomy of a Steam game launch  
by Gamasutra Staff [06.10.21]
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.
Design, Console/PC, Indie, Smartphone/Tablet



A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How do you feel about the use of drugs and stimulants in the game in general? What interesting drug mechanics have you come across?  
by Paul Salov [12.31.69]
I am making a survival simulator and trying to find a balance between simulating real processes in the human body and their convenient game mechanics.
Programming Production Indie

Don't buy (Steam games) for me, Argentina...  
by Simon Carless [12.31.69]
So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions about his Steam game’s sales in Argentina. The results? Intriguing...
Business/Marketing Design Production Console/PC Indie

Let’s talk about hybrid events  
by Pavol Buday [12.31.69]
Huge shows like gamescom or E3 will feel the same as a local student conference on your notebook where you are watching it. How busy the showcase is, the hum of the environment, nor the scale is not replicable in virtual space.
Business/Marketing Indie

E3 showcases - what discovery boost do they really give? 1
by Simon Carless [12.31.69]
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...
Business/Marketing Design Production Console/PC Indie


Yacht Club Games — Los Angeles, California, United States
[06.15.21]
Mid-Senior Game Designer


Hinterland Studio Inc. — Vancouver/Victoria, British Columbia, Canada
[06.15.21]
Systems Design Lead (Co-Op, Online, New IP)


Moon Studios — Vienna, Remote, Remote
[06.15.21]
Senior Designer
Moon Studios is looking for a Senior Designer!

Disbelief — Cambridge, Massachusetts, United States
[06.11.21]
Programmer
Programmer - Chicago, IL

Disbelief — Cambridge, Massachusetts, United States
[06.11.21]
Senior Programmer
Senior Programmer

Skybound — Los Angeles, California, United States
[06.11.21]
Producer (Games)


Woodbury University — Burbank, California, United States
[06.10.21]
GAME DESIGN INSTRUCTOR


Robot Gentleman Sp. z o.o. — Poznan, Poland
[06.08.21]
Senior Gameplay Engineer


Robot Gentleman Sp. z o.o. — Poznan, Poland
[06.08.21]
Writer


Harmonix Music Systems — Boston, Massachusetts, United States
[05.19.21]
Senior Producer (Remote Option)