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September 22, 2017
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ID@Xbox's Chris Charla offers devs tips on selling their Creators Program games  
by Alex Wawro [09.20.17]
Now that the Xbox Live Creators Program is live, ID@Xbox director Chris Charla shares some tips on how to make sure your self-published game stands out -- in the Xbox Store or anywhere else.
Business/Marketing, Indie

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC

Video: How (and when) to not give up on your game 1
by Staff [09.20.17]
At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Design, Production, Indie, Video, Vault

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Programming, Console/PC, Indie, Video

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
Programming, Production, Console/PC, Indie, Video, Vault

Blog: Exploring the mysterious world of DIY indie marketing 12
by Gamasutra Community [09.19.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Business/Marketing, Indie

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Emerging scene on display at Brazilian Independent Game Festival  
by Jason Johnson [09.15.17]
“We have a responsibility to foster indie games, because we’re never going to have triple-A development in Brazil. If games are going to be strong here, it’s going to be an indie industry.”
Business/Marketing, Design, Console/PC, Indie

Bach, Monsters, and Medicine  
by Pieter Smal [09.21.17]
In this essay, Pieter Smal analyses his soundtrack for the South African indie game Monsters and Medicine.
Audio Indie

Trailer-first playthrough of The First Tree  
by M. Joshua Cauller [09.21.17]
Sometimes, a trailer can only be understood in light of the game itself. So M. Joshua first reviews the trailer for 'The First Tree' before playing-through the game's first introduction; making sense of their relationship with one another.
Business/Marketing Console/PC Indie

The indie games industry is perfect — and that’s the problem!  
by Kenneth Tran [09.20.17]
The principles of economics themselves no longer apply in blanket terms in a real world perfectly-competitive market — this is similar to a black hole in physics.
Business/Marketing Indie

Level Design Lobby - Podcast  
by Max Pears [09.20.17]
I have launched my new podcast about video games. Level Design Lobby FInd out more info
Design Production Art Serious Indie

How much does it cost to develop a videogame? 5
by Michael Hoss [09.20.17]
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

University of California, Riverside — Riverside, California, United States
Tenure Track Assistant Professor in Game Studies
Tenure Track Assistant Professor in Game Studies

Nintendo of America Inc. — Redmond, Washington, United States
Software Engineer, Developer Support (NTD)
Work with third party game developers to solve some of their hardest problems, while also educating new developers on the basics of Nintendo development.

Monomi Park — San Mateo, California, United States
Communications Manager

Monomi Park — San Mateo, California, United States
Game Engineer

Supergiant Games — San Francisco, California, United States
Platforms Engineer at Supergiant Games

Flight School — Dallas, Texas, United States
Game Engineer

UC Davis — Davis, California, United States
Assistant Professor in Game Design

Trendy Entertainment, Inc. — Gainesville, Florida, United States
Design Lead