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October 27, 2021
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We're now at!  
by Kris Graft [08.26.21] will soon automatically redirect to the brand new For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Design, Production, Art, Console/PC, Indie

Deep dive: - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Design, Console/PC, Indie

Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee  
by Joel Couture [08.17.21]
Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this perspective-swapping puzzler.
Design, Console/PC, Indie, Video

Data dive: inside a successful sequel launch  
by Gamasutra Staff [08.16.21]
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
Design, Console/PC, Indie

Reflections on Playtesting and Puzzledorf  
by Stuart Burfield [12.31.69]
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.
Design Console/PC Indie

The Theory of The Place: A level design philosophy for Unexplored 2  
by Joris Dormans [12.31.69]
An outline of the level design philosophy we developed and adapted for Unexplored 2. This philosophy informs our generator and proved to be a great help generating coherent, believable and fun places for the player to explore outside the typical dungeons.
Design Indie

Lobotomy Corporation Teaches the Value of Bad Choices  
by Josh Bycer [12.31.69]
Decision making in videogames is obviously an important aspect of player engagement, but for today's post, I want to talk about how the game Lobotomy Corporation was designed around making the player choose between all the bad options.
Design Console/PC Indie

Game Dev Digest Issue #115 - Shiny New Stuff  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #115 - Shiny New Stuff. The latest from the free weekly #Unity3d/#gamedev newsletter.
Business/Marketing Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

From start to finish: Bringing characters to life in OPUS: Echo of Starsong  
by Scott Chen [12.31.69]
2.5 years of character development pitfalls you can learn to avoid in 5 minutes.
Design Production Art Console/PC Indie

HakJak Studios — Boise, Idaho, United States
Senior Unity Developer
Experienced Unity Developers Wanted (REMOTE: System Engineers, Senior Developers, Gameplay Programmers)

GDevelop — London (remote), England, United Kingdom
Content Creator

Private Division — Seattle, Washington, United States

Monomi Park — San Mateo, California, United States
Senior Game Engineer

Flight School — Dallas, Texas, United States
Interactive Developer (Unreal Engine)

Evening Star — Los Angeles, California, United States
Engine Programmer