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January 18, 2021
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How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing, Design, Production, Console/PC, Indie

Nova Drift: the making of a Steam holiday 'sleeper' hit 1
by Gamasutra Staff [01.11.21]
Nova Drift - arcade space combat roguelite, Geometry Wars meets Asteroids meets randomly generated ‘runs’ - had a really good holiday season sales-wise. But why? We look into it.
Design, Production, Console/PC, Indie

GDC 2021's Core Concepts submissions are closing today  
by Staff [01.11.21]
Today is the last day to submit your talk for GDC 2021's Core Concepts section. Get your submissions in before time runs out!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Business/Marketing, Design, Console/PC, Indie

Video: Audio choreography for battle design  
by Staff [01.08.21]
In this 2017 GDC session, Khris Brown discusses best practices for audio design for video game combat to help players better understand what is going on in the fight around them.
Audio, Console/PC, Indie, Video

Discount strategy: your key post-launch game discovery tool  
by Gamasutra Staff [01.07.21]
So, when your game has been released, how do you get people to keep talking about it or buying it? Discounts are key, but are you looking at comparables, & do you have a methodical strategy?
Business/Marketing, Design, Console/PC, Indie

Don't Miss: 6 ways to make your game more appealing to speedrunners 1
by Bryant Francis [01.05.21]
Take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games.
Design, Indie

Gamasutra's Best of 2020: The top 10 game developers of the year 3
by Staff [01.05.21]
Selecting 10 studios for our top game developers list is difficult every year, but this year was one of the toughest to narrow down.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet



Game Dev Digest Issue #77 - Modelling and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #77 - Modelling and more. The latest from the free weekly #Unity3d/#gamedev newsletter.
Design Programming Art Console/PC Serious Indie Smartphone/Tablet

Compilation Visualizer: Uncover These Iteration Time Killers  
by Ruben Torres Bonet [12.31.69]
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How did Rust make $1 million in Steam revenue in a day - twice?  
by Simon Carless [12.31.69]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Business/Marketing Design Console/PC Indie

How OK/NORMAL meditates on the endless loop stage  
by Matt Morey [12.31.69]
How OK/NORMAL uses an uncharacteristically long segment to harness mundanity and get inside the player's head
Design Indie

Getting your big break - 2021 edition (Video game music composer)  
by Winifred Phillips [12.31.69]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR


Leaftail Labs — Seattle, Washington, United States
[01.12.21]
Software Development Engineer


Jyamma Games SRL — Milano, Italy
[01.12.21]
UI/UX Artist
Develop concepts and the design of the game menus and user interfaces

Disbelief — Cambridge, Massachusetts, United States
[01.11.21]
Junior Programmer, Cambridge, MA
Junior Programmer