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September 17, 2019
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Video: Crafting emergent tragedies in Kitfox's The Shrouded Isle  
by Staff [09.17.19]
In this 2019 GDC session, Kitfox Games' Jongwoo Kim presents a design postmortem of The Shrouded Isle and examines three techniques that designers can use to create emergent tragedies.
Design, Indie, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Recruitment, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Plumbing the depths of open-world space survival sim Empyrion's design 1
by John Harris [09.13.19]
Eleon Game Studios' Christoph Edelmann discusses some of the design and inspiration behind the studio's open-world space survival sim Empyrion, which has built a notable following on Steam.
Design, Indie

Discord cuts games from paid subscription plan after Nitro Games fails to take off  
by Alissa McAloon [09.13.19]
Discord’s monthly Nitro subscription is removing free game offerings from its list of perks, a decision the company says it made because the games offered simply weren’t being played.
Console/PC, Indie, Social/Online

Submit your quirky, offbeat controller games for Alt.Ctrl.GDC 2020!  
by Staff [09.13.19]
Got a cool game that's played with a unique, offbeat controller? Submit it now for Alt.Ctrl.GDC 2020, the seventh annual showcase of games with one-of-a-kind peripherals, contraptions, and novelties!
Design, Indie

Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [09.11.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Design, Console/PC, Indie, Podcast

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

IGF 2020 Inspiration: Grand Prize winner Return of the Obra Dinn  
by Staff [09.13.19]
Get inspired, and then get moving: GDC organizers still accepting submissions for the 2020 Independent Games Festival, but you've gotta get your game in before September 30th!
Design, Indie, IGF



Devs: How do people find your game on the Switch?  
by Simon Carless [09.17.19]
How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Unity Immediate and the Art of Automating Playtests  
by Ruben Torres Bonet [09.17.19]
Learn the basics of the Unity Immediate Window package by solving an important challenge in Game Development: Automating Playtests!
Design Programming Console/PC Indie Smartphone/Tablet

Super Icon - The Long Slow Death of an Indie Studio 1
by Richard Hill-Whittall [09.16.19]
I run a studio called Super Icon Ltd, which I formed back in 2012. This is its story from the beginning through to now, the end.
Business/Marketing Indie

Remember - it’s all about the hooks!  
by Michal Napora [09.16.19]
Hooks. They are those x-factors that grab people’s attention and help you stand out from the crowd. If your game doesn’t have any, then you might be setting yourself up for a bit of a disaster.
Business/Marketing Design Console/PC Serious Indie

How To Write A Kickass Game Description  
by Damien Yoccoz [09.16.19]
Article outline 1 — Anatomy of a great game description (DOs) 2 — Game description mistakes (DON’Ts) 3 — Tips for creative writing
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
[09.16.19]
Game Lead


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[09.13.19]
Experienced Software Engineer


Sago Mini — Toronto, Ontario, Canada
[08.27.19]
Mobile Game Designer - Kids Apps


Sunken Places — West Hollywood, California, United States
[08.26.19]
VR Programmer