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October 23, 2020
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We need to talk about Steam & China  
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing, Design, Production, Art, Console/PC, Indie

What happened with Microsoft's Switch publishing experiments?  
by Gamasutra Staff [10.19.20]
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.
Design, Console/PC, Indie

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Don't Miss: What Nintendo's indie program looked like way back in 2014 16
by Staff [10.23.20]
In this 2014 chat with Nintendo, Gamasutra digs into what Nintendo was doing for independent developers and what sort of indie games it wanted to land on its platforms.
Console/PC, Indie

Don't Miss: The designer is god--or the devil--in The Talos Principle 4
by Staff [10.21.20]
The Talos Principle presents players with theological questions as well as puzzles. 'The Garden of Eden is a perfect fit for a story about creating a new intelligence,' says co-writer Jonas Kyratzes.
Design, Console/PC, Indie

Don't Miss: Crafting GoNNER's modular abilities  
by Staff [10.16.20]
"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities."
Design, Console/PC, Indie

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Don't Miss: The undying allure of the Metroidvania 19
by Staff [10.15.20]
In this timeless 2015 feature, Gamasutra's Christian Nutt speaks to a swath of devs about the "Metroidvania" genre -- what drew them to it, and its potential.
Design, Console/PC, Indie



PlayStation's new (web) store, genre viability & more  
by Simon Carless [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Business/Marketing Design Production Console/PC Indie

Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

We need to talk about Steam & China  
by Simon Carless [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Business/Marketing Design Production Console/PC Indie

Screen Space Reflections in Blightbound  
by Joost van Dongen [10.22.20]
SSR is a fun technique for creating detailed, dynamic reflections in games. This post shows how I implemented SSR into Blightbound and how it works. It also goes into the tricks I used to make it have good performance, have fewer artefacts and look good.
Programming Console/PC Indie

From App Development To Video Games — The Journey to HordeCore  
by Stas Ignatov [10.22.20]
A chat with Portuguese developer Digitality Studios on the journey from app development to HordeCore, the studios' first commercial release.
Business/Marketing Indie


Question — Tiburon, California, United States
[10.22.20]
Level Designer - Unreal - WFH


Disbelief — Cambridge, Massachusetts, United States
[10.22.20]
Junior Programmer, Cambridge, MA
Junior Programmer

Insomniac Games — Burbank, California, United States
[10.17.20]
Character TD
Character TD

The Behemoth — San Diego, California, United States
[10.14.20]
Experienced Network Programmer