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June 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.
Serious

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.
Serious

'This is not okay': EA minces no words on backlash against women in Battlefield 12
by Kris Graft [06.11.18]
"These are people who are uneducated—they don't understand that this is a plausible scenario," EA's Patrick Soderlund tells Gamasutra. "And today gaming is gender-diverse, like it hasn't been before."
Console/PC, Serious, E3

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!
Serious

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isn’t healthy, they will naturally grow to resent the dynamic."
Console/PC, Serious, Indie

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Business/Marketing, Console/PC, Serious

Video: How inequality (both real and virtual) shapes player behavior  
by Staff [05.30.18]
At GDC 2018 game dev Julia Keren-Detar explored how inequality within game systems can change the behavior of players, and how studying these changes can help devs make better design decisions.
Business/Marketing, Design, Serious, Video, Vault

Teachers can now access an educational version of Cities: Skylines  
by Alex Wawro [05.29.18]
Edugaming startup TeacherGaming has teamed up with publisher Paradox Interactive to bring an educational version of Colossal Order's Cities: Skylines city-building game to classrooms around the world.
Business/Marketing, Console/PC, Serious



Think Fair Use Protects you? Think Again…  
by Zac Rich [06.19.18]
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
Programming Production Art Console/PC Serious Indie

What Will the Effect of Instant Gratification Have on Video Games?  
by Peter Smalls [06.18.18]
How much of an impact will it have in the future after already taking over the world of micro-transactions?
Business/Marketing Serious

Penis problems: Designing the erotic user-interface of It is as if you were making love  
by Pippin Barr [06.18.18]
A short essay on making an erotic game with classical user-interface elements and the challenges of avoiding a penis-centric reading of the slider.
Design Programming Art Serious Indie

The Basics of Localization, Part 6  
by Michelle Deco [06.18.18]
Machine translation is a readily available tool for localization teams, but it's probably also not the most ideal. In Part 6 of this series, we’ll take a look at why Google Translate (and other machine translation tools) may not be your best friend.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Finish your game with this one simple lesson  
by Dan Camaro [06.18.18]
Less of a lesson and more of a technique.  We all know that the key to finishing a game is to keep it simple.  We also know, when you're acting as your own product designer and developer it's much harder to put boundaries on what you do.
Design Programming Production Serious Indie


Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Environment Artist


Scientific Games — Las Vegas, Nevada, United States
[06.19.18]
Animator/Graphic Artist III


Funcom — Durham, North Carolina, United States
[06.19.18]
Sr. Tools Programmer
Funcom Inc. is looking for an enthusiastic, talented and versatile Sr. Tools Programmer to join its development team in Durham, North Carolina working on our Live Games. We offer a job in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Funcom — Durham, North Carolina, United States
[06.19.18]
Animation Programmer
Funcom is looking for an enthusiastic, talented and versatile Gameplay and Animation programmer to join its development team in North Carolina, working on a new cooperative online shooter game with a Premium business model using an IP from Heroic Signatures.

Funcom — Durham, North Carolina, United States
[06.19.18]
CoreTech/Console Programmer
Funcom is looking for an enthusiastic, talented and versatile game programmer to join its development team in North Carolina, working on a new cooperative online shooter game with a Premium business model using an IP from Heroic Signatures.

EMBODIED, INC. — Pasadena, California, United States
[06.19.18]
Game Designer


EMBODIED, INC. — Pasadena , California, United States
[06.19.18]
Senior Game Engineer


Cold Iron Studios — San Jose, California, United States
[06.19.18]
Outsourcing Manager
Cold Iron is seeking an experienced Art Outsourcing Manager to join us in creating a shooter set in the Alien universe for consoles and PC! Are you an artist that also has a knack for working with people? Do you revel in intense attention to detail and process management? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.

Cold Iron Studios — San Jose, California, United States
[06.19.18]
Senior Environment Artist
Cold Iron is seeking an experienced Sr. Environment Artist to join us in creating a shooter set in the Alien universe for consoles and PC!

Cold Iron Studios — San Jose, California, United States
[06.19.18]
Principal Environment Artist
Cold Iron is seeking an experienced Principal Environment Artist to join us in working on a shooter in the Alien universe for consoles and PC!