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September 30, 2020
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Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Why gaming companies should be sharing their know-how with brands  
by Victoria Usher [09.29.20]
Gaming is a powerful advertising opportunity. But to sustain growth amid change, organisations throughout the sector must forge closer bonds with brands.
Business/Marketing Serious Social/Online

Monitor Your Memory Usage - By Asset Type & Automatically  
by Ruben Torres Bonet [09.28.20]
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Historians discuss Total War Troy  
by Bob Whitaker [09.28.20]
Historians Bob Whitaker and Kate Cook discuss Troy: A Total War Saga. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.
Console/PC Serious

How to do Facebook Ads for Kickstarter  
by Matthew Olick [09.24.20]
The main challenge with Kickstarter is that you cannot place a pixel on the Kickstarter page itself. So you need to work around this to track your conversions, while maintaining a highly compelling customer journey.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Carrion game/level designer Krzysztof Chomicki on managing amorphousness, gravity and screams  
by Oleg Nesterenko [09.22.20]
Krzysztof Chomicki, game and level designer on Carrion, discusses what it took to create the ultimate monster simulation experience of 2020. Topics covered: MonoGame, physics simulation, controls, interconnected systems, level and puzzle design, etc.
Design Console/PC Serious Indie


New Moon Production — Hamburg, Germany
[09.30.20]
Product Manager (all genders)


Sony PlayStation — Bend, Oregon, United States
[09.29.20]
Lead FX Artist
Bend Studio is looking for a AAA Game Lead FX Artist who will collaborate with the Art Director, VFX Supervisor, and FX team to create consistent, high quality, and performant in-game and cinematic visual FX.

Airship Syndicate — Austin, Texas, United States
[09.29.20]
Mid to Senior Worldbuilder - Unreal Engine
Mid to Senior Worldbuilder - Unreal Engine

Airship Syndicate — Austin, Texas, United States
[09.29.20]
Senior VFX Artist
Senior VFX Artist

Remedy Entertainment — Espoo, Finland
[09.29.20]
Senior Material Artist


Remedy Entertainment — Espoo, Finland
[09.29.20]
Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.29.20]
Animation Director


Remedy Entertainment — Espoo, Finland
[09.25.20]
Development Director


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Cinematic Scripter