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August 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

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Games4EU launches, highlights Brexit's negative impact on UK games industry 2
by Emma Kidwell [08.13.18]
The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
Business/Marketing, Serious

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Business/Marketing, Serious

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chief Jen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.

'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isn’t healthy, they will naturally grow to resent the dynamic."
Console/PC, Serious, Indie

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Business/Marketing, Console/PC, Serious

Being a (pure evil) business developer #5: some post-E3 thoughts  
by Marcin Kaleta [08.10.18]
Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?
Business/Marketing Design Production Console/PC Serious Indie Social/Online

Time vs Progression  
by Gregory Pellechi [08.10.18]
Ever wish you could jump to an early part of a game's story to see what happened? Well there's a good reason that doesn't happen - progression. Time and progress are constraints on narratives that most designers aren't immediately aware of.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework 1
by Krzysztof Solarski [08.09.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR

Story Analysis - Part 3 - Nier & Bonus  
by Nathan Savant [08.07.18]
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.
Design Console/PC Serious

How to do cost-effective QA for your Mobile Games  
by Kaushal Singh [08.06.18]
From successful planning to test execution, the blog gives exclusive insights into QA planning during the project planning phase, as well as building up the optimal QA device matrix in different stages of project for best coverage and successful launch.
Production Serious Indie Smartphone/Tablet

Deep Silver Volition — Champaign, Illinois, United States
Temporary Level Designer

Deep Silver Volition — Champaign, Illinois, United States
Senior Level Designer

Skydance Interactive — Marina Del Rey, California, United States
Art Producer
Our best in class Skydance Interactive VR team is in search of an Art Producer to help our internal and external content teams support the vision of our games and studio future. As an Art Producer, you will work with the Sr. Producer and other Production staff on our content pipeline including cross-functional resources to support each game. If you are process-focused and production minded, we want to hear from you!

Digital Extremes — Costa Mesa, California, United States
PR Manager (Medial Relations)

Skydance Interactive — Marina Del Rey, California, United States
VFX Artist
Skydance Interactive is looking for a talented Sr. Visual Effects Artist to join our VR Game Development Studio. Our ideal teammate is skilled at creating visual effects in Unreal Engine 4, and has a strong understanding of materials and rendering. They should have a strong artistic eye, be technically minded, and have an understanding of game design and how to communicate it with VFX.

Skydance Interactive — Marina Del Rey, California, United States
AI Gameplay Engineer (All-levels)
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels (Jr., Mid. Sr.). In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Capcom Vancouver — Burnaby, British Columbia, Canada
VFX Artist
We are looking for someone that is extremely passionate about realistic real-time visual effects.

Capcom Vancouver — Burnaby, British Columbia, Canada
Senior Rendering Engineer
Senior Rendering Programmer to create and build the graphics of our AAA games in Unreal Engine 4.

Telltale Games — San Rafael, California, United States
Associate Producer

Velan Studios — Troy, New York, United States
Sr. Multiplayer Level Designer