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January 20, 2022
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



The state of toxicity in multiplayer games in 2021 and beyond  
by Merridew Smith [12.31.69]
Disruptive players in multiplayer games can damage your online community and studio reputation. I worked with Unity and The Harris Poll to find the latest insights into toxicity in games and uncover how to build healthy communities.
Business/Marketing Production Serious Indie Social/Online

The "KISS" Dependency Injection Way in Unity  
by Ruben Torres Bonet [12.31.69]
- Are you using a dependency injection system in Unity? - If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes? If the answer to any is NO, this post might ring a bell
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The "KISS" Command Pattern for Unity  
by Ruben Torres Bonet [12.31.69]
Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Slicing up the Hyper Casual Pie  
by MARTIN MACMILLAN [12.31.69]
Many perfectly good games get abandoned which have decent revenue potential, but fall victim to how the entire hyper-casual market works, and end up on the scrap heap.
Business/Marketing Programming Serious Indie

Game Dev Digest Issue #117 - Improving Visuals and Using Real-World Data  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #117 - Improving Visuals and Using Real-World Data. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie Social/Online Smartphone/Tablet


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Cinematic Animator
ANIMATION - Senior Cinematic Animator

Cryptic Studios — Los Gatos/Remote Optional, California, United States
[01.20.22]
Staff Technical Producer


Cryptic Studios — Los Gatos/Remote optional, California, United States
[01.20.22]
Senior Infrastructure Software Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Games Writer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Combat Designer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Senior Systems Designer
Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses.

Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Producer
Sucker Punch is looking for a Producer with a passion for video games. The Producer will work with the production team and team leads across all areas of the project to manage the development process, including team scheduling and milestone planning, identifying dependencies and possible workflow blockages, facilitating communication across disciplines and identifying and managing high risk areas of production.

Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Engine Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.20.22]
Audio Programmer