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August 12, 2020
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PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Business/Marketing, Console/PC, Serious



Pandemic Impacts: How are you feeling today?  
by Andre Faure [08.12.20]
I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Oops... Are Your Unity Sprites Too Tight? 1
by Ruben Torres Bonet [08.11.20]
Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #56 - Level Design, UI, VFX and more  
by Mike Marrone [08.10.20]
Game Dev Digest Issue #56 - Level Design, UI, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Foreign Developers Can Only Hope to Reach China with Mobile Games - Here's Why  
by Daniel Camilo [08.10.20]
China recently approved 28 imported games to be released in the country. 24 are for mobile. And some of the select few are quite surprising. Let's take a look at the impact for developers, publishers, and gamers.
Business/Marketing Console/PC Serious Smartphone/Tablet

Where Games Are Heading: The Next Decade in Creativity  
by Andrew Dang [08.10.20]
A Peek at Tomorrow: 5 Macro Trends in Gaming What will the world of games look like over the next ten years? Dive into games as creative tools, the expansion of platform services, future development of talent, and more.
Business/Marketing Console/PC Serious Social/Online Smartphone/Tablet


Insomniac Games — Burbank, California, United States
[08.12.20]
Character TD
Insomniac Games is looking for a Character TD

Insomniac Games — Burbank, California, United States
[08.12.20]
Engine Support Specialist
Insomniac Games is looking for an Engine Support Specialist

Insomniac Games — Burbank, California, United States
[08.12.20]
Senior Gameplay Programmer
Insomniac Games is looking for a Senior Gameplay Programmer

Insomniac Games — Burbank, California, United States
[08.12.20]
Lead Gameplay Programmer
Insomniac Games is looking for a Lead Gameplay Programmer

Insomniac Games — Burbank, California, United States
[08.12.20]
Senior Character TD
Insomniac Games looking for a Senior Character TD

Airship Syndicate — Austin, Texas, United States
[08.11.20]
Senior VFX Artist


Airship Syndicate — Austin, Texas, United States
[08.11.20]
Mid to Senior Worldbuilder - Unreal Engine


Robot Entertainment — Plano, Texas, United States
[08.10.20]
Senior VFX Artist
Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join our team. This individual will be responsible for creating VFX across a variety of game platforms. This is an excellent opportunity for someone with game industry experience looking for new challenges, including mentoring junior staff, and developing leadership skills.

Disbelief — Chicago, Illinois, United States
[08.10.20]
Senior Technical Artist
Senior Technical Artist

Remedy Entertainment — Espoo, Finland
[08.10.20]
Senior Gameplay Programmer