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January 23, 2019
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Come see this fantastic lineup of films at the 2019 GDC Film Festival!  
by Staff [01.23.19]
Across the three days a wide range of documentaries and other filmed material based around the video game medium will be screened, some for the very first time -- so don't miss it!
Console/PC, Serious, GDC

Hey parents, now's the time to register for childcare at GDC 2019  
by Staff [01.09.19]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Serious, GDC

Unity opens $25k contest for in-dev games with meaningful impact  
by Emma Kidwell [01.07.19]
Unity has announced its first annual Unity for Humanity contest, where one developer will be awarded $25,000 in funding to help bring their project to fruition. 
Design, Console/PC, Serious

Call of Duty developer Infinity Ward evacuated after bomb threat 1
by Emma Kidwell [12.13.18]
Infinity Ward, the Los Angeles-based developer behind multiple Call of Duty games, evacuated employees today following a bomb threat.
Business/Marketing, Serious

Applications are now open for GDC 2019's low-income free pass program!  
by Staff [12.13.18]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2019 passes that will be given away (via lottery) as part of a special low-income GDC pass program!
Serious, GDC

Unity offers guidelines for what it considers ethical AI design 1
by Alex Wawro [11.28.18]
While these are just Unity's suggestions, they may help jumpstart some useful conversations within game development teams about how and why advanced AI tools and applications are used. 
Programming, Serious

Video: How to design games for game developers  
by Staff [11.05.18]
In this GDC 2012 talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain, but also to teach the fundamentals of game design.
Design, Serious, Video

Come to GDC 2019 for expert insight on fashion in games & designing for the colorblind  
by Staff [10.24.18]
2019 may still feel far away, but GDC 2019 organizers are already lining up great stuff for next year's show -- including these two great Advocacy talks, one on fashion and the other on colorblindess!
Console/PC, Serious, GDC



Demystifying CVAA 2
by Ian Hamilton [01.23.19]
The final waiver for CVAA compliance expired on Dec 31st, but awareness and understanding of that means still isn’t where it could be. This post aims to help.
Business/Marketing Smartphone/Tablet Social/Online Indie Serious Console/PC Production Programming Design VR

Mindful Jargon  
by Michael Heron [01.23.19]
This post discusses jargon in game rhetoric - how it creates inaccessibility even as it underlines membership in a community. Some thoughts are presented on the use of mindful jargon in our discourses with other people.
Business/Marketing Design Serious

A Morale Victory Part 2: Making Choices Matter  
by Caleb Compton [01.22.19]
Last week we talked about the first component of maintaining player morale - avoiding the hopelessness that comes when you have no chance of winning. This week we look at the second piece - making players feel that their strategic decisions matter.
Design Console/PC Serious Indie Smartphone/Tablet

Advanced UX Prototyping: Next Gen. Prototyping for Games & Apps.  
by Om Tandon [01.17.19]
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.
Design Production Art Console/PC Serious Social/Online Smartphone/Tablet

Kliuless #19: An Improbable Dispute with Unity and Epic  
by Kenneth Liu [01.17.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR


Deep Silver Volition — Champaign, Illinois, United States
[01.23.19]
Mid/Senior Multiplayer Programmer


FoxNExt Games — San Jose, California, United States
[01.23.19]
Senior Narrative Designer


Robot Entertainment — Plano, Texas, United States
[01.23.19]
Technical Artist -- Rigging/Pipeline/Tools


Schell Games — Pittsburgh, Pennsylvania, United States
[01.23.19]
Senior Technical Artist


Deep Silver Volition — Champaign, Illinois, United States
[01.23.19]
Senior Project Manager


Insomniac Games — Burbank, California, United States
[01.23.19]
Sr. Dialogue Coordinator
Insomniac Games - Sr. Dialogue Coordinator

Insomniac Games — Durham, North Carolina, United States
[01.23.19]
Environment Artist
Insomniac Games - Environment Artist

Insomniac Games — Burbank, California, United States
[01.23.19]
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist

Insomniac Games — Durham, North Carolina, United States
[01.23.19]
Designer
Insomniac Games - Designer

Within — Los Angeles, California, United States
[01.22.19]
Engineering Lead (Mobile)