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Obituary: Dragon Ball and Metal Gear Solid voice actress Hiromi Tsuru  
by Alissa McAloon [11.17.17]
The Japanese voice actress behind Yakuza 0's Reina and the Dragon Ball character Bulma has passed away at the age of 57.
Serious

Game Developers Conference 2018 debuts 'Vision Track' with Pixar talk  
by Staff [11.15.17]
GDC 2018 is re-introducing its Vision Track - a series of mini-keynotes featuring great speakers and forward-thinking companies (like Pixar!) discussing the future of the game industry.
Serious, GDC

Game Developers Conference announces the inaugural GDC Film Festival  
by Staff [11.14.17]
The Festival will include onstage Q&As with film-makers, and game producer/designer and journalist Mathew Kumar (Sound Shapes) will be MC-ing the festival and co-programming the featured films.
Serious, GDC

Staffers stage walkout at IGN over mismanagement of sexual harassment claims 4
by Alex Wawro [11.13.17]
Update It's a significant display of solidarity on the part of IGN workers, one that may impact the outlet's ability to cover and talk about games in the manner to which devs have become accustomed.
Serious

Come to GDC 2018 for real talk on staying creative in difficult times  
by Staff [11.09.17]
Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Telltale Games lays off 90 employees 9
by Alissa McAloon [11.07.17]
The developer has laid off 25 percent of its workforce as part of a company-wide restructuring effort.
Serious

Overwatch devs aim to combat toxicity with a dedicated 'strike team' 4
by Alex Wawro [11.06.17]
In a new interview with Kotaku, Overwatch game director Jeff Kaplan explains why Blizzard now has a dedicated "strike team" focused on combating toxicity in the game -- and what they plan to do.
Serious, Social/Online

Video: A game dev's guide to staying satisfied and mentally healthy  
by Staff [11.03.17]
At GDC 2017, psychiatric care professional Dr. Jennifer Hazel and Framed game dev Joshua Boggs  explored the issue and offered some tips on how to remain well while working in games.
Console/PC, Serious, Indie, Video, Vault



Designing ‘Organic’ Difficulty: A Cognitive Neuropsychology Approach (1: Introduction)!  
by Ashton Philip Kehnscherper [11.16.17]
Current difficulty systems often focus on fixed metric manipulation to appease players when it comes to difficulty, but through the use of a different cognitive neuropsychology lens, can a more 'organic' method to game design and difficulty be produced?
Business/Marketing Design Serious

Defining mid-core games and why they matter 2
by Maciej Biedrzycki [11.15.17]
There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If you’ve ever wondered what it’s all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.
Business/Marketing Design Console/PC Serious Indie Smartphone/Tablet

From Linear to Adaptive: A Deeper look into Elias Studio 3 MIDI Capabilities  
by Theo Nogueira [11.14.17]
After writing my last blog on my transition to Adaptive Music and how I fell in Love with Elias Studio, I decided to go a bit deeper.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR

From Linear to Adaptive - How a Film Composer fell in love with Adaptive Music  
by Theo Nogueira [11.14.17]
At the Game Developers Conference (GDC) in San Francisco, I was introduced to the adaptive music tool for game composers, Elias. They showed me the newly introduced MIDI capabilities, and I began to think about how it compared to other middleware.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Great Gaming Companies that are Not Around Anymore  
by Michael Smith [11.13.17]
These game companies made some top titles, but for whatever reason they became defunct and are now no longer.
Business/Marketing Production Serious


Wargaming America, Inc. — Emeryville, California, United States
[11.17.17]
Senior Data Analyst
The Senior Data Analyst for World of Warships position requires a person who is adept at thinking strategically while utilizing cutting edge data analytic techniques. The person in this role is the lead member of the Business Analytics team in Emeryville. This position reports to the Director of Business Planning & Analysis in Emeryville; also a member of Wargaming’s Global Analyst Network. The analyst will be dedicated to World of Warships analytics requests.

2K — Novato, California, United States
[11.17.17]
LEAD TOOLS AND PIPELINE ENGINEER
We Need Someone to own and begin efforts at building and planning tools and pipeline for our development. You will work closely with artists and designers to develop tools that both enable their work and make it more efficient. You will be working across pipeline and in the Unreal Editor to build new tools and make existing tools better.

2K — Novato, California, United States
[11.17.17]
LEAD AI ENGINEER
We Need Someone to lead development of our AI Systems in a strongly narrative and systemic game. We have high ambitions for tying AI and storytelling together and it will be your responsibility to crystallize that ambition and design the AI systems from the ground up. You will be in close collaboration with Design leadership to flush out the designs for world AI systems, NPC archetypes, and AI behaviors. You will lead the AI team in achieving those objectives. You will also be expected to help push our conception of what is possible in this arena doing as much to advance the ambition as you will attempt to build it.

2K — Novato, California, United States
[11.17.17]
LEAD GAMEPLAY ENGINEER
We Need Someone to lead development of our gameplay systems in a strongly narrative and systemic game. You will work closely with design to advance and implement the vision for the gameplay systems. In this role you will sit across the intersection of design, engineering, animation, audio and user experience. You will be expected to be fluent across all of these disciplines and be able to help everyone achieve their respective ambitions. We believe that a truly good gameplay engineer is one of the hardest positions to find and we hope that you are that person.

2K — Novato, California, United States
[11.17.17]
TECHNOLOGY DIRECTOR - CORE SYSTEMS
We Need Someone to lead and direct our core engineering team. You will be a vital member of the team's leadership team and co-direct the engineering team with the Gameplay Technology Director. The pair of you can work out the details of exactly who owns which system but nominally yours might include: rendering, animation, pipeline, tools, and any new core systems that we require. You will be responsible for collaborating with the rest of the leadership team and, through those conversations and your own inspiration, helping to set and sell the vision for the engineering department.

voidALPHA, Inc. — Emeryville, California, United States
[11.17.17]
Software Developer


Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[11.17.17]
Senior Technical Artist
The Bartlet Jones Supernatural Detective Agency is looking to expand it’s art and animation team by adding a motivated and capable Senior Technical Artist. The individual selected for this role will play a key part in helping to streamline and optimize the content creation pipeline for a new game we are working on in the Unreal 4 Engine. If you are an Unreal expert and a systems thinker that takes pride in how quickly an artist can integrate and polish their world-class content ingame, read on!

Pixel Pool — Portland, Oregon, United States
[11.17.17]
Software Engineer


Puppet Master Games — Los Angeles, California, United States
[11.17.17]
Star Trek (Unannounced Game)UI/UX + 2D Artists


Kutztown University — Kutztown, Pennsylvania, United States
[11.17.17]
Applied Digital Arts Tenure Track Faculty Position