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October 31, 2020
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Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Game Dev Digest Issue #68 - Retro Inspired, Procedural Animations, and more!  
by Mike Marrone [10.30.20]
Game Dev Digest Issue #68 - Retro Inspired, Procedural Animations, and more! The latest from the free weekly Unity3d/gamedev newsletter. Read/subscribe at h
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

What skills do you need to become a professional game developer?  
by Dan Reut [10.29.20]
To become a professional game developer, I’m advocating that it is important to have an understanding of how each element works, and the best way is to master 7 major game development skills.
Production Serious Indie Social/Online

Are regulations against in-game purchases a violation of freedom?  
by Daniel Stanford [10.29.20]
Should governments be allowed to infringe on rights of grown up gamers or are adults to make their own decisions and take responsibility for them? Restrictions in games are happening and I want to discuss if it’s justified.
Business/Marketing Design Serious

Reworking PUNCH-OUT!! for Mobile: An Extremely Deep Dive into Election Year Knockout  
by Benjamin Ritter [10.26.20]
Literally every design decision in excruciating detail. Our goal: Zero compromises to gameplay or humor.
Business/Marketing Design Programming Art Console/PC Serious Indie Smartphone/Tablet

How Player Feedback Completely Changed Hero Syndrome  
by Jacob Jameson [10.26.20]
Take two genres that I really enjoy and fuse them into one. A new twist on existing mechanics and ideas. This turned out to be a big mistake and I alienated my target audience. After a long process, my game is now a much different (better) game.
Business/Marketing Production Console/PC Serious Indie Social/Online


Camouflaj — Bellevue, Washington, United States
[10.31.20]
Senior Graphics Engineer


Camouflaj — Bellevue, Washington, United States
[10.31.20]
Animation Engineer


Insomniac Games — Burbank, California, United States
[10.30.20]
Technical Artist
Technical Artist

University of Utah — Salt Lake City, Utah, United States
[10.30.20]
Assistant Professor (Lecturer)


Deep Silver Volition — Champaign, Illinois, United States
[10.30.20]
Junior Gameplay Programmer


Remedy Entertainment — Espoo, Finland
[10.30.20]
UX Designer


The Gearbox Entertainment Co. — Frisco, Texas, United States
[10.29.20]
Enemy Designer
Enemy Designer

The Gearbox Entertainment Co. — Frisco, Texas, United States
[10.29.20]
Senior Visual Effects Artist
Senior Visual Effects Artist

Sucker Punch Productions — Bellevue, Washington, United States
[10.29.20]
Narrative Writer
DESIGN - Narrative Writer

Sucker Punch Productions — Bellevue, Washington, United States
[10.29.20]
Outsource Artist