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February 18, 2020
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PSA: Now's the time to book your GDC 2020 accommodations!  
by Staff [02.14.20]
Hey game makers, if you're expecting to attend the Game Developers Conference in San Francisco next month, please make sure to book your travel and accommodations sooner rather than later!
Business/Marketing, Serious, GDC

Reminder: Now's the time to register for GDC 2020 childcare!  
by Staff [02.13.20]
Just a quick reminder that if you're coming to GDC 2020 next month and you want to take advantage of the on-site childcare service, the advance deadline to register is this Monday, February 17th!
Serious, GDC

Come to GDC for an inside look at a secret game that helped win WWII  
by Staff [02.12.20]
The story of how young women designed a game to help the Allies win WWII is remarkably well-told in Simon Parkin's new book, and now he's coming to GDC to share rare insights into the game's design!
Design, Serious, GDC, History

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

GDC State of the Industry: Game devs shifting focus to next-gen consoles 1
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Main Stage returns for 2020 with marquee talks on game dev's social impact!  
by Staff [01.22.20]
This multi-part presentation about the impact of games and game dev will be delivered at GDC 2020 in March by three esteemed game creators: Osama Dorias, Ziba Scott, and Lyndsay Pearson!
Console/PC, Serious, Indie, GDC

Video: How to talk about games with those who don't approve  
by Staff [01.16.20]
In this 2019 GDC talk educators Lindsay Grace, Mia Consalvo, Roger Altizer, and Andy Phelps provide devs with the facts they need to competently reply to those opposed to the game industry.
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet, Video, Vault



The Little-Known Secrets of Unity Oculus CPU/GPU Performance Levels  
by Ruben Torres Bonet [02.18.20]
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
Programming Console/PC Serious Indie Smartphone/Tablet VR

How AlphaStar Became a StarCraft Grandmaster  
by Tommy Thompson [02.13.20]
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work?
Design Programming Console/PC Serious

PixelCast 24, Jasmine Greene, Luminosity, Tortuga Racing, The Painter's Apprentice...  
by Jeremy Alessi [02.13.20]
In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam...
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

05 Pro Business and Marketing Tips for Game Developers 1
by Andre Faure [02.13.20]
Here are 05 tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Squeeze These Last Milliseconds With CPU Time Slicing  
by Ruben Torres Bonet [02.12.20]
The common wisdom says "profile, optimize, repeat". Let me warn you: this won't always work. When you're done optimizing your low-hanging fruits, gains of 0.1 milliseconds/week become normal. This is when CPU Time Slicing can save your project.
Programming Console/PC Serious Indie Smartphone/Tablet VR


Tenacious Entertainment — Bellevue, Washington, United States
[02.18.20]
UI Artist / Designer


ArtCraft Entertainment, Inc. — Austin, Texas, United States
[02.18.20]
ENVIRONMENT ARTIST
ENVIRONMENT ARTIST

Double Fine Productions — San Francisco, California, United States
[02.18.20]
Multiplayer Programmer
Multiplayer Programmer for Double Fine, San Francisco

Double Fine Productions — San Francisco, California, United States
[02.18.20]
Senior Gameplay Programmer
Senior Gameplay Programmer for Double Fine, San Francisco

Double Fine Productions — San Francisco, California, United States
[02.18.20]
Gameplay Programmer
Gameplay Programmer for Double Fine, San Francisco

Disbelief — Cambridge, Massachusetts, United States
[02.18.20]
Programmer
Programmer

Insomniac Games — Burbank, California, United States
[02.18.20]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

Insomniac Games — BURBANK, California, United States
[02.18.20]
Sr Outsourcing Artist
Insomniac Games is looking for Senior Outsourcing Artists

Insomniac Games — Burbank CA or Durham NC, California, United States
[02.18.20]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

AfterThought — Henderson, Nevada, United States
[02.18.20]
Unreal Engine 4 Programmer
Use C++ and Unreal Gamplay framework, create new and modify pre-existing gameplay systems for a multiplayer environment.