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Learn the ins and outs of FDA approval for VR/AR games at XRDC!  
by Staff [10.19.18]
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
Serious

Video: How studios can set up accessibility-centric spaces  
by Staff [10.09.18]
In this GDC 2018 talk, Mixer's Tara Voelker and 343 Industries' Brannon Zahand discuss the value of a dedicated inclusive technologies space at Microsoft.
Business/Marketing, Production, Serious, Video

Learn about AR and VR's unique therapeutic potential at XRDC 2018!  
by Staff [09.20.18]
Come out to XRDC in San Francisco next month to learn from leaders at forefront of therapeutic VR/AR aps about treating chronic pain, improving mood with neurofeedback, and more!
Serious

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Design, Console/PC, Serious, Indie, Video, Vault

At XRDC, study the healing effects of swimming with VR dolphins!  
by Staff [09.18.18]
Come out to XRDC next month and see Dolphin Swim Club's Marijke Sjollema & Benno Brada break down how the Club (a nonprofit that crafts therapeutic VR experiences) works and what it's learned!
Design, Serious

Games4EU launches, highlights Brexit's negative impact on UK games industry 3
by Emma Kidwell [08.13.18]
The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
Business/Marketing, Serious

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Business/Marketing, Serious

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chief Jen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious



Less is (Still) Less: AC: Odyssey’s Exploration Mode and Time-Wasters  
by Dave McLeod [10.22.18]
Where do we draw the line between bloat and exploration in open-world games?
Design Serious

On Meaningful Play: Reflective Play  
by Mars Ashton [10.22.18]
By exploring the capacity for games to initiate "Reflective Play", often derived from "Walking Sims", we explore ways in which the medium can be formed. Part of a series exploring topics from Michigan State University's Meaningful Play Conference.
Audio Design Programming Art Serious Indie

Level Design Tips and Tricks  
by Tom Pugh [10.22.18]
A selection of tips and tricks for Level Design development.
Design Production Art Console/PC Serious Indie

Historians discuss Assassin's Creed Odyssey 1
by Bob Whitaker [10.22.18]
Historian Bob Whitaker talks with Dr. Kate Cook about Assassin's Creed Odyssey. Topics include the Peloponnesian War, life in Athens and Sparta, women in ancient Greece, and the importance of the arts and artists in Athenian society.
Console/PC Serious

Resurrect (But Reinvent) The Three Act Structure!  
by David Kuelz [10.22.18]
The Three Act Structure is unloved in games, and there's good reason why, but our distaste for it limits us. Dismissing it out of turn keeps us from understanding what our players need and reinventing structure in a way that works for games.
Design Console/PC Serious Indie VR


Experius — Culver City, California, United States
[10.22.18]
Unreal 4 Environment Artist


Deep Silver Volition — Champaign, Illinois, United States
[10.22.18]
Studio Programming Director


Deep Silver Volition — Champaign, Illinois, United States
[10.22.18]
Studio Art Director


Deep Silver Volition — Champaign, Illinois, United States
[10.22.18]
Studio Design Director


Deep Silver Volition — Champaign, Illinois, United States
[10.22.18]
Studio Production Director


Wevr — Venice, California, United States
[10.22.18]
Senior Engineer - Unreal Engine
Wevr is hiring a Senior Unreal Engine Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Shader Engineer
Wevr is hiring a Shader Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Senior Game Engineer
Wevr is hiring a Senior Game Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Lead Environment Artist
Wevr is hiring a Lead Environment Artist for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Lead Animator
Wevr is hiring a Lead Animator for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time