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March 8, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

LiveOps Essentials Part 2: The Cadence  
by Michael Moran [12.31.69]
A comprehensive guide to designing, planning, and implementing a winning LiveOps cadence for your game to maximize user engagement.
Business/Marketing Serious Smartphone/Tablet

Fifteen Lessons I learned from Bioshock Infinite  
by Mattia Beffa [12.31.69]
This is a stand-alone article recapping everything I learned from "Bioshock Infinite: A level analysis from a gameplay point of view", my previous publications series.
Design Production Console/PC Serious

Iron Galaxy Studios Identifies Women As Essential in the Workplace  
by Chelsea Blasko [12.31.69]
In all, 2.5 million women have left the workforce last year. Iron Galaxy Studios focuses on diversity & inclusion has helped the studio expand throughout 2020 to 180+ personnel with close to 17 percent being women.

Game Dev Digest Issue #84 - Learning, Tips, and Free Courses  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #84 - Learning, Tips, and Free Courses. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

Leading a game writer's room  
by Gabriel Padinha [12.31.69]
Writer's Room is a well-known technique used in movies, series, and other TV production, but just recently it started being applied to games. This post aims to convert some of it to a game's production.
Design Production Console/PC Serious Indie Smartphone/Tablet VR

innogames — Hamburg, Germany
Game Designer - New Mobile Game

Crate Entertainment — Boston (Work Remotely), Massachusetts, United States
Senior Gameplay / Engine Programmer
Senior Gameplay / Engine Programmer

Bitwise Alchemy — Austin, Remote, Remote
Senior Software Engineer (Remote)

Sucker Punch Productions — Bellevue, Washington, United States
Audio Programmer

Airship Syndicate — Austin, Texas, United States
Senior Gameplay Programmer

Airship Syndicate — Austin, Texas, United States
Gameplay Programmer

Airship Syndicate — Austin, Texas, United States
Combat Designer

Airship Syndicate — Austin, Texas, United States
Gameplay Event Designer

Heart Machine — Culver City, California, United States
Senior Gameplay Engineer
Senior Gameplay Engineer

Gameforge AG — Karlsruhe, Germany
Senior Game Designer