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December 9, 2019
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Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019  
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: A game dev's guide to designing games with social impact  
by Staff [12.04.19]
In this 2019 GDC talk Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their ability to change lives. ​
Design, Serious, Video, Vault

Video: Addiction science and advice for devs on promoting healthy play  
by Staff [11.04.19]
In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play.
Design, Serious, Social/Online, Video, Vault

Video: Curating the Victoria & Albert Museum's video game exhibition  
by Staff [10.23.19]
In this 2019 GDC talk Marie Foulston discusses the conception and execution of a novel museum exhibition aimed at defining a new curatorial language for the video game medium.
Serious, Indie, Video, Vault

Obituary: Insomniac Games artist Craig Goodman  
by Alex Wawro [10.14.19]
Word is spreading today that video game artist Craig Goodman has passed away after a long struggle with brain cancer.
Serious

Come to XRDC and learn how VR can have a positive impact in classrooms  
by Staff [08.27.19]
VR can be a force for good in the classroom, and at XRDC in San Francisco this October you'll hear how Yale's play4REAL Lab designed and tested a VR game aimed at preventing teen vaping!
Serious

At XRDC you'll learn how VR is radicalizing drug design at nanoscale  
by Staff [07.30.19]
At XRDC in San Francisco this October you'll have a rare opportunity to see exactly how cutting-edge researchers are using VR to design new drugs -- at nanoscale!
Design, Serious

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Establishing Vision  
by Stanislav Costiuc [12.09.19]
When starting out to develop a game, it is very important to set up a structured creative direction during pre-production. One of the most needed elements is a strong vision, which we're going to discuss here.
Design Serious

Kliuless #61: Sony's First 25 Years  
by Kenneth Liu [12.09.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Emotional Context In Decision Design  
by Artur Ganszyniec [12.09.19]
Wanderlust Travel Stories is an anthology of interactive travel literature we published in fall 2019. In this article, I share how we used context and personal perspective to make choices relevant for the player and easier to implement.
Design Serious Indie

Historians play Tannenberg  
by Bob Whitaker [12.09.19]
Historians Bob Whitaker and Chris Kempshall play and discuss the multiplayer WWI game Tannenberg. Topics include the Battle of Tannenberg, the Eastern Front in WWI, and the recent history of First World War games more generally.
Console/PC Serious

PixelCast 14, Comics, Live Games, and Personal Challenges...  
by Jeremy Alessi [12.05.19]
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Insomniac Games — Burbank, California, United States
[12.09.19]
Lead Level Designer
Insomniac Games - Lead Level Designer

Academy of Art University — San Francisco, California, United States
[12.09.19]
Game Development Instructors
Game Development Instructors

Square Enix Co., Ltd. — Tokyo, Japan
[12.08.19]
Experienced Game Developer


Counterplay Games Inc. — Emeryville, California, United States
[12.08.19]
Next-Gen Platform Engineer
Next-Gen Platform Engineer, Counterplay Games

Counterplay Games Inc. — Emeryville, California, United States
[12.08.19]
Senior Gameplay Programmer
Senior Gameplay Programmer, Counterplay Games

Disbelief — Chicago, Illinois, United States
[12.06.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[12.06.19]
Junior Programmer, Chicago
Junior Programmer

Kongregate Inc. — San Francisco, California, United States
[12.06.19]
Business Development Manager


East Carolina University — Greenville, North Carolina, United States
[12.06.19]
Carol Grotnes Belk Distinguished Professor


Sanzaru Games Inc. — Dublin , California, United States
[12.05.19]
Systems Designers
Sanzaru Games is looking for talented Systems Designers. Systems Designers are responsible for the design of expansive and engaging game-wide features, turning high-level concepts into detailed rules and models that form the core game experience. Examples of typical systems that designers may work on include artificial intelligence (AI), character progression, playable/non-playable character mechanics, in-game economies, and combat.