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December 11, 2017
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GDC Speaker Q&A: Reclaiming creativity in the face of hardship  
by Emma Kidwell [12.08.17]
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.
Production, Serious, GDC

Come out to GDC 2018 and see how games are earning FDA approval  
by Staff [12.06.17]
At GDC 2018 Noah Falstein will speak to the challenges of FDA approval as well as more general issues for studios, individuals, and patients in creating the latest generation of games for health. 
Design, Serious, GDC

Low-income free GDC pass program returns for GDC 2018!  
by Staff [12.06.17]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2018 passes that will be given away (via lottery) as part of a special low-income GDC pass program.
Business/Marketing, Serious, GDC

Google Doodle celebrates 50 years of kids coding 1
by Emma Kidwell [12.04.17]
Google Doodle features the first kid-focused coding doodle in collaboration with Google Blockly and MIT Scratch. The visual block programming languages are used to teach computer science concepts to kids.
Programming, Serious

Teen who spent $10k+ on microtransactions warns devs of the risk they pose 7
by Alex Wawro [11.29.17]
"These transactions are not as innocent as they really appear to be," a 19-year-old who claims to be addicted to gambling tells Kotaku. "They can lead you down a path."
Business/Marketing, Serious

At GDC 2018, learn how and why you should set up an inclusive tech space  
by Staff [11.27.17]
At GDC 2018 Microsoft's Tara Voelker & Brannon Zahand will explain Microsoft's Inclusive Technologies Lab and discuss the value of permanent spaces dedicated to game accessibility research and design.
Serious, GDC

See how economic downturns shaped games throughout history at GDC 2018  
by Staff [11.22.17]
GDC organizers are happy to welcome back Untame creative director Julia Keren Detar, who has put together a great GDC 2018 presentation on "History Shaping Design: How Economic Downturns Shape Play."
Design, Serious, GDC

Obituary: Dragon Ball and Metal Gear Solid voice actress Hiromi Tsuru  
by Alissa McAloon [11.17.17]
The Japanese voice actress behind Yakuza 0's Reina and the Dragon Ball character Bulma has passed away at the age of 57.
Serious



The Fun is Over, We Have to Get Serious about Games  
by James Cox [12.10.17]
Players emulate what they play into the community: when games don't take violence and trauma seriously, they become joke subjects. We need games that encourage players to think and reflect on actions, but it can be hard when the environment fights change.
Design Production Serious Indie

The emotional rollercoaster of making a video game  
by Florent Maurin [12.08.17]
For the last year and a half, the team behind Bury me, my Love have been working on this reality-inspired game about a Syrian migrant's journey to Europe. Florent Maurin, the project's creative director, tells all the steps to a very intense 18 months.
Business/Marketing Design Production Serious Indie Smartphone/Tablet

Should game designer learn foreign language?  
by Andrii Goncharuk [12.08.17]
In this article I will present important concepts and arguments about culture and language differences in industry. Article is about upsides and benefits of learning additional language for game developer.
Business/Marketing Design Serious

Consumer Friendly F2P 20
by Ramin Shokrizade [12.07.17]
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

What 'Conscious Capitalism' can teach AAA 6
by Kevin Murphy [12.06.17]
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.
Business/Marketing Design Console/PC Serious


Insomniac Games — Burbank, California, United States
[12.11.17]
Lead Facial Animator
A Lead Facial Animator wanted for Insomniac Games

Crate Entertainment — Boston Area (or work remotely), Massachusetts, United States
[12.11.17]
Gameplay / Engine Programmer


Weta Workshop — Wellington, New Zealand
[12.10.17]
Senior Producer


Giant Enemy Crab — Seattle, Washington, United States
[12.10.17]
Back-End Services Engineer
We’re looking for a full-time Cloud Services Administrator / Engineer to work on our upcoming session-based multiplayer FPS Due Process. Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.

TheWaveVR — Austin, Texas, United States
[12.09.17]
GAME DESIGNER / PRODUCT MANAGER
You'll be in charge of designing, implementing, and tuning game mechanics in the world's first interactive music concert platform. How do you gamify a social platform based around next level networked CG raves? You tell us! We want you to help us tow the fascinating lines between games, social experience, and fine art. You'll get to be on the fore front of this new interactive genre that we're pretty much bringing into existence through sheer will.

TheWaveVR — Los Angeles, California, United States
[12.09.17]
3D GENERALIST
Positions available in AUSTIN or LOS ANGELES. You'll spend your days modeling, texturing, UV mapping all kinds of assets for TheWaveVR- everything from character concepts, to luminous, interstellar terrain to virtual champagne bottles. You'll dabble a bit in lighting design as well, setting the mood just right in the virtual club. You'll collaborate with our designers on making these spaces feel otherworldly, yet welcoming. You're also comfortable diving into shaders, effects, and making sure it's all optimized and running like butter.

TheWaveVR — Austin, Texas, United States
[12.09.17]
QA LEAD / COMMUNITY MANAGER


TheWaveVR — Austin, Texas, United States
[12.09.17]
SOFTWARE ENGINEER GENERALIST
What does the future of music in VR look/sound/feel like? You'll be helping define that. You'll work with Design to prototype and implement new interactive experiences for the world's first social platform for VR music concerts. You'll help architect and build well-engineered systems that encompass the entire social experience: from music performance tools to graphics effects to managing user account credentials to iterating on virtual glowstick interactions.

TheWaveVR — Austin, Texas, United States
[12.09.17]
SERVER PLATFORM ENGINEER
Positions available in AUSTIN or LOS ANGELES. You'll be our lead backend developer, ensuring server stability as we radically change how people view music performances. You'll work with our team to build a mature media distribution system broadcasting real-time and stored content. You'll craft a well-engineered system with low operational overhead, and resolve system outages.

Tonk Tonk Games — Los Angeles / Remote, California, United States
[12.09.17]
Unity Developer
Experienced Unity Engineer