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September 21, 2017
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In the wake of CSGO Lotto, FTC takes to Twitter to clarify its disclosure policy  
by Alex Wawro [09.20.17]
In a live Twitter Q&A inspired by its recent case against YouTubers who stealthily promoted their own CS:GO gambling site, the FTC lays out how devs and influencers should handle disclosure.
Business/Marketing, Serious

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit!Make sure to pitch your talks for the Summit now!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Video: A game professor's guide to working in academia  
by Staff [09.12.17]
Developer-turned-academic Ian Schreiber takes the stage at GDC 2017 to deliver a primer on what to expect when considered a career in academia, including a breakdown of career paths and requirements.
Serious, Student/Education, Video, Vault

PAX Report: Rep. Jayapal speaks on players and political consciousness
by Katherine Cross [09.08.17]
"You have this enormous voice as a community, and we need it. We are at a crossroads on so many levels and issues, really the very soul of our country."
Business/Marketing, Serious, Video

Games For Change expands its student game dev contest to L.A.  
by Alex Wawro [09.01.17]
A new partnership with the Annenberg Foundation will help Games For Change include L.A.in its upcomingstudent game dev challenge, which aims to inspire kids to make games about real-world issues.
Business/Marketing, Serious

Layoffs loom at Radiant Worlds after SkySaga development halts 1
by Alissa McAloon [08.22.17]
With development stalled, Radiant Worlds was unable to renew its contract with its publisher, cutting the studio off from its only income source and putting every position within the development house in jeopardy.
Business/Marketing, Serious

Valve says it's cracking down on big key requests to combat Steam skulduggery 12
by Alex Wawro [08.17.17]
Valve confirms that yes, the company is more closely scrutinizingdevs' outsized requests for Steam keys in an effort to combat people using themas "a way to manipulate Steam systems."
Business/Marketing, Serious

Layoffs hit Hibernum Creations as dev downsizes to 'key personnel'  
by Alissa McAloon [08.16.17]
The Canadian studio Hibernum Creations has laid off the majority of its staff, over 100 employees, as the mobile game developer begins the process of selling off its assets.
Business/Marketing, Serious



Do Games and Gamification really make you more intelligent?  
by Albert van der Meer [09.20.17]
Many people believe that anything to with games shows a lack of intelligence. This is UNTRUE, games can actually help you become more intelligent!
Business/Marketing Serious Social/Online

Level Design Lobby - Podcast  
by Max Pears [09.20.17]
I have launched my new podcast about video games. Level Design Lobby FInd out more info
Design Production Art Serious Indie

How much does it cost to develop a videogame? 2
by Michael Hoss [09.20.17]
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space  
by Meredith Hall [09.19.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Design Art Serious Indie VR

Advanced UX Prototyping: Finding the fun :), Minus (-) the code!  
by Om Tandon [09.18.17]
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!
Business/Marketing Design Production Serious Smartphone/Tablet


Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]
Engine Software Engineer
Infinity Ward is looking for an Engine Software Engineer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code. You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system. You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]
Sr. Core Systems Engineer
The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results

Infinity Ward / Activision — woodland hills, California, United States
[09.21.17]
Senior Visual Effects Artist
You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]
Senior Game Designer (Scripter)
Infinity Ward is looking for a senior level, Single-Player Gameplay Designer on some of the best-selling and most critically acclaimed shooters of all time.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]
Senior AI Engineer
Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area. The ideal candidate will have five or more years of experience in a similar role. This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise. We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.21.17]
Tools Engineer
The tools team at Infinity Ward is responsible for providing a good user experience for the content creation story of game development. This includes improving the content editing tools as well as the build pipeline technology used to deliver content changes to the game. It also encompasses delivering good feedback to the entire studio on both a micro and macro level. This includes keeping artists informed about the specific changes they submit, and the larger team informed about the health of the whole game.

2K — Novato, California, United States
[09.20.17]
SENIOR SERVER ENGINEER
We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality.

2K — Novato, California, United States
[09.20.17]
SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT)
We are looking for an experienced and highly effective Software Engineer to drive the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

Pixelberry Studios — Mountain View, California, United States
[09.20.17]
Senior Game Writer


Hangar 13 — Novato, California, United States
[09.20.17]
SENIOR VFX ARTIST
Hangar 13 is looking for an experienced artist to join our VFX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies, but have real-time experience. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine.