Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 10, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Game Dev Digest Issue #89 - Code Driven  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #89 - Code Driven. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

My First Experience Performing a Level Design Test  
by James Kinch [12.31.69]
I detail my first experience of a level design test for an industry position. I talk about how I dealt with the brief and what issues I had in creating it.
Business/Marketing Design Serious

Cybervisulization Post Mortem  
by Justin Neft [12.31.69]
A postmortem of our project visualizing and displaying cybersecurity competitions for general audiences. Authored by: Kevin Laporte, Justin Neft and Robley Evans.
Design Programming Production Serious Indie Social/Online

The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike  
by Tommy Thompson [12.31.69]
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
Design Programming Art Serious Indie

Charles Games, Year 1. Making serious indie games, business recap (Part 1) 3
by Ondrej Trhon [12.31.69]
Honest report about our first year as an independent studio. Ressurection old title, diversifying portfolio, tackling long-tail, platforms, sales. Contains numbers & charts!
Business/Marketing Serious Indie Social/Online

Tactic Studios — London, Ontario, Canada
Senior Character Artist
Senior Character Artist

Tactic Studios — London, Ontario, Canada
Senior Gameplay Programmer
Senior Gameplay Programmer

iD Tech — N/A, California, United States
Online STEAM Instructor/Mentor

Johnny Carson Center for Emerging Media Arts — Lincoln, Nebraska, United States
Assistant Professor of Emerging Media Arts (Virtual Production)

Airship Syndicate — Austin, Texas, United States
Senior Character Artist

Sony PlayStation — San Francisco, California, United States
Sr. Product Manager, Player Engagement & Social Experiences
Sr. Product Manager, Player Engagement & Social Experiences

Sony PlayStation — San Francisco, California, United States
Sr. Director, UX Design
Sony PlayStation is looking for a Sr. Director, Product Design. This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console. This will give you the opportunity to drive world-class execution in interaction and visual disciplines. This position is focused on the core gameplay and community integration functionality at the heart of PS5 and on mobile.

Insomniac Games — Burbank, California, United States
Character TD
Insomniac Games looking for a Senior Character TD

Insomniac Games — Burbank, California, United States
Facial Character TD
Insomniac Games looking for a Facial Character TD

Deep Silver Volition — Champaign, Illinois, United States
Senior Technical Designer