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September 28, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



Game Dev Digest Issue #110 - Give your game a makeover  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.
Audio Business/Marketing Programming Art Console/PC Serious Indie Social/Online

What I Learned From a 14-Year Passion Project  
by Matt Canei [12.31.69]
It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that my mother had passed away after a four-year battle with cancer. It was time to make a game to honor her life and memory...
Design Programming Art Serious Indie

Contract Killers: What developers should eliminate from their publishing agreement (part 6)  
by Tim Repa Davies [12.31.69]
Part 6 in a series looking at games publishing contracts, and providing devs with some quick fixes that they can use to improve the agreement with their publisher.
Business/Marketing Production Console/PC Serious Indie VR

Game Dev Digest Issue #109 - Tools To Improve  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #109 - Tools To Improve. The latest from the free weekly #Unity3d/#gamedev newsletter.
Audio Design Programming Art Console/PC Serious Indie Smartphone/Tablet

The Dark Side of Monetization and Wargaming.net  
by Josh Bycer [12.31.69]
In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices
Business/Marketing Design Production Console/PC Serious


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Sound Designer


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Technical Sound Designer
Are you a technical sound designer with a love of integration? Do you dream of systems design and workflow improvements? Does your passion for scripting languages confuse your pet and/or significant other? Are you a stickler for file naming conventions? Do you sleep with a katana under your pillow? Are you a quick learning, self-starter looking for a fun challenge and a great team to collaborate with? Did the preposition ending that last question upset you?

Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
AI Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Senior Games Writer


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Senior Systems Designer
Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses.

Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Senior Combat Designer


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Engine Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.21]
Audio Programmer
Sucker Punch, the studio that created Ghost of Tsushima, is looking for an Audio Programmer to join our studio in Bellevue, WA. When you are playing a game, can you close your eyes and feel the space you are in? Is it large or cramped, an open field or an echoing valley? Does it have insects, birds or small creatures scurrying around? Can you tell if there are enemies nearby, and how the music can accentuate the feeling of calmness or immediate danger? If yes, our talented audio team generates gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. We are looking for the whole package: someone with the necessary skills to investigate, define, create and deploy features from data entry in one of our creation tools, through the asset building pipeline, into the engine, culminating in a great game experience. Whether you are working on missions, UI, music, dialogue, or special effects, this is more than just coding a feature in a single layer; it is about owning the vision from user facing tools, all the way to the nut and bolts of the engine.