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May 8, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



Game Dev Digest Issue #93 - Software craftsmanship  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie

Iron Galaxy Studios: Biden's American Families Plan Sees People  
by Chelsea Blasko [12.31.69]
As someone who makes policy that affects over 200 peoples’ lives every day, being a good leader means never losing sight of the individual. Policies are made to address trends, but they affect individuals. The American Families Plan sees people
Serious

A leader's choice  
by Tom Safarov [12.31.69]
One man can never be equally good in everything – as a leader, at some point, you have to bring in new competencies and trust them to deliver the result. Will you?
Business/Marketing Production Serious Indie

Storytelling Through Skill Trees 2
by Nathan Savant [12.31.69]
Discussing observations in developmental psychology vs how development is presented in video game skill trees, and how those things can help us tell stories.
Design Console/PC Serious Indie

Game Dev Digest Issue #92 - Delving Into The Arcane  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #92 - Delving Into The Arcane. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie


Hinterland Studio Inc. — Vancouver, British Columbia, Canada
[05.07.21]
Director of Platform & Publishing


Hinterland Studio Inc. — Vancouver/Victoria, British Columbia, Canada
[05.07.21]
Director of Community


BUCK — Los Angeles, California, United States
[05.07.21]
Games - Gameplay Engineer


Sheridan College — Oakville, Ontario, Canada
[05.07.21]
Professor, Game Design


Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]
Senior Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]
Senior Games Writer


Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]
Staff Environment Artist


Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]
Senior Tools and Engine Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]
Senior Graphics Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[05.07.21]
Senior Gameplay Programmers