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January 24, 2020
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GDC Main Stage returns for 2020 with marquee talks on game dev's social impact!  
by Staff [01.22.20]
This multi-part presentation about the impact of games and game dev will be delivered at GDC 2020 in March by three esteemed game creators: Osama Dorias, Ziba Scott, and Lyndsay Pearson!
Console/PC, Serious, Indie, GDC

Video: How to talk about games with those who don't approve  
by Staff [01.16.20]
In this 2019 GDC talk educators Lindsay Grace, Mia Consalvo, Roger Altizer, and Andy Phelps provide devs with the facts they need to competently reply to those opposed to the game industry.
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet, Video, Vault

Parents, don't forget to register for childcare at GDC 2020!  
by Staff [01.14.20]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Console/PC, Serious, Indie, GDC

Learn more about chronic illness in game dev at GDC 2020  
by Staff [12.30.19]
Sony Interactive's Victoria Dorn will be coming to GDC 2020 to deliver an important talk on the ins and outs of working in the game industry with chronic illness, or supporting coworkers who do.
Serious, GDC

Come to GDC for fresh insights on exploring sex and emotions through game design  
by Staff [12.20.19]
At GDC 2020 a panel of seasoned game makers from around the industry will discuss how and why they focus on these types of games in spite of the many challenges that come their way.
Design, Console/PC, Serious, Indie, GDC

Video: How women-in-games initiatives make a difference  
by Staff [12.11.19]
In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
Console/PC, Serious, Indie, Video, Vault

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: A game dev's guide to designing games with social impact  
by Staff [12.04.19]
In this 2019 GDC talk Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their ability to change lives. ​
Design, Serious, Video, Vault



Legal challenges in the games industry in 2020  
by Brandon Huffman [01.23.20]
At the very beginning of 2019, we made predictions as to what we would see growing and changing in the video games industry from a legal perspective. Here’s our predictions for 2020 and looking back at where we were right (and wrong) last year.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #65: The X  
by Kenneth Liu [01.23.20]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

How to Choose the Best Compression Mode for Your Addressable Groups  
by Ruben Torres Bonet [01.23.20]
Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost
Programming Console/PC Serious Indie Smartphone/Tablet VR

The Talos Principle - Designing for Player Error 2
by Stephen Trinh [01.21.20]
No one will ever play your game perfectly. By nature, player errors are inevitable, but they're what makes the game fun--so long as the errors are designed.
Design Console/PC Serious Indie

How to Keep Adding Content Without Hitting a Limit 2
by Ruben Torres Bonet [01.17.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Iridium Studios — Los Angeles, California, United States
[01.24.20]
Gameplay Engineer


Bohemia Interactive — Amsterdam, Netherlands
[01.24.20]
C++ Programmer
Our team in Amsterdam needs your programming skills! Join up!

Amazon Game Studios — Irvine, California, United States
[01.24.20]
Sr. Game Server Engineer - New World


Health Scholars — Westminster, Colorado, United States
[01.23.20]
Quality Assurance Engineer


Embodied Inc. — Pasadena, California, United States
[01.23.20]
Jr Performance Designer
Jr. Performance Designer - Contract

Deep Silver Volition — Champaign, Illinois, United States
[01.23.20]
Technical Artist


Deep Silver Volition — Champaign, Illinois, United States
[01.23.20]
Principal Writer


Sony PlayStation — San Mateo, California, United States
[01.23.20]
Digital Analytics and Monetization Manager (Esports)
As Sony Interactive Entertainment continues to help partners understand game-level engagement and revenue through data-driven analysis, our Digital Analytics and Monetization Group is looking for a talented team member to utilize his or her deep passion and knowledge of video games and the Esports industry to support the Esports / Competitive gaming Team (ES/CG) in their quest to maximize PlayStation’s impact to its partners within Esports. In this role, you will need to drive narrative, solve ambiguous problems, and communicate extremely effectively in order to be able to evangelize and champion Esports across PlayStation up to the Executive level. You must thrive in a fast-paced environment, possess a high level of intellectual curiosity, and have the ability to work cross-functionally and present findings autonomously. The position is based at our San Mateo office and involves close coordination with members of the Partner Strategy and Analytics and ES/CG teams in the US, London, and Japan. You will report to the Global Head of Digital Analytics and Monetization and will be the primary key thought partner for the PlayStation Esports / Competitive Gaming business. Projects will range on identifying key consumer behaviors and advising PlayStation on how to optimize its Esports strategy in conjunction with its partners across all game genres. You will drive thought leadership in regards to all strategy and data-driven aspects of PlayStation Esports.

Running With Scissors — Tucson, Arizona, United States
[01.23.20]
Level Designer


Gear Inc. — Hanoi, Vietnam
[01.23.20]
[Vietnam] Game Designer