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February 23, 2018
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Net Neutrality repeal effective starting on April 23  
by Emma Kidwell [02.22.18]
The FCC published a revocation order to the Federal Register today which dissolves net neutrality effective on April 23.
Business/Marketing, Serious, Social/Online

Level up your game dev teaching skills at the GDC Educators Summit  
by Staff [02.20.18]
With GDC 2018 coming up fast, organizers share details on some great GDC Educators Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
Console/PC, Serious, Indie, Smartphone/Tablet, GDC

GDC 2018 is proud to once again donate passes to the Indie Giving Charity!  
by Staff [02.19.18]
GDC 2018 organizers are excited to continue their partnership with the Indie Giving charity effort by donating 30 GDC 2018 Indie Games Summit tickets - contribute now to get your pass!
Serious, Indie, GDC

Mafia III dev Hangar 13 hit with layoffs 3
by Alissa McAloon [02.15.18]
Mafia III developer Hangar 13 has laid off a number of staff members in what its parent company describes as a move to 'ensure that the studio’s resources are properly aligned with its long-term development plans.'
Console/PC, Serious

The Fire Fades: Dealing with the scourge of burnout in game dev 7
by Joel Couture [02.09.18]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Production, Console/PC, Serious, Indie

Report: Gameloft closes New Orleans studio, layoffs at Gameloft Madrid 1
by Alissa McAloon [02.07.18]
Update:Gameloft has reportedly closed its New Orleans office and laid off roughly 40 staff members in the process. A source tells Gamasutra that Gameloft Madrid recently laid off 50 devs as well.
Serious

Germany is considering a ban on loot boxes 6
by Emma Kidwell [02.06.18]
The German Youth Protection Commission stated that it's now considering a ban on loot boxes after research conducted by the University of Hamburg found too many elements of gambling in video games. 
Business/Marketing, Serious

Kids' prosthetics nonprofit Limbitless receives free GDC Play space at GDC 2018!  
by Staff [02.06.18]
Organizers have donated space in the GDC Play area, where Limbitless will be showcasing some of its prosthetics tech -- and how games are being used to help kids learn to use those prosthetics.
Serious, GDC



Psych Eval - Hollow Knight  
by Nathan Savant [02.20.18]
A discussion of the personality of The Knight from Hollow Knight based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Design Console/PC Serious Indie

Harvard Egyptologist discusses Assassin's Creed Origins  
by Bob Whitaker [02.20.18]
Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed Origins. Topics include Ptolemy, Cleopatra, Cultural Imperialism, "Blackwashing" vs. "Whitewashing," the Giza Pyramids, and tourist traps.
Console/PC Serious

Join the Heist: Launch Day (Part 3)  
by Blair Pyle [02.15.18]
To celebrate the launch of Burgal's Bounty on iOS and Android, I have been publishing a blog series chronicling the development cycle of the game.  This is third and final part of the series.
Business/Marketing Programming Production Serious Indie

Much Ado About Loot Boxes 60
by Ian Griffiths [02.15.18]
Loot Boxes. What they are, whether they constitute gambling and whether they should be regulated.
Business/Marketing Serious

The Punishment Dream of James Sunderland in Silent Hill 2.  
by Savannah Ferguson [02.15.18]
An in-depth character analysis via the psychodynamic framework of defence mechanisms in relation to James Sunderland from Silent Hill 2. Discusses Žižek's theory of 'The Real', Freud's theory of the 'Punishment Dream' and Jung's archetypes and psychosis.
Design Serious


Backflip Studios — Boulder, Colorado, United States
[02.22.18]
Technical Artist, Outsource


Sanzaru Games Inc. — Foster City , California, United States
[02.22.18]
UI Artist
Sanzaru Games is looking for a talented UI Artist to join our development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists. As a UI Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects.

Vicarious Visions / Activision — Albany, New York, United States
[02.22.18]
Environment Artist - Destiny (World Building)
We’re looking for talented artists to create art for the Destiny universe.

Vicarious Visions / Activision — Albany, New York, United States
[02.22.18]
Senior World Designer - Destiny
We’re looking for talented World Designers to create cutting edge experiences in the Destiny universe.

Lone Wolf Development — San Jose, California, United States
[02.22.18]
Veteran C++ Developer


Backflip Studios — Boulder, Colorado, United States
[02.22.18]
UI Artist


GameVision — Naperville, Illinois, United States
[02.22.18]
Game Art Producer


Backflip Studios — Boulder, Colorado, United States
[02.22.18]
Engineering Manager


Backflip Studios — Boulder, Colorado, United States
[02.22.18]
Product Manager


Game Closure — Mountain View, California, United States
[02.21.18]
System Software Engineer
Play a pivotal role in creating a platform to revolutionize the mobile game development industry.