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December 12, 2019
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Video: How women-in-games initiatives make a difference  
by Staff [12.11.19]
In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
Console/PC, Serious, Indie, Video, Vault

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: A game dev's guide to designing games with social impact  
by Staff [12.04.19]
In this 2019 GDC talk Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their ability to change lives. ​
Design, Serious, Video, Vault

Video: Addiction science and advice for devs on promoting healthy play  
by Staff [11.04.19]
In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play.
Design, Serious, Social/Online, Video, Vault

Video: Curating the Victoria & Albert Museum's video game exhibition  
by Staff [10.23.19]
In this 2019 GDC talk Marie Foulston discusses the conception and execution of a novel museum exhibition aimed at defining a new curatorial language for the video game medium.
Serious, Indie, Video, Vault

Obituary: Insomniac Games artist Craig Goodman  
by Alex Wawro [10.14.19]
Word is spreading today that video game artist Craig Goodman has passed away after a long struggle with brain cancer.
Serious

Come to XRDC and learn how VR can have a positive impact in classrooms  
by Staff [08.27.19]
VR can be a force for good in the classroom, and at XRDC in San Francisco this October you'll hear how Yale's play4REAL Lab designed and tested a VR game aimed at preventing teen vaping!
Serious

At XRDC you'll learn how VR is radicalizing drug design at nanoscale  
by Staff [07.30.19]
At XRDC in San Francisco this October you'll have a rare opportunity to see exactly how cutting-edge researchers are using VR to design new drugs -- at nanoscale!
Design, Serious



Price your game high or you will fail  
by Mariusz Kowalczyk [12.11.19]
The most optimal price for your game is higher than you think, here is why.
Business/Marketing Serious Indie

Unleash Your Content Distribution with Unity Addressables  
by Ruben Torres Bonet [12.11.19]
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Establishing Vision  
by Stanislav Costiuc [12.09.19]
When starting out to develop a game, it is very important to set up a structured creative direction during pre-production. One of the most needed elements is a strong vision, which we're going to discuss here.
Design Serious

Kliuless #61: Sony's First 25 Years  
by Kenneth Liu [12.09.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Emotional Context In Decision Design  
by Artur Ganszyniec [12.09.19]
Wanderlust Travel Stories is an anthology of interactive travel literature we published in fall 2019. In this article, I share how we used context and personal perspective to make choices relevant for the player and easier to implement.
Design Serious Indie


Deep Silver Volition — Champaign, Illinois, United States
[12.12.19]
Principal Writer


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Designer


Futureplay — Helsinki, Finland
[12.12.19]
Senior Game Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[12.11.19]
Camera Designer


Sucker Punch Productions — Bellevue, Washington, United States
[12.11.19]
Producer


Deep Silver Volition — Champaign, Illinois, United States
[12.11.19]
UI Artist


GreenPark Sports — Los Angeles , California, United States
[12.11.19]
Senior Game Designer


Wevr — Los Angeles, California, United States
[12.11.19]
Audio Designer / Implementer
As Audio Designer / Implementer you will be part of the team working on a new, unannounced project based on one of the foremost popular IPs in the world today. The right candidate will be multifaceted and self-motivated with shipped project experience under their belt and is ready to come in and make an immediate impact on our projects.

Schell Games — Pittsburgh, Pennsylvania, United States
[12.11.19]
Experienced Graphics Engineer


LOKO AI — Los Angeles, California, United States
[12.11.19]
Senior Unreal Engine Developer
Senior Unreal Engine Developer