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April 23, 2018
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A (slightly) different way to think about games and art 9
by Matthew Burns [04.18.18]
"At the end of the day, it doesn’t matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
Business/Marketing, Serious

Public UK wage database showcases game industry's gender pay gap 8
by Alex Wawro [04.05.18]
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar North was 64 percent lower (!) than the average pay of men at the company.
Business/Marketing, Serious

Court rejects Lindsay Lohan's appeal in GTA V likeness lawsuit 2
by Alex Wawro [03.29.18]
NY's Court of Appeals ruled today on actress Lindsay Lohan's lawsuit against Take-Two alleging her likeness was used without permission in Grand Theft Auto V, and that ruling is: "dismissed."
Serious

Analysis: A closer look at MidBoss' chaotic, hostile work environment 3
by Katherine Cross [03.28.18]
Gamasutra contributor Katherine Cross researches some of the allegations against the 2064 developer and speaks to former staffers in an effort to understand why and how MidBoss was mismanaged.
Serious, Indie

CIA releases rules and materials for its training board games 2
by Alex Wawro [03.27.18]
These documents provide some fascinating insight into how and why the secretive government agency designs games for use as teaching tools.
Design, Serious

Devs raise funds for fellow game dev Dave Mark following car accident 4
by Alissa McAloon [03.26.18]
Mark was struck by a car following GDC this past week, and a network of game developers have come together to help his family with travel expenses, medical costs, and rehabilitation.
Serious, Social/Online

Devs should make it easier to play shooters without firing guns 4
by Emma Kidwell [03.26.18]
Campo Santo's programmer Ben Burbank explains how he plays shooters without pulling the trigger, and explains how devs can accommodate for a pacifist playstyle.
Design, Serious

Obituary: Former Visceral dev Walter Huang  
by Alissa McAloon [03.26.18]
Walter Huang spent close to 13 years at Electronic Arts, mostly with the team at Visceral Games, working on titles such as Battlefield: Hardline and Dead Space.
Serious



Lindsay Lohan Loses Right of Publicity Appeal against Grand Theft Auto V  
by Kimberly Culp [04.20.18]
Video game developers scored major points when a New York court recently rejected Lindsay Lohan’s invasion of privacy claims against the developer of the popular video game Grand Theft Auto V. This article discusses the implications of that ruling.
Business/Marketing Production Console/PC Serious

Two Years and Counting as Indie. Four Little Noble Truths as Human  
by Marc Marfa Mora [04.18.18]
For more than two years we, Little Miracles Games, have been working on Rest in Jelly. Before its launch, we want to share Four Little Noble Truths learned through this emotional journey.
Business/Marketing Design Production Console/PC Serious Indie

Psych Eval - Monster Hunter  
by Nathan Savant [04.18.18]
A discussion of the personality of the protagonist from Monster Hunter World based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Design Console/PC Serious

How to GDC as a new indie studio  
by Konrad Öhman [04.18.18]
A first time GDC goer and I learned a bunch of things that might help indie studios who are visiting GDC.
Business/Marketing Serious Indie

Searching for AlphaMystica 1
by Tysen Streib [04.16.18]
Digidiced has been trying to produce a Hard AI for Terra Mystica using machine learning. Our results have been a lot less impressive than we were hoping for. This article will describe a little bit about what we’ve tried and why it hasn’t worked for us.
Design Programming Console/PC Serious Smartphone/Tablet


Magic Leap — Plantation , Florida, United States
[04.23.18]
Game Designer
Game Designer

Tonk Tonk Games — Los Angeles, California, United States
[04.23.18]
Project Manager


Mothership Entertainment — Austin, Texas, United States
[04.23.18]
Lead Programmer


MobilityWare — Irvine, California, United States
[04.23.18]
Unity Software Engineer


Insomniac Games — Burbank, California, United States
[04.23.18]
Engine Programmer
Insomniac Games is looking for a Mid to Senior Level Engine Programmer

USC School of Cinematic Arts — Los Angeles, California, United States
[04.23.18]
Game Development Support/DevOps


Mothership Entertainment — Austin, Texas, United States
[04.23.18]
Senior Engineer


Cold Iron Studios — San Jose, California, United States
[04.23.18]
Sr. Concept Artist
Cold Iron is seeking an experienced Sr. Concept Artist to join our world class team on our next AAA title for consoles and PC! Are you a passionate concept artist looking to help establish the vision for an exciting new world? Do you revel in amazing the team with your innovative designs, and then seeing them come to life in the game? Join our creative, collaborative studio and help inspire greatness!

Cold Iron Studios — San Jose, California, United States
[04.23.18]
Outsourcing Manager
Cold Iron is seeking an experienced Art Outsourcing Manager to join us in creating a shooter set in the Alien universe for consoles and PC! Are you an artist that also has a knack for working with people? Do you revel in intense attention to detail and process management? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.

Cold Iron Studios — San Jose, California, United States
[04.23.18]
Infrastructure Engineer
Cold Iron is seeking an experienced Infrastructure Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you!