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December 13, 2017
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Video: Visual designer Peter Chan shares how artists can revitalize their creativity  
by Emma Kidwell [12.12.17]
In this 2014 GDC session, visual designer Peter Chan discusses how artists of all skill levels can rediscover their creative drive even in the face of adversity.
Art, Serious, Video, Vault

GDC Speaker Q&A: Reclaiming creativity in the face of hardship  
by Emma Kidwell [12.08.17]
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk Youre Not Broken: Finding Your Creative Way Through Difficult Times.
Production, Serious, GDC

Come out to GDC 2018 and see how games are earning FDA approval  
by Staff [12.06.17]
At GDC 2018 Noah Falsteinwill speak to the challenges of FDA approval as well as more general issues for studios, individuals, and patients in creating the latest generation of games for health.
Design, Serious, GDC

Low-income free GDC pass program returns for GDC 2018!  
by Staff [12.06.17]
Game Developers Conferenceorganizers have once again donated a number of complimentary GDC 2018passes that will be given away (via lottery) as part of a special low-income GDC pass program.
Business/Marketing, Serious, GDC

Google Doodle celebrates 50 years of kids coding 1
by Emma Kidwell [12.04.17]
Google Doodle features the first kid-focused coding doodle in collaboration with Google Blockly and MIT Scratch. The visual block programming languages are used to teach computer science concepts to kids.
Programming, Serious

Teen who spent $10k+ on microtransactions warns devs of the risk they pose 7
by Alex Wawro [11.29.17]
"These transactions are not as innocent as they really appear to be," a 19-year-old who claims to be addicted to gambling tells Kotaku. "They can lead you down a path."
Business/Marketing, Serious

At GDC 2018, learn how and why you should set up an inclusive tech space  
by Staff [11.27.17]
At GDC 2018 Microsoft's Tara Voelker& Brannon Zahand will explain Microsoft's Inclusive Technologies Lab and discuss the value of permanent spaces dedicated to game accessibility research and design.
Serious, GDC

See how economic downturns shaped games throughout history at GDC 2018  
by Staff [11.22.17]
GDC organizers are happy to welcome backUntame creative director Julia Keren Detar, who has put together a great GDC 2018 presentation on "History Shaping Design: How Economic Downturns Shape Play."
Design, Serious, GDC



What makes players cry?  
by Yifat Shaik [12.12.17]
The article is a responses to a Twitter tread asking players and developers about games which made them cry (from grief or from joy). Using the data collected, the article analysis which games made them car & the reasons why players cry in video games
Design Serious

Pyre and Weight of Low Stakes  
by Christopher Gile [12.12.17]
Not much is at stake in Pyre, so why was it the most stressful game I played this year?
Design Console/PC Serious Indie

The Fun is Over, We Have to Get Serious about Games  
by James Cox [12.10.17]
Players emulate what they play into the community: when games don't take violence and trauma seriously, they become joke subjects. We need games that encourage players to think and reflect on actions, but it can be hard when the environment fights change.
Design Production Serious Indie

The emotional rollercoaster of making a video game  
by Florent Maurin [12.08.17]
For the last year and a half, the team behind Bury me, my Love have been working on this reality-inspired game about a Syrian migrant's journey to Europe. Florent Maurin, the project's creative director, tells all the steps to a very intense 18 months.
Business/Marketing Design Production Serious Indie Smartphone/Tablet

Should game designer learn foreign language?  
by Andrii Goncharuk [12.08.17]
In this article I will present important concepts and arguments about culture and language differences in industry. Article is about upsides and benefits of learning additional languagefor game developer.
Business/Marketing Design Serious


Ubiquity6 — San Francisco, California, United States
[12.12.17]
AR Unity Architect
Unity Architect - Ubiquitous, Shared AR Gaming

Columbia College Chicago — Chicago, Illinois, United States
[12.12.17]
Assistant Professor, Interactive Arts and Media


Heart Machine — Los Angeles, California, United States
[12.12.17]
Level Designer


Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[12.12.17]
Software Engineer
The Bartlet Jones Supernatural Detective Agency is seeking an exceptional Software Engineer to join our team on a new and exciting online multiplayer game for a major publisher. The primary focus is on developing game systems in Unreal Engine (eg. character progression systems, store systems and other shell based UX components and interfaces to the game’s backend).

Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[12.12.17]
Technical Artist
The Bartlet Jones Supernatural Detective Agency is looking to expand it’s art and animation team by adding a motivated and capable Technical Artist. The individual selected for this role will play a key part in helping to streamline and optimize the content creation pipeline for a new game we are working on in the Unreal 4 Engine. If you are an Unreal expert and a systems thinker that takes pride in how quickly an artist can integrate and polish their world-class content ingame, read on...

WOLCEN STUDIO — Nice, France
[12.12.17]
Senior/Lead Animator
We are looking for a passionate and ambitious Senior 3D Animator to bring to life the characters and creatures of our game, Wolcen : Lords of Mayhem !

WOLCEN STUDIO — Nice, France
[12.12.17]
Senior Network Programmer
Wolcen Studio is looking for an experienced Senior Network Programmer to support our core engine team.

Gamehouse — Eindhoven, Netherlands
[12.12.17]
Senior Release Manager


Los Angeles Film School — Los Angeles, California, United States
[12.11.17]
Animaiton Instructor


IGT Australia Pty Ltd — Hawthorn East, Victoria, Australia
[12.11.17]
Software Engineer – C#/Unity