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September 15, 2019
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Come to XRDC and learn how VR can have a positive impact in classrooms  
by Staff [08.27.19]
VR can be a force for good in the classroom, and at XRDC in San Francisco this October you'll hear how Yale's play4REAL Lab designed and tested a VR game aimed at preventing teen vaping!
Serious

At XRDC you'll learn how VR is radicalizing drug design at nanoscale  
by Staff [07.30.19]
At XRDC in San Francisco this October you'll have a rare opportunity to see exactly how cutting-edge researchers are using VR to design new drugs -- at nanoscale!
Design, Serious

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Design, Programming, Production, Console/PC, Serious, GDC

Grab the new XRDC Healthcare Report and see how AR/VR is changing medicine! 1
by Staff [07.09.19]
XRDC presents the second edition of its AR/VR Healthcare Report, free to download and packed with useful insights on how AR/VR/MR is shaping the state and future of healthcare!
Design, Serious

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
Audio, Business/Marketing, Design, Production, Serious

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Kliuless #49: Virtues for Creativity  
by Kenneth Liu [09.13.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Art Console/PC Serious Social/Online Smartphone/Tablet VR

How to be a Game Designer, without dying in the attempt. 2
by Ignacio Manzolillo [09.11.19]
A few tips on how to achieve a respected position as a game designer in a startup company, and making other people understand this job.
Design Production Serious Indie

Unity UI: The Guru’s UI Development Diagram  
by Ruben Torres Bonet [09.11.19]
I normally do not share my past struggles, but this topic deserves it. What to do when you lose hope with Unity UI? Dozens of projects with Unity UI in mobile and console platforms taught me what I will share with you in just a few minutes.
Design Programming Console/PC Serious Indie Smartphone/Tablet

How Much Does Game Localization Cost?  
by Damien Yoccoz [09.10.19]
When it comes to costing out game localization, prices vary widely - but so too does the quality of what you get for your money. Here is everything you need to know about what’s available.
Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

From Air to Unity: The monstrous cloud editor under our bed  
by Ondrej Trhon [09.10.19]
Journey of a small team behind Svoboda 1945 into the depths of Flash development, about building their own git, creating their own cloud editor and eventually ending up loving Unity.
Programming Production Serious Indie


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[09.13.19]
Experienced Software Engineer


Sucker Punch Productions — Bellevue, Washington, United States
[09.12.19]
UI Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.12.19]
Senior Lighting Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.12.19]
Producer


Cold Iron Studios — San Jose, California, United States
[09.12.19]
Sr. Character Artist


Cold Iron Studios — San Jose, California, United States
[09.12.19]
Principal Character Artist


Cold Iron Studios — San Jose, California, United States
[09.12.19]
Senior Content Designer


BonusXP — Dallas, Texas, United States
[09.12.19]
Art Director


AfterThought — Henderson, Nevada, United States
[09.11.19]
Unreal Engine 4 Programmer
Use C++ and Unreal Gamplay framework, create new and modify pre-existing gameplay systems for a multiplayer environment.

Cold Iron Studios — San Jose, California, United States
[09.11.19]
Senior Systems Designer