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June 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.
Serious

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.
Serious

'This is not okay': EA minces no words on backlash against women in Battlefield 12
by Kris Graft [06.11.18]
"These are people who are uneducated—they don't understand that this is a plausible scenario," EA's Patrick Soderlund tells Gamasutra. "And today gaming is gender-diverse, like it hasn't been before."
Console/PC, Serious, E3

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!
Serious

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isn’t healthy, they will naturally grow to resent the dynamic."
Console/PC, Serious, Indie

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Business/Marketing, Console/PC, Serious

Video: How inequality (both real and virtual) shapes player behavior  
by Staff [05.30.18]
At GDC 2018 game dev Julia Keren-Detar explored how inequality within game systems can change the behavior of players, and how studying these changes can help devs make better design decisions.
Business/Marketing, Design, Serious, Video, Vault

Teachers can now access an educational version of Cities: Skylines  
by Alex Wawro [05.29.18]
Edugaming startup TeacherGaming has teamed up with publisher Paradox Interactive to bring an educational version of Colossal Order's Cities: Skylines city-building game to classrooms around the world.
Business/Marketing, Console/PC, Serious



Being a (pure evil) business developer #2 (and how to get my job?)  
by Marcin Kaleta [06.20.18]
What is it like to be a business developer in a small indie studio? (and how to get my job?)
Business/Marketing Production Console/PC Serious Indie Smartphone/Tablet

Think Fair Use Protects you? Think Again… 1
by Zac Rich [06.19.18]
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
Programming Production Art Console/PC Serious Indie

What Will the Effect of Instant Gratification Have on Video Games?  
by Peter Smalls [06.18.18]
How much of an impact will it have in the future after already taking over the world of micro-transactions?
Business/Marketing Serious

Penis problems: Designing the erotic user-interface of It is as if you were making love  
by Pippin Barr [06.18.18]
A short essay on making an erotic game with classical user-interface elements and the challenges of avoiding a penis-centric reading of the slider.
Design Programming Art Serious Indie

The Basics of Localization, Part 6  
by Michelle Deco [06.18.18]
Machine translation is a readily available tool for localization teams, but it's probably also not the most ideal. In Part 6 of this series, we’ll take a look at why Google Translate (and other machine translation tools) may not be your best friend.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Method EXP — Santa Monica, California, United States
[06.20.18]
Unity Engine Developer- Unity 3d


Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[06.20.18]
Data Scientist (Product), (Outfit7 - Ekipa2 d.o.o. subsidiary)
Did you know that our users have fed Talking Tom more virtual chiles than have ever existed on planet Earth? Find yourself wanting to solve mysteries like this one? Energized by the idea of delving into the world of big data? Then join us and help look for answers as to why our users behave the way they do. Oh, and one more thing – when we say big data, we actually mean big fun!

Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[06.20.18]
Senior Game Developer (Outfit7 - Ekipa2 d.o.o. subsidiary)
Are you passionate about gaming? Do you have excellent programming skills? Do you like being creative and working with the best developers, artists, and game designers from the industry? Do you enjoy solving technical challenges in mobile gaming and bringing mobile games to the next level? Then read on because you might just be the developer we're looking for.

Tilting Point — New York, New York, United States
[06.20.18]
Game Manager


Saber Interactive Spain — Alcobendas, Madrid, Spain
[06.20.18]
Backend Developer, Madrid


Creative Assembly — Horsham, England, United Kingdom
[06.20.18]
Animation Programmer
Animation Programmer

Creative Assembly — Horsham, England, United Kingdom
[06.20.18]
Graphics Programmer
Graphics Programmer

Skydance Interactive — Marina Del Rey, California, United States
[06.19.18]
Systems Designer
Skydance Interactive is seeking a skilled and enthusiastic Systems Designer to work on The Walking Dead VR title

Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Senior Lighting Artist


Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Narrative Writer