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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Game Dev Digest Issue #114 - Lessons Learned  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #114 - Lessons Learned. The latest from the free weekly Unity3d/gamedev newsletter.
Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online

Historian talks with Ubisoft Developer about Discovery Tour  
by Bob Whitaker [12.31.69]
Historian Bob Whitaker talks with Maxime Durand, the World Design Director of Discovery Tour for Ubisoft, about Discovery Tour: Viking Age and the Discovery Tour series more generally.
Console/PC Serious

The Self-Guided Career Path  
by Chelsea Blasko [12.31.69]
Iron Galaxy's Joseph Simmons talks about mitigating burn-out and finding ways to keep employees engaged with their work. The company continues to modify process to allow their approach to expand as they've grown.

Game Dev Digest Issue #113 - Visual Effects  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #113 - Visual Effects. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie Social/Online Smartphone/Tablet

A Slow Gaming Manifesto  
by Artur Ganszyniec [12.31.69]
My second take on a Slow Gaming Manifesto — this time, not a framework for the industry (I don't know what's good for the industry and it's not my place to guess) but a design philosophy and an artistic path that I try to follow.
Design Production Serious Indie

Weta Digital — Wellington, New Zealand
Creature Puppets Software Developer (Tools)

Sanzaru Games — Foster City, California, United States
Senior UI Artist

Sanzaru Games — Foster City, California, United States
Tools Programmer

Monomi Park — San Mateo, California, United States
Senior Game Engineer

Purdue University — West Lafayette, Indiana, United States
Assistant/Associate Professor in Game Design and Development

Iron Galaxy Studios — Chicago, Illinois, United States
Senior Software Engineer

Infinity Ward — Woodland Hills, California, United States
Senior Multiplayer Design Scripter/Programmer
Infinity Ward is seeking a Technical Multiplayer Designer that is looking to create innovative gameplay systems, fun over the top game-modes and visceral in-game moments for an exciting new project. If your strength is on the technical side and you’re looking to make a shift from Engineering to Design we want to hear from you!

Carnegie Mellon University — Pittsburgh, Pennsylvania, United States
ETC Teaching Faculty
CMU ETC Teaching Faculty

Bitwise Alchemy — Austin, Texas, United States
Senior Unreal Engineer

Cryptic Studios — Los Gatos, California, United States
Lead Software Engineer (Fully Remote Eligible)