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ESA rebukes U.S. President's 'shithole countries' comment 11
by Alissa McAloon [01.12.18]
The Entertainment Software Association calls Trump’s comment 'repulsive', saying that it condemns the 'backward thinking' represented by the comment.

Star Citizen devs file motion to dismiss Crytek lawsuit 1
by Alissa McAloon [01.08.18]
The developers of Star Citizen have filed a motion to dismiss Crytek’s original suit, claiming the breach of contract allegations “sacrifices legal sufficiency for loud publicity.”
Business/Marketing, Serious

Civilization V mod adds realistic superintelligent AI research 5
by Emma Kidwell [01.04.18]
Researchers from the University of Cambridge's Centre for the Study of Existential Risk has released a mod for Civilization V introducing superintelligent AI into the game. 
Programming, Serious

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

ESA rebukes World Health Organization 'gaming disorder' classification 5
by Alissa McAloon [01.02.18]
The Entertainment Software Association argues that including ‘gaming disorder’ in the upcoming diagnostic manual "recklessly trivializes real mental health issues."
Serious, Social/Online

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

World Health Organization adds video game addiction to diagnostic manual  
by Alissa McAloon [12.28.17]
The first draft of the International Compendium of Diseases lists a description for ‘gaming disorder’ alongside gambling and other addictive disorders.

Are probabilities ruining your RPG experience?  
by Martin Kolesar [01.18.18]
Wouldn’t it be more fun if we hid the success probabilities of choices in an RPG? In real life, you mostly understand your chances without percentages popping up in front of your face. Here's how we think about the problem when designing Sacred Fire RPG.
Design Console/PC Serious Indie

What to do if your video game art is used in ads without your permission  
by Brandon Huffman [01.18.18]
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

More Introspection, Please: Why We Should All Make Time to Not Make Things  
by Sherveen Uduwana [01.18.18]
After a recent creative break, I grapple with how rest and introspection are not championed in the industry, even they can be a huge boon to creative work.
Design Serious Indie

Pragmatic and Philosophical Tips for Hobbyist Creators  
by Michael Heron [01.18.18]
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year  
by Tim Merel [01.16.18]
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Toys for Bob / Activision — Novato, California, United States
Sr. Software Engineer (Animation) - Toys for Bob - Novato, CA
See job description.

Island Brains LLC — San Mateo, California, United States
Mobile Game Producer

Qualcomm — San Diego, California, United States
3D Engine Developer

Qualcomm — San Diego, California, United States
Software Engineer

Respawn Entertainment — Chatsworth, California, United States
Senior Character Artist
We're looking for an experienced and knowledgeable Senior Character Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We're picturing someone who has a knack for bringing heroes and villains to life through their 3D artistry. The ideal candidate for this position has a strong grasp of organic subject matter and can nail realistic, high quality models and textures for everything from compelling human faces to costumes and gear. If this sounds like you, we're looking forward to seeing your resume!

Jam City — Culver City, California, United States
Platform Engineer

Shiny Shoe — San Francisco, California, United States
Gameplay and Engine Programmer
We are seeking an experienced, self-starting programmer who is excited about the prospect of working on a wide variety of games on a wide variety of platforms.

Ubiquity6 — San Francisco, California, United States
AR Front End Engineer - React Native
Front End Engineer (React Native) - Ubiquitous, Shared AR Gaming

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Toys for Bob / Activision — Novato, California, United States
Sr. Executive Producer - Toys For Bob
See job description.