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October 23, 2017
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Andromeda dev chalks up some of the game's problems to a lack of diversity 17
by Alex Wawro [10.20.17]
"This is what happens when, I think, you have a homogeneous leadership," veteran dev Manveer Heir (formerly of BioWare) told Waypoint. "The leadership of Mass Effect: Andromeda was all white men."
Console/PC, Serious, Indie

Two charities unite to help hospitalized disabled kids play games 4
by Alex Wawro [10.18.17]
This week the charitable organizations AbleGamers and Gamers Outreach announced a partnership that will see them working together to provide more accessible video games to hospitalized children.
Business/Marketing, Serious

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

EA closing Visceral Games and overhauling its Star Wars game 3
by Alissa McAloon [10.17.17]
Update Electronic Arts is closing down the studio and handing its Star Wars project to EA Vancouver to shift it from a linear adventure to a 'broad experience.'
Serious

Epic Games sues alleged Fortnite cheaters over EULA violations 4
by Alissa McAloon [10.12.17]
One of the two had been previously banned as many as nine times.
Console/PC, Serious, Social/Online

Telltale's Batman seemingly shows real image of assassinated ambassador  
by Alissa McAloon [10.06.17]
Update An image used in-game to depict the aftermath of a bank robbery shares an unsettlingly strong resemblance to a photo of the late Andrei Karlov.
Art, Serious

Connecting educators with the unique teaching ability of games  
by Joel Couture [10.03.17]
Santeri Koivisto, CEO of TeacherGaming, looks to connect teachers with the educational value in games like Kerbal Space Program, Epistory, and Democracy 3.
Business/Marketing, Design, Console/PC, Serious, Indie

New deal brings the voice actors' union strike to a (tentative) end 3
by Alex Wawro [09.25.17]
On Saturday both sides reached a deal that brings the strike to a (tentative) end, though it does not include the royalty payments voice actors were pushing for.
Business/Marketing, Serious



Where Does Livestreaming Sit On The Future Of Video?  
by Angela Marie Gratela [10.23.17]
Livestreaming is pushing the digital envelope. In the time where visual and audio content is at its utmost importance, broadcasting live has become an essential format for both professional and amateur content creators.
Business/Marketing Design Art Console/PC Serious Indie Social/Online Smartphone/Tablet

The Full Throttle Remastered FMV Pipeline: Part 1 1
by Trevor Diem [10.18.17]
This blog post is a multi-part overview of the FMV Pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll go through a series that investigates how we were able to achieve our remastered FMVs.
Programming Console/PC Serious Indie

Design approach in citizen science games, until EVE Online  
by Claire Baert [10.17.17]
I discussed with developers and scientists their approach to design citizen science games. The conversation revealed some issues that the game industry could help solve.
Design Serious Indie Smartphone/Tablet

Confessions of a Non-Neurotypical Person 3
by Ramin Shokrizade [10.17.17]
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
Business/Marketing Production Serious

Melbourne International Games Week - The Lead-Up  
by Meredith Hall [10.17.17]
Melbourne International Games Week (and PAX Aus) is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville Panic.
Business/Marketing Production Console/PC Serious Indie VR


Telltale Games — San Rafael, California, United States
[10.23.17]
Narrative Designer


Naughty Dog — Santa Monica, California, United States
[10.23.17]
Graphics Programmer (ICE Team)
As a Graphics Programmer on the ICE Team, you will be working on core graphics technologies for the PS4 that will be used in every shipped title.

Naughty Dog — Santa Monica, California, United States
[10.23.17]
Tools Programmer (ICE Team)
As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues.

Naughty Dog — Santa Monica, California, United States
[10.23.17]
Gameplay Programmer (Game Team)
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.

Hangar 13 — Novato, California, United States
[10.23.17]
LEAD SYSTEMS ENGINEER
Hangar 13 is looking for a Lead Systems Engineer to manage and mentor the systems team while providing technical designs, writing, implementing, and debugging code for new and upgraded software products.

Hangar 13 — Novato, California, United States
[10.23.17]
SENIOR ANIMATION ENGINEER
Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game.

Square Enix Co., Ltd. — Tokyo, Japan
[10.22.17]
Experienced Game Developer


iGotcha Studios — Stockholm, Sweden
[10.21.17]
Tools Developer


iGotcha Studios — Stockholm, Sweden
[10.21.17]
Senior Game Design Lead


iGotcha Studios — Stockholm, Sweden
[10.21.17]
Senior Producer